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About MrTInce

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  1. Ker'see turns her attention to the group of battle droids that have started shooting at her. Carefully aiming (True Aim Manoeuvre) into the group she pulls the energy string back and looses into the group. http://orokos.com/roll/750204 (Going to crit 3 times which takes out a minion each, a total of 16 damage with pierce 4 and I believe takes out the rest) The blast hits the group and takes them out in one go, the force flowing through her. (will use the three light sight pips and turn them to advantages and recover three strain).
  2. Seeing the blaster bolts coming at her Ker'see quickly drops the bow and draws her lightsaber managing to reduce some of the assault against her. In response she quickly stims herself (1st Manoeuvre) then stows her lightsaber (Quick Draw). Seeking her revenge she takes up her bow (2nd Manoeuvre) and takes a shot at the Bounty Hunter. http://orokos.com/roll/749861 http://orokos.com/roll/749862 The blast hits and takes the bounter hunter. (Won't use the darkside pips). 14 Damage with pierce 4, will crit (+20) for Lethal Blows and recover two strain. Crit is 97, which is crippled. http://orokos.com/roll/749863
  3. Ker'see plans to get closer to get a better shot at the Nexu...
  4. Initiative - Vigilance check Initiative: 2eA 1 success, 1 advantage
  5. Done, be gentle with that depair. I forgot to add two boosts from my weapon but that's fine.
  6. 2 lightside points: http://orokos.com/roll/748496 (Sorry don't know how to insert BBcode)
  7. Ker'see seeing a colleague in danger rushes forward, drawing her bow. The crackle of energy all too familiar as the string forms in an instant. She can hear the shouts to hold back and present a united front but she ignores this and readies her shot. Knowing the creature is far she aims further than she could normally with her bow and pushes herself further (taking two strain to take the an additional manoeuvre) taking a sniper shot to increase the range band. The bolt fire! http://orokos.com/roll/748497 (1 Success, 1 Advantage, 1 Despair (I won't use the three darkside points but will recover 1 strain from the advantage)) The nexu will be taking 13 damage, pierce 4.
  8. "Right, let's get this thing back and running," suggest the Chiss stowing his pistol and turning to the skiff. Tinkering with it to get it back up and manages to get the skiff running. http://orokos.com/roll/748358 (Set back removed from gear head). Success with a threat.
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