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EternalKeeper

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  1. Like
    EternalKeeper got a reaction from wastevens in Casus Belli in Rokugan?   
    In older editions IIRC trying to prove that the other lord was unworthy of governing the land by failing to defend it could also be a thing
  2. Like
    EternalKeeper got a reaction from T_Kageyasu in Dueling Question?   
    Maybe a bit Maho
     
    But my personal house rule is that during Iaijutsu duels you only get 1 Attack Action, after which the score its tallied up and whoever has the highest score wins. So the Iaijutsu techniques have a bunch of bonuses behind them, as they make it easier to hit first, which is worth a bunch of points, as well as inflicting a bunch of extra fatigue.
     
    An alternative house rule I have is that any excess damage above an individuals Endurance counts as a Critical hit, with a severity of the excess. I have found that this works quite well
  3. Like
    EternalKeeper got a reaction from Daeglan in Source book "Emerald Empire" preview   
    Likely they are gonna make the supplements per Clan. More books to be made that way with special careers, Vassal Families, techniques and such, and then possibly do something based on each Ring like in 4e.
  4. Like
    EternalKeeper got a reaction from jmoschner in Why is Air bad?   
    Hmm... air stance + Guard + Crescent Moon Style sounds like it could be pretty good
    Air Stance increases your TN by 1-2. And Guard increases it by 1 +1 per 2 bonus successes. Crescent Moon Style then gives you a free attack against anyone attacking you once per turn 
  5. Like
    EternalKeeper got a reaction from Hida Jitenno in Why is Air bad?   
    You... Can't have 4-1 unless your Void is 3. Why would you have bought it up like that?
  6. Like
    EternalKeeper got a reaction from Shosur0 in Why is Air bad?   
    Hmm... air stance + Guard + Crescent Moon Style sounds like it could be pretty good
    Air Stance increases your TN by 1-2. And Guard increases it by 1 +1 per 2 bonus successes. Crescent Moon Style then gives you a free attack against anyone attacking you once per turn 
  7. Like
    EternalKeeper got a reaction from Myrion in Why is Air bad?   
    Also, it's pretty easy for a Kakita (at least) to start with 8 Composure and 8 Endurance, by getting a 3-2-2-2-1 Statline
  8. Like
    EternalKeeper got a reaction from omnicrone in Why is Air bad?   
    And most people only have 1 Void at start. 2 at most, except for one single school. So you are very likely to just gain the Opp and progress momentum more slower than the Doji. And the Doji themselves can also have guys assisting (and are likely to have it, since well, they start with an attendant) and use Sieze the moment. That's a universal thing
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