Welshie13
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Everything posted by Welshie13
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THE MANDALORIAN, in a Civilized Age
Welshie13 replied to Imperial Advisor Arem Heshvaun's topic in Star Wars: Legion
Its more that no one respects you for obtaining it that way. I'm sure post Rebels Bo found it hard to convince most Mando's she was worthy of having it. That why now she wants to obtain it the worthy way. -
Well turns out I made 2 accounts with almost identical usernames and switched over accidently. Crisis averted.
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Honestly I just like theory crafting lists, I haven't played most of them and dont get to play often enough. I do tend to play different lists everytime I play casually and for the most part I play with people who dont have the game so create balanced or themed lists to introduce them (this should hopefully change post pandemic as morepeople have bought in). For my one and only tournement I did stick to and practise one list. After the update I went back and adjusted most of my lists, partly why it sucks to lose them.
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Hi all, I logged into Tabletop Admiral last night (UK time) to find all my lists have disappeared. Has anyone else had the same issue? The Dev does such a good job on it I can have no complaints, and I know he had some rebuilding work recently to keep it running. I just wondered if it was a general bug (following newest updates) or just me. Oh well time to re-do my lists, annoyingly as I have 4 full armies I have a lot to do, but it is a good way to trim the fat.
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New articles up for Lando and Kallus
Welshie13 replied to AsmallChicken's topic in Star Wars: Legion
My guess for Lando's flaw is that your opponent can randomly discard one of the cards in either your hand or contingency set. This thematically would represent Lando getting caught with a card up his sleeve. -
Well they sorted out a few obvious issues such as the range confusion for Jedi Mind Trick (it is still R1-2) and B2 heavy duplication on cost changes, so I guess they got most of the typos etc too. Will take time to check. The printable cards are exactly what people wanted. Easy to do, helpful for all.
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Not really, for Magnaguards you just give them retinue like Inferno and Clan Wren.
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No. You can copy the image and enlarge but it is a little fuzzy. Fine to reference though. The angled wookies and T47 cards in the article are better quality and you can make them work (ish).
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THE MANDALORIAN, in a Civilized Age
Welshie13 replied to Imperial Advisor Arem Heshvaun's topic in Star Wars: Legion
Agreed 100%. -
Interesting way to protect Maul on the approach from long range fire if you want to wait to last/first him next turn and he is a less than ideal position to start the turn. Use GG's 2pip and get an order to the Sith Probe Droids (Long range comms or HQ unlink). They can Guardian and sacrifice themselves so Maul has free range next turn.
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At least some big point operatives have ways of shutting him down. He won't like Luke's 'I am a Jedi' or any Immobilising plays i.e. Grappling Lines/Whipcords from Sabine or Boba or to a lesser extend Cad Banes 'I'm in control'.
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Yeah all my force users have one colour. I don't think I have been in such mixed colour situation since the intial 'Weapon Disrupted' change before they added the clarification 'When adding that weapon to an attack pool, only half its dice can be added (of any color, rounding up)'. I stand corrected (gladly so).
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Would Saber throw not give you 2R2W? I though you couldn't select the better of the half dice?
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Joyo Mastery, 'At Last', Tenacity and Anger makes for a brutal anti-Jedi turn.
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https://www.fantasyflightgames.com/en/news/2020/10/27/dark-duelist/
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I think he can work well with Rex but you have to change the way you play him and basically run them as a pair rather than Rex as a support piece for the rest of the clones. Rex with a Jetpack can keep up with a mobile Ani. Rex's 2 pip can give Ani a range 3 Saber throw when you dont yet have relentless so you can keep him safe to charge in later. Rex's 3 pip gives him inspire to recuce supression on Ani. His 1 pip can fire support into melee which makes for a strong Ani attack. I also see synergy with Padme feeding Ani tokens and again inspire to remove supression. You likely need Force Barrier to protect her (and Rex as well) in an aggressive build. I am theory crafting Hero lists with all three and R2. Can get up to 10 activations. Obi Wan is a different matter. Not sure I see as much synergy.
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Glad I'm not the only one who had this thought. One can hope.
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No they become immune to force choke in this instance.
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This isnt by any means a good list but it is easy enough to put together with what most people will have. Vader uses a lot of your points in skirmish so its tough to get in multiple other threats. The shores and sniper give you some early range and then you have the Snows for an advancing threat with Vader. Keep them in cover and use 'New Ways to Motivate Them' to get them into Flamer range quickly to eliminate a unit. Its a old play but fun when it comes off. Can even throw Recon Intel on the Snows to help. Naked Stormys arent great but I find you need at least 6 activations in Skirmish. Keep them alive rather than shoot and position them for the mission objectives. Fear along with Master of Evil can be nasty on a skirmish board, especially when units cluster in the middle. 496/500 Darth Vader (190 + 18 = 208) --Force Push (10), Saber Throw (5), Fear (3) Shoretroopers (52 + 32 = 84) --T-21B Trooper (32) Snowtroopers (48 + 20 = 68) --Flametrooper (20) Stormtroopers (44 + 0 = 44) Stormtroopers (44 + 0 = 44) Scout Troopers (Strike Team) (20 + 28 = 48) --DLT-19x Sniper (28) Alternatively a crazy Imperial charge list for 499. Relies on opponent not knowing what to shoot first and having decent cover. Darth Vader (190 + 13 = 203) --Force Push (10), Fear (3) Snowtroopers (48 + 20 = 68) --Flametrooper (20) Snowtroopers (48 + 20 = 68) --Flametrooper (20) Imperial Royal Guards (75 + 25 = 100) --Electrostaff Guard (25) Scout Troopers (60 + 0 = 60)
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My guess is Pao and Bistan errata will give them 2 health at least to match with other named heavies in other factions. The option to add them to core units would be cool as it would also open up new options for extra range in both vets and fleets.
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They could both have flaws like Anakin. Lando (smugglers self interest), Kallus (rebel mole).
