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AJankowski

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  1. Like
    AJankowski got a reaction from Antimarkovnikov in Arkham Horror: The Card Game AMA   
    - Any plans for future campaigns that use encounter cards from older box sets, other than those from the core set?
    - Have you ever considered releasing a whole scenario pack line at once? I thought it could work better than in Legend of the 5 Rings, because of the cooperative nature and story focus.
    - Any chance to see shorter or longer campaigns in the future?
    - Which player count do you balance for at first? Do you think this is the player count most people do play at?
  2. Like
    AJankowski got a reaction from Geb645 in So a few days in, do people like it?   
    You shouldn't be frustrated by that, it just makes a second playthrough way more fun. And it also makes your decisions way more important. I mean your team can still win the whole campaign and it would feel that much better if you'd have such a comeback. And you still get 3XP for loosing so it's not that bad. I'm sure you got some lore, titles or trinkets instead. Those are sometimes worth more than a win.
    Surprisingly we (2 player campaign) have won all our 6 chapters until now, but it often was quite close. Beravor has many cards with sprint so she can reduce the thread of unexplored tiles way faster, but you need a damage dealer in your team as well. I find it also quite important to change your roles quite often to adapt to the next scenario. So when i knew there was a battle map coming i switched to the hunter role for one chapter as example.

    Without hopefully spoiling too much,
    I'm surprised that after chapter 6 the campaign is even deviding into 2 seperate paths. That came by surprise but it makes the replay value even better.
  3. Like
    AJankowski got a reaction from manoftomorrow010 in So a few days in, do people like it?   
    You shouldn't be frustrated by that, it just makes a second playthrough way more fun. And it also makes your decisions way more important. I mean your team can still win the whole campaign and it would feel that much better if you'd have such a comeback. And you still get 3XP for loosing so it's not that bad. I'm sure you got some lore, titles or trinkets instead. Those are sometimes worth more than a win.
    Surprisingly we (2 player campaign) have won all our 6 chapters until now, but it often was quite close. Beravor has many cards with sprint so she can reduce the thread of unexplored tiles way faster, but you need a damage dealer in your team as well. I find it also quite important to change your roles quite often to adapt to the next scenario. So when i knew there was a battle map coming i switched to the hunter role for one chapter as example.

    Without hopefully spoiling too much,
    I'm surprised that after chapter 6 the campaign is even deviding into 2 seperate paths. That came by surprise but it makes the replay value even better.
  4. Like
    AJankowski got a reaction from Wandalf the Gizzard in Question: free token interactions   
    Hmm.. You are always allowed to check a token in the app for no cost. So just clicking on a token without the arrow action should cost nothing.
  5. Like
    AJankowski got a reaction from ApocK2 in Question: free token interactions   
    Hmm.. You are always allowed to check a token in the app for no cost. So just clicking on a token without the arrow action should cost nothing.
  6. Like
    AJankowski got a reaction from Caldias in Question: free token interactions   
    Hmm.. You are always allowed to check a token in the app for no cost. So just clicking on a token without the arrow action should cost nothing.
  7. Like
    AJankowski got a reaction from King_Balrog in So a few days in, do people like it?   
    It is great fun and I would already consider it one of  my top 5 board games. We are playing it 2 player - beravor and gimli - and it works so much better than Mansions of Madness in comparison. Scales seemingly well with all player counts and even with only 2 players I get the feeling that we can really cooperate and help each other with our heroes cards. I also enjoy the diceless system, because you can really prepare for some tests and sometimes you just know that you shouldn't even try something. The campaign style also helps a lot to negate the frustration we often felt after playing a coop game for a long time and loose. Even if you loose a chapter you'll earn XP/lore and you maybe spend too much time on a side quest but earned a trinket or title instead. The game is also quite easy to teach on the fly and the difficulty seems to be nicely balanced but maybe I'm just relieved to play something a bit more relaxing after Arkham Horror LCG all the time
  8. Like
    AJankowski got a reaction from nevogamer1 in So a few days in, do people like it?   
    It is great fun and I would already consider it one of  my top 5 board games. We are playing it 2 player - beravor and gimli - and it works so much better than Mansions of Madness in comparison. Scales seemingly well with all player counts and even with only 2 players I get the feeling that we can really cooperate and help each other with our heroes cards. I also enjoy the diceless system, because you can really prepare for some tests and sometimes you just know that you shouldn't even try something. The campaign style also helps a lot to negate the frustration we often felt after playing a coop game for a long time and loose. Even if you loose a chapter you'll earn XP/lore and you maybe spend too much time on a side quest but earned a trinket or title instead. The game is also quite easy to teach on the fly and the difficulty seems to be nicely balanced but maybe I'm just relieved to play something a bit more relaxing after Arkham Horror LCG all the time
  9. Like
    AJankowski got a reaction from PickleTheHutt in So a few days in, do people like it?   
    It is great fun and I would already consider it one of  my top 5 board games. We are playing it 2 player - beravor and gimli - and it works so much better than Mansions of Madness in comparison. Scales seemingly well with all player counts and even with only 2 players I get the feeling that we can really cooperate and help each other with our heroes cards. I also enjoy the diceless system, because you can really prepare for some tests and sometimes you just know that you shouldn't even try something. The campaign style also helps a lot to negate the frustration we often felt after playing a coop game for a long time and loose. Even if you loose a chapter you'll earn XP/lore and you maybe spend too much time on a side quest but earned a trinket or title instead. The game is also quite easy to teach on the fly and the difficulty seems to be nicely balanced but maybe I'm just relieved to play something a bit more relaxing after Arkham Horror LCG all the time
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