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Mortimire

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Everything posted by Mortimire

  1. I had this idea once awhile back while running Beyond the Rim for my group. They weren't super invested in taking the treasure from the ship, they just wanted to complete their contract with Reom. There were other parties involved who were after the treasure though and this built up nicely over the couple sessions where the credits became a bigger part of the story. Eventually, a big fight breaks out and multiple sides are moving into the ship to claim the cargo with the players caught up in the middle. The person who claimed the credits was a bounty hunter who had been blackmailing a player for years. It was a really cool moment when everyone finally got the the credits only to find they were Republic credits from before the formation of the Empire. All sides were exhausted and realized just how pointless all the fighting had been. The characters were never invested in the cargo and the players loved the story with the reversal at the end. So, to answer your question, I think it can work if you have the right players and don't take away their entire reward. In my case, my players still got paid for their mission and got a few extras, the credits just weren't one of those. If your players are stealing these credits exclusively for the Rebels, then they wouldn't be effected by their uselessness. This could lead into the Rebellion asking the party to do more missions for them to steal more credits or make the old credits worth something. Toss in a little payment up front for a new mission and promise of full payment for both when complete, and you can reward your players while giving them the opportunity to make more.
  2. One of my player's sisters was kidnapped by Black Sun. There was a huge plot by a Vigo and another family to take over her family's company. They tracked down the upper leadership one by one until they killed the Vigo himself and saved the sister. That sister is the new Vigo. Meanwhile, some of their other characters are delving into all kinds of Hutt intrigue brought on by instability in the region due to this new Vigo. While they aren't too far into it yet, they're picking apart the web of factions fighting for power. One PC intends to make herself the Queen of Nar Shaddaa. She's an ambitious one, and is using the instability to her advantage. If everything works out for her in the end, I will have a dramatically different galaxy.
  3. My group really enjoyed Beyond the Rim. We stuck pretty close to the book until about half-way through act 2. *SPOILERS BELOW* My PCs did a bunch of investigating at the Retreat and befriended Cratala and, oddly enough, the Yiyar crew. Harsol kind of went off the deep end and fled with some metals into the forest when the Imperials showed up. My PCs (Shireen and Gand) rallied the survivors and evacuated the settlement while they held the Imperials off. Shireen grabbed Cratala and stole the working ship Harsol got from a previous scavenger group. They lead the Deep Dark away and tried to lose them in the forest. That didn't work too well, but they convinced Yav to assist them and he crashed his ship into the Deep Dark, taking both out of the air. Too Low died, but Yav survived and joined the PCs for the time being. Meanwhile, the Imperials fled back into the forest to regroup, now marooned themselves. Everyone regrouped at the engine section of the ship by the waterfall and Shireen contacted her sister to send a ship to get the survivors off-world. Gand's obligation caught up with him when the bounty hunter who had been blackmailing him for years arrived, wanting the location of the treasure. They brought her to the ship along with her new Hutt allies (who only joined up with her to get back at Shireen's powerful sister because proxy wars are fun). They take her back to the main ship section where they find a crazed Harsol activating all the B-1s he could. Things didn't go well and the blackmailing bounty hunter died in a shoot out with Gand while Harsol was knocked out and taken by Yav who figured the bounty on an Imperial fugitive would be the best he could get out of this failed mission. Everyone left for Raxus Prime with Cratala and her droid. Now this is where things went really off the rails as a rival archeologist kidnapped Shireen with the intent to ransom her to Shireen's sister for some exclusive excavation rights. The final bit of this campaign ended with Shireen escaping her binders and fist fighting her captor on a speeding skiff while Gand tried to catch up. Everyone had a great time as things just got worse and the skiffs sped through the garbage canyons and a recycling droid's furnace. So clearly I went off the book for the player's personal stories, which I think made the adventure that much more memorable. I'm saving that last bit with the Imperial attack on Reom and his Raxus Prime facility to kick off a new story arc. I just couldn't take away from that epic skiff chase. Overall, I've enjoyed the story modules. There's a lot of room to add new bits or change things. I really liked thinking about how the NPCs would react to my PCs and how that would change the story.
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