i agree, never break the cycle, never get stressed.
i use 4 different 'tactic' each turn :
Offensive : decloak, broll/boost in the best offensive position, evade token, offensive action (focus, broll), shoot, cloak again with evade token. Only 2 green dices for defense, the evade is saved for cloaking (except crits), the spot had to be safe...
Defensive/block : decloak, broll/boost in a good defensive or blocking position and preparing next turn, generate the free evade token, make a cloak action. So you finish activation phase with 4 green dices and the evade token free to use in defense because you are already cloaked (but no attack).
Bunker : same as Defensive but in a rock with collision detector. 5 green dices + evade token + opponent surprised + psychologic ascendant if u roll 5 or 6 evades 😛
Koriogan : 3 last options are too bad → mistakes were made last turns ...
i prefer Echo to Whisper because Echo need less koriogan. Whisper is a school-ship for new phantoms pilots.