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donaldo_duck

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  1. Thanks for you tips. I have changed my fleet and tested the fleet last thursday against a Ackbar fleet with generic squadrons(2x CR90, GR-75, Home One, VCX, some YT-2400). My changes were: missions: Most wanted, Hyperpace assault, Salvage Run. Added Vector to Gozanti Change APT to ACM We played Salvage Run and I won the game. The decimators were very good(benifited of Vector). They destroyed fast the squadrons and one CR-90. The ISD, GSD and Gozanti did thier jobs. @Irate PookaThe squadrons were very good against squadrons and ships. The idea was independent of the isd coomand dial stack and enough hit points to fight against squadrons/ships. @Englishpete When I change to Steele, 2 Defenders,Valen Ruder - Is Sloane than a better commander for me ? A combination of Dengar Colonel Jendon Maarek Stele Mauler" Mithel Valen Rudor Ciena Ree can be very good or? For the next game I will change my squadrons to combination of Dengar, Mauler, 2 Escorts, Boosk and a FireSpray or IG-88. The admiral will be Jerjerrod.
  2. I search a list for my next(second) tournament. My idea at the moment is to fly a fleet around Motti with rogue squadrons. Mottis Decis Author: donaldo_duck Faction: Galactic Empire Points: 393/400 Commander: Admiral Motti Assault Objective: Station Assault Defense Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Relentless ( 3 points) - Strategic Adviser ( 4 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - XI7 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 175 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Captain Brunson ( 5 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 80 total ship cost 1 Morna Kee ( 27 points) 1 Dengar ( 20 points) 3 VT-49 Decimators ( 66 points) = 113 total squadron cost Card view link How this shoud work: The ISD is a standard build and with relentless to reduce the command deal stack and rerolls with "Leading Shots". GSD is a flanker and should support the ISD. The squadrons are rogue No squadron command required to move and attack Dengar should increase the counter attack value 12 Black dice against squadrons and 12 Blue dice against ships(Decis) My ideas to optimize the fleet: Change the ISD2 to a Cymoon ISD Replace a Deci with a IG-88 Change the GSD to another ship(Quasar or Arquitens) and add a squadron(Deci, Firespray.. (should be a rogue squadron)) Can this fleet work?? Any suggestions??
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