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  1. I know, the GM let me have them, on the stipulation that I can't use them, they are purely for my character's background.
  2. The GM said the Katana and Wakizashi was okay. He did say I will run into issues with having it, since I'm not supposed to. As for how I got them, the GM let me have them, since I do not intend to use them (part of my character's past) I'll be having to deal with the consequences of that when the GM feels the time is right. My Master dying was my characters fault, I tried to fight the bandits invading the town, when I wasn't really ready and with larger numbers and trying to keep me safe, they were dealt a fatal blow, they managed to drive the bandits off but they died afterwards. Oh, so that's how Bishamon's Blessing works, cool. I do plan to add more to the backstory about how all this came about. I'll keep those techniques in mind, sounds pretty useful for what I am aiming for. I'll also let my GM know about the adoption thing, that might actually make things more interesting.
  3. So, I am preparing a character for a game where we're all Ronin, from Peasant families, we all received training from another Ronin, with differing circumstances to the how and why. I've also never made a Ronin before, so I am not sure if I did this right. I'm trying to make a character whose background was he was a farmer. He keep's his master's Katana and Wakizashi, after they lost their life protecting him and his family. he refuses to use them, he doesn't feel he deserves to but he didn't want to leave them for bandits to take, I'm still trying to think of a good end goal for what he should do with them. The overall plan for this character is to be high mobility and limiting what the enemy can do, not sure what all I can take to do that outside of coiling serpent style, i think there were some shuji that made things harder for enemies to do as they pleased in combat. I picked the high earth ring mostly because I felt it made sense with his farmer background. I don't think I'll be doing much in the way of damage but that can be someone else's job. Mainly, I just want to make an effective character that I'll enjoy playing while not holding anyone back. Any advice would be greatly appreciated. Also, how does Bishamon's Blessing work? Derived Attributes: Endurance (Earth Ring + Fire Ring) x 2: 0/8 Composure (Water Ring + Earth Ring) x 2: 0/12 Focus (Fire Ring + Air Ring): 2 Vigilance (Air Ring + Water Ring) / 2: 2 Void Points: 1 Name: Akio Lands: Phoenix Family: Peasant Family School: Worldy Ronin [Bushi, Courtier] Rank 1 EXP 0/20 pg. 76 Wealth: 10 Zeni Rings: Air 1, Earth 3, Fire 1, Water 3, Void 2 Skills: Command 1, Fitness 1, Labor 2, Martial Arts - Melee 1, Martial Arts - Unarmed 1, Survival 2, Tactics 1, Theology 1 Techniques available: Kata, Rituals, Shuji Starting Techniques: Crescent Moon Style pg. 175 Starting Shuji: Honest Assessment pg. 216 Learned Techniques: Learned Shuji: School Ability: School of Waves (School Ability): Choose one bonus curriculum skill; this skill henceforth counts as part of the Worldly Rōnin Path curriculum for you at all ranks. Each time your school rank increases, choose one additional bonus curriculum skill this way. When you make a check using one of your bonus curriculum skills, you may negate 1 Strife symbol Bonus Curriculum Skill(s): Tactics Glory: 25 Honor: 30 Status: 20 Past: still working on this Ninjo: still working on this XP XP Spent XP Saved pg. 98 Equipment: Traveling Clothes (Physical 2, Durable, Mundane, Subtle), Ashigaru Armor (Physical 3, Wargear), Katana Wakizashi, Trident (Rng 2, Dmg 4, DLS 4, 2-hands, Snaring, Wargear) Traveling Pack (Blanket, bowl, chopsticks, four days of travel rations, flint and tinder, Omamori of Bishamon, Tent, Umbrella), Mari (Ball) Distinction Advantage: Ebisu's Blessing (Earth) pg. 104 Passion Advantage: Ikebana (Water) pg 113 Mentor Advantage: Bishamon’s Blessing (Water) pg. 102 Adversity Disadvantage: Sworn Enemy (still working on this) (Earth) pg. 129 Anxiety Disadvantage: Irrepressible Flirtation (Earth) pg. 134
  4. should only need to up her to 41, from what I see, everyone else has 45.
  5. I see, yeah, bumping up her status will do the trick. It's going to be very amusing seeing the Shugenja, whose been getting drilled in how to properly use a sword, try to be a hero again, and heck by the time they get to this point, he'll likely have a Kata or two thanks to the Emerald Magistrate title.
  6. It's been awhile but I am back with something I need help with. I plan to take my players through the Winter's Embrace adventure and run them through the Scroll or the Blade during it, I read through it and noticed that it might be very easy for two of my players to run into issues where they may be accused of not being impartial but also may be able to pick up an advantage, as well, as mentioned before one is an Isawa Shugenja with Sixth Sense, I have a new addition, a Mirumoto Samurai, who also has Sixth Sense. I can only imagine those two will end up getting a leg over the others, the Shugenja probably has the biggest advantage, as well. Also, another potential issue, I had planned to have my players become Emerald Magistrates prior to this, they have one adventure to go through before they get that title, but doing that would put them at 40 status, above the 34 status of Isawa Yoshiko. The pdf indicates she will not choose someone of a higher status than herself. Though I could see a glory seeking Shugenja (by way of his Delusions of Grandeur disadvantage) foolishly championing himself to her cause, he's already done it once, for another NPC and somehow survived to tell the tale, with his limbs and extremities attached
  7. that was actually quite a bit helpful. Choosing between earth and fire at 3 starting out is rather rough.
  8. So, I was looking over the Crane Clan, Kakita Family, and the Kakita Dueling School. So many air ring increases make it hard to get fire and earth to 3 and void to 2. With that in mind, how does one make an effective as possible duelist starting out as a Kakita, as far as rings and skill choices go?
  9. for those with either the PDF or the physical book, I just got the PDF myself, looking over the map of Rokugan, the PDF version is very blurry, I can barely make out names, is it the same with the physical book? I also don't see many villages in the phoenix lands, just one shrine from what I can make out and one other location that I can't even read the name of, because of the aforementioned blurriness.
  10. So I did handle trying to find a concealed item right. I was a bit worried. Though the player now thinks it's unfairly impossible to do but it's more their own fault, having no points put into the two skills called for. They could've had help in searching but they blew that chance out the water with the bad timing of exposing this, there were bigger issues, like the massive army marching on their location. One of my players took animal bond, they have a Hawk with them, which has proven interesting, they brought up a question, when does the Hawk act in combat? I was thinking of having it work like the attendant and just act on the same initiative but that requires a support action to let it do an action and they were wondering if they could have it assist them on martial checks.
  11. Ah, some information is missing, could've sworn I had it. The character that was hiding something had multiple hidden weapons (shuriken, another knife, and also the item in question that was accepted as a bribe, a jade dagger and more) we had a hard time trying to figure out which of the items were found, due to the wording on concealable that reads like this "If the onlooker succeeds with two or more bonus successes, they also determine the type of the hidden item" does the TN3 mean they find every hidden thing on the character? The reason they were still pushing it, is they saw said character accept the bribe, though right now the party is a bit split due, in character, over how they acted in character, mostly the timing of the accusation, as this could've caused issues with the upcoming battle.
  12. Back with another question. Just had a complication where one player was hiding an item (a bribe they accepted but didn't want found) it was concealable, so I went and checked what to do with concealed items with the quality and used the rules for that, which led to the player being upset, because when the contents of their bag revealed no dagger, they said it must be hidden on them, no one was able to determine it, to which the player had their character call for a strip search, that didn't go over too well, at all. Is there a better way to handle finding items hidden on a person that doesn't basically make the concealable quality not mean anything?
  13. thank you, I'd been looking everywhere for that. One more question, I know that when dealing damage, if the damage is reduced to 0 no critical strikes happen but what about critical strikes inflicted by spending opportunity? Are those also treated the same way?
  14. this is less a question, more a concern. Under the clans views of bushido, Phoenix values Righteousness (which can double the honor gained/forfeited in regards to this tenet) they don't really value Sincerity (so they gain/lose less honor in regards to this one) the concern is, they sort of feed into each other, every breach or sacrifice of either could lead up a larger gain/loss of honor than others. I may be reading too much into this but it almost seems like this could end up sending a character somewhat dramatically in one direction. Now for a question, when honor/status/glory loss mentions attribute rank, I used the search feature for attribute rank but it only had one result, which was table 7-1 but didn't mention how to find attribute rank, I feel like i am missing something, somewhere, I just can't seem to find it.
  15. Oh, that looks like it could work out well. Thanks, both of you.
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