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BoskiChe

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  1. I've toyed theoretically with Kret for a while. It would seem that ships with Target Locks should give precedence, but when You look at his ability it is just not powerful. Th requirement to hit while maintaining a lock is just too much for a benefit of doing a red calculate action. It just don't add up unfortunately. So basically two routes: Brewer Kret with a number of droids You can fit (7 max) and play the swarm just as You would without the relay mixing in an occasional lock to leverage the ability. Or simply us Kret as a cheap ace support. Kret with Bombers (occasional droid or two for calculate battery purposes). This would leverage target lock / red calculate efficiency. I don't know how good it is or if it is better to have two more droids or another Hyena in place of Brewer. In theory Kret with 3 Hyenas and 2 Droids could be a good list. If it is bitterer than 4 Hyena / 2 Droid or 3 Hyena / 4 Droid list I don't know... I also assume lists for Hyperspace because in Extended Brewer is lagging behind as CIS would have a much better choice of Toys available (Ensnare for Sun Fac/Chertek or Belbullab- Sear). One funny thing with Brewer. Snap Shot on him could be advantageous. it is not really optimal in all cases, but there is a possibility to have additional calculate factory move. Example: Berwer Kret (40) Gravitic Deflection (5) Techno Union Bomber (25) Plasma Torpedoes (9) Landing Struts (1) Techno Union Bomber (25) Plasma Torpedoes (9) Landing Struts (1) Baktoid Prototype (28) Concussion Missiles (6) Landing Struts (1) Trade Federation Drone (19) Discord Missiles (4) Grappling Struts (1) Trade Federation Drone (19) Discord Missiles (4) Grappling Struts (1) Total: 198 Looks quite solid for Hyperspace.
  2. Hello. I know the main implication of changed damage timing on TA-175. However one thing is not clear for me. Previously when the TA-175's carrier was destroyed and had "calculate" action all eligible ships can receive calculate token. How it plays out in the current ruleset? Does destroying of 0-66 / DBS-32C which is carrying TA-175 gives my vultures calculate tokens in the last breath?
  3. I have a question regarding controls. Is there a possibility to turn ships Turing deployment? Currently they can be placed in only one orientation (up) or I am missing something.
  4. Thanks for the comment. Your point goes against my initial idea. I’ve run Maul only with hate and Grevious before and it was ok. Co-pilot is not worth it as it forces me to use Focus action which doubles the usability of Force and is not used at all while Maul executes KTurn or SLoop. I’m tempted trying max force approach. I’ve seen similar stuff from Imperial lists (Loaded Decimator). 5 Force really opens up options on the board. Especially when on a ship that is not lonely on the board.
  5. I'm not that much impressed by the Nantex. For a while I'v been considering a fat Maul build: Darth Maul (67) Hate (9) Count Dooku (10) Chancellor Palpatine (14) Shield Upgrade (4) Ship total: 104 Half Points: 52 Threshold: 6 General Grievous (44) Outmaneuver (6) Impervium Plating (4) Soulless One (6) Ship total: 60 Half Points: 30 Threshold: 4 DBS-404 (30) Adv. Proton Torpedoes (6) Ship total: 36 Half Points: 18 Threshold: 3 Total: 200 It is a definite opposite of what I'm fielding right now (swarm:)). Maul is very fat points wise. With 5 Force he can be tough to kill and hit very hard each turn. Palp gives control and occasional coordinate, Dooku force. Shield is to add 1 more health for halving purposes. Grievious is also in a very fat build, which hots hard and has a lot of health. DBS-404 is a wildcard, which ignored can delete a ship. First tests are very promising. Maul is tough and ignored is devastating. Grievious is dangerous middle to end game piece. DBS-404 needs to land one shot. If he is ignored he can delete two ships before going down. It seems that there is no definite good choice which ship to target first. It is a good thing For me some tweaks can be made (shield to hull or outmaneuver for ex. to Crack shot), but these are tweaks only to add bid. But I don't think I need it much.
  6. Hello. I'd like to register a bug: I is when Manaroo wants t pass calulate tokens as a part of her ability. It behaves correctly for focus points. App is very good though:) keep up the good job.
  7. Nice comment, thanks I fooled around with this list in Fly Casual to have a hang how it works. I know AI is not human, but the App gives at least some impression. Sabine is ok, however she is too fast Double Calc is good, but amount of bumping made me thinking about givin Unkar Plutt a shot. The hitting is a concearn, big one to be frank. The rest is stellar. Assassins do their job and Seevor is obviously good when he supports ships with I3 or lower. This made me thinking to give Latts a shot: Latts Razzi (59) Crack Shot (1) Unkar Plutt (2) 0-0-0 (5) Contraband Cybernetics (3) Captain Seevor (30) Crack Shot (1) Black Sun Assassin (48) Crack Shot (1) Black Sun Assassin (48) Crack Shot (1) Total: 199 And it instantly clicked. Latts is a support ship or a brawler or a sponge... allow me to slow roll and to control the field a bit more. Only with 0-0-0 I'm on fence, because I don't have a way to use the stress other than to troll. It looked brutal on my computer (I've tried it against a swarm, aces). I need to give it a shoat against living opposition.
  8. After a slew of tournaments that have happened during last weeks I was inspired to build my own variant of a Scum list. Sabine Wren (Scum) (62) IG-88D (3) Contraband Cybernetics (3) Shadow Caster (3) Ship total: 71 Half Points: 36 Threshold: 5 Captain Seevor (30) Crack Shot (1) Ship total: 31 Half Points: 16 Threshold: 2 Black Sun Assassin (48) Crack Shot (1) Ship total: 49 Half Points: 25 Threshold: 3 Black Sun Assassin (48) Crack Shot (1) Ship total: 49 Half Points: 25 Threshold: 3 Total: 200 There lists inspired me. One bringing 4 Assassins with Crack Shots, on with Torkil, 3 Marauders and Seevor and one with Latts, Koshka and 4LOM. Of course my list differs greatly from all of them. My thought was to build a control list with some endgame potential. Sabine is mostly because of I3 and borderline useful ability. The key here is the title that can set up one target for a large beating. Seevor strips tokens Assassins are here the bullies, but not a blunt weapons, more surgical ones. Ideal order of firing is: Seevor (token strip) > Sabine (Agility debut) > Assassins I know that the world is not perfect and in game it won't be easy to sustain this order. I'm curious if the concept is sound enough:) The list's weakness is I3 and reliance on Sabine hitting it's target. I was thinking here if substituting her with Latts in YV-666 wouldn't be a bad choice...
  9. BoskiChe

    Latts served Frost

    Yes, but the list need to suit the player I don't think that my changes were dramatic. I see the value of Unkar, but from my experience 0-0-0 needs to force a tough choice upon the opponent. Without real deterrent why not to allow to give 1 Calc to Latts, which is not the worst case (for the opponent). I see how parts are interacting and I like the idea. The thing that generally does not click enough for my is reliance on stress mechanic to produce results. Of course it can be done, but is not as reliable as ex. tractor beaming someone not using Tractor Beam gun (ex. Quadjumper, Shadowcaster Title, Unkar Plutt pilot, Latts Razi in Slaver). Have You thought or tested Latts without stress mechanic? This could be interesting concept.
  10. BoskiChe

    Latts served Frost

    Nic writeup, thanks. I've given it a shot (with modifications from my side). I was very good. What I've changed: Your Latts: Latts Razzi (59) Crack Shot (1) Unkar Plutt (2) 0-0-0 (5) Total: 67 My Latts: Latts Razzi (59) Lando Calrissian (8) BT-1 (2) 0-0-0 (5) Total: 74 I've dropped mines from Koshka to cover for Lando and BT-1. Additionally 4LOM with Cybernetics is brilliant My Latts gives a choice theater to give calculate (fodder for Lando) or Stress, so fodder for her and Koshka. I was very happy with it
  11. It is not a matter if Tactical Relays being worth it, it is a matter of issue in the application, that currently I cannot check if need a relay or not. In the previous version (0.9.2) Relays were working fine.
  12. IT seems that problem is for all Relays, no matter who is carrying it. It will be some time when Sun Fac is available for purchase unfortunately.
  13. This would mean that currently CIS is night unplayable as I can only test builds that does not use any Tactical Relays
  14. My cards and pilots are not visible if I select DBS-32C as a pilot in my squad. This means that I loose in 1st turn as I don't have any ships.
  15. Just something that crossed my mind. For 74 points You can have Slaver with Lando Crew and Han Solo gunner. It has more health, bigger firepower (double mods), but way lesser mobility. Something for You to think about.
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