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saluk64007

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  1. saluk64007

    Rules changes killing me

    No you definitely aren't. I'm just wondering what you want exactly. People were talking about rules issues before the changes, and from my perspective, the changes help to fill in a lot of the gaps and get us much closer to what those people who had issues might have wanted. If they don't try to fix it, it will stay broke? More heads up might have been nice I guess - but then too much information can be bad as well. If they talked about the rules changes coming, it makes the game feel even MORE unstable between those rule updates. Saying something like "well, we'll probably errata biomatrix backup" would just cause more confusion, and make it worse if they change their mind. Delaying the next season to give more time for the new rules to sink in doesn't really change much - you would still be annoyed about your deck's value changing. You do have valid concerns. I'm just not seeing a way to both fix issues and not introduce changes that some players won't be happy with. It's the way of the world.
  2. saluk64007

    Rules updated Jan 17

    You resolve each ability in order, one by one. The cloak doesn't prevent it's own effect, because the state changes after you resolve it. You are right that it would seem that the backed-up dust imp can be prevented from gaining it's owner an aember - this was soft confirmed on discord but probably needs to be clarified in the faq.
  3. saluk64007

    Rules updated Jan 17

    Well I was disagreeing with you I guess I had the wrong idea of what you mean by replacement effect.
  4. saluk64007

    Rules updated Jan 17

    It overrides the part of the destruction rules that say "when a card is destroyed, it is placed in it's owner's discard pile". It doesn't cancel other triggers based on destroyed from happening. Look at the faq for the bad penny/bolter interaction again. Bolter still tries to purge her, he's just not able to because he can't see her. The cloak is a replacement effect, because it says the cloak is destroyed instead of the creature. If there were triggers on upgrades being destroyed, those would activate when the cloak does, even as other creature-based destruction effects may not.
  5. saluk64007

    Rules updated Jan 17

    Bad Penny's ability happens before she is destroyed and makes her go to your hand rather than being discarded. It doesn't say that bad penny is not considered to have been destroyed. The discard is a part of the destruction process, but destroyed is not synonymous with discarded.
  6. saluk64007

    Rules updated Jan 17

    Bed penny is still destroyed against loot the bodies. Loot cares that she was destroyed, but doesn't care where she ends up. This was previously covered by the glossary for "ability", where out of play cant be targeted unless referenced. The updated rules have it more clear, under leaves play: "When a card moves from an in–play zone to an out-of-play zone in which the identities of cards are hidden from the opponent (such as a player’s hand, deck, or archives), any pending effects that are currently or about to interact with that card no longer do so, unless a card effect explicitly states that it interacts with that zone." For dust imp + cloak, if you resolve imp first, 2 aember is gained. Then the cloaks stops imp from being destroyed and leaving. If you resolve cloak first, imp heals and its destroyed trigger cannot resolve because its not destroyed. (Loot the bodies doesnt get you aember here either). So yes, active player matters. Armageddon cloak is unique with "instead". Here is the email from Brad, which is an old ruling, but not contradicted yet: "It works just like you think it would. Both are destroyed effects and they are both firing off so your opponent choses the order to resolve them. If your opponent chooses to resolve the Armageddon Cloak first, then Truebaru is no longer being destroyed and the second Destroyed effect cannot be triggered."
  7. saluk64007

    Rules changes killing me

    I think you are mostly complaining, possibly fueled by financial based emotions - which are understandable. But if not, which is your ideal resolution: 1) fix only clarification with no functional change 2) take longer to change this many things, letting season 1 start in the state we were prior to the latest update I can see a case for #1 in that we had nearly reached a kind of consensus. Fix the rules in set 2. I think it would have hurt to stay there, especially long term as play styles solidify more. #2 is a pipe dream. There are changes in this update that half the community think are functional, while the other half already played that way. Maybe you have a better solution? You can't argue for launching the game without the issues it launched with. Obviously ideal but ancient history (and also a pipe dream).
  8. saluk64007

    Rules updated Jan 17

    Once you apply armageddon cloak, the creature is not destroyed. Since destroyed triggers happen before the card leaves play, bolters damage did not destroy the creature, and nothing is purged. Things that leave play to the discard (open information) can be seen by effects (such as, any of the other, normal bolter interactions).
  9. saluk64007

    Rules updated Jan 17

    All damage dealt by a single effect is simultaneous, so yes cooperative hunting can put the damage wherever you like
  10. saluk64007

    The deck that will make you quit keyforge

    Updated rulebook on official site yes.
  11. saluk64007

    The deck that will make you quit keyforge

    Not as much of an issue anymore, since restringuntus + control the weak no longer locks the opponent out of any house. The new rules changed the interaction such that can't overrules must, so either you choose the same house for both and restringuntus locks, or you choose a different house with CTW and that is the house they must choose. But witch of the eye, dominator, and control the weak can be enough, especially if you can trick them into having one house in hand.
  12. saluk64007

    The deck that will make you quit keyforge

    For sure! While not auto win, I still have an issue with LA being played twice. Having the whole deck in your hand really changes the game in ways that don't feel intentionally designed. Being able to just dump 12 cards in the next house you play, or keep doing the LA combo repeatedly feels broken. It doesn't have to actually BE broken to be a negative experience. I've only run into these decks in the wild a couple times, and I'm doubtful that playing them is fun enough that they will stick around too much longer in the meta. So I'm not too worried overall. But we'll see.
  13. saluk64007

    Rules changes killing me

    I would argue that the sheer amount of changes they've made so far points to their dedication in seeing the game succeed, rather than letting bad points in the game sit around to fester, or for the secondary market to be even more upset later on as changes trickle down. It also sets a good precedent for those buying off the market to consider keyforge as a game first and an investment second, which is the right viewpoint for a game that is THREE MONTHS OLD.
  14. saluk64007

    Places to play in Seattle?

    I don't know about open play, but there are quite a few with tournaments. Blue highway is tuesday nights at 7pm, around the table is sunday nights at 6pm, mox bellevue is saturdays at 3pm, uncles games crossroads is thursdays at 6pm. There are a few more I'm sure - Keyforge seattle facebook group has a pinned thread somewhere that lists a bunch.
  15. saluk64007

    Are there any ACTUAL rules issues?

    If bolter said, "If this damage destroys that creature, purge it, and gain 1 aember", penny would not be purged, but as with seeker needle you would get the 1 aember.
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