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saluk64007

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  1. saluk64007

    Anger and Stunned Creatures - Brad Clarifications

    I kind of agree with this. I do think this would be a good inclusion into the rules: "whenever a card has permission to be used for an action, it has permission to be used even if the card cannot take that action". Maybe even just "if a card has permission to be used for an action, it is automatically granted permission to be used to unstun, even if it cannot perform the specified action." I find that some of the rules seem to imply as such (the plethora of places that reference "use to fight" rather than just fight), but it's not spelled out. I also think you've pointed out areas in the rules that seem to imply otherwise.
  2. saluk64007

    Anger and Stunned Creatures - Brad Clarifications

    There is no such thing as a card letting you fight, without also letting you use the card, and using takes precedence over fighting because it's the more general action. It is not consistent, but several times in the rulebook and on some cards, they use the term "use to fight". Normally, "fight" and "use to fight" are synonymous, because use on it's own does not do anything. A card is used to fight, which means it will fight, which then let's it exhaust and carry out the fight instructions. Ready and fight in the glossary does use this term: "If an ability instructs a player to “fight with” or “ready and fight with” a creature, the ability is granting the player permission to use the designated creature to fight." Cards or situations that restrict fighting don't restrict using. They are restricting the more specific case of the use. Foggify for example says that "Your opponent cannot use creatures to fight on their next turn." This does not mean that your creatures cannot be used to do something else. There are no effects in the game that trigger on the base use of a creature that I know of, except for stun, which says "The next time that creature is used, the only effect of it being used is the creature exhausts and the stun status card is removed instead of anything else happening." So it intercedes after a use, but before the type of use has been resolved. Theoretically new cards could introduce things that also trigger on a card use in this same way. These would have to happen even if a specific type of use is specified under this interpretation of the rules. Which, yes, is weird. Skippy Timehog notably prevents cards from being used, which is a more general condition that prevents removing stuns under all current conditions.
  3. saluk64007

    Key Abduction question?

    It's not as bad as it sounds. If you have 4 mars creatures on the board, key abduction pulls them into your hand first. If you reap with those creatures, that's 4 aember. +4 aember and being able to forge for the normal 6 out of turn. Yeah 4 living mars creatures is not common But even base cost key abduction (no mars creatures, 5 cards in hand after playing key abduction) lets you forge for 10. That's slightly better than key of darkness in it's worst case.
  4. saluk64007

    Anger and Stunned Creatures - Brad Clarifications

    Relevant rules (that were quoted above): A. "If a card effect causes a creature to be used while it is stunned, the creature is exhausted and the stun status card is removed, just as if the creature had been used normally." B. "The next time that creature is used, the only effect of it being used is the creature exhausts and the stun status card is removed instead of anything else happening. The creature does not reap or fight" C. "While resolving a card ability, resolve as much of the ability as can be resolved, and ignore any parts of the ability that cannot be resolved." D. "When a creature is used to fight, the creature exhausts and its controller chooses one eligible creature controlled by the opponent as the target of the attack" 1. Card effect causes a creature to be used to fight, through the text "Ready and fight with a neigboring creature." 2. That creature is stunned, the opponents board is empty. 3. According to rule A - The creature is exhausted and the stun status card is removed, just as if the creature had been used normally. 4. According to rule B - The next time the creature is used, it does not actually fight 5. According to rule C - Resolve as much of the ability as we can. It cannot fight for many reasons - namely it was stunned, secondarily the opposing board has no targets, thirdly, it is already exhasted due to rule B. 6. Rule D doesn't come into play because the creature did not fight. 7. Other cards that may trigger based on things fighting don't trigger because of 6. There are different ways to interpret the rules as written. Various rulings guide you how it is meant to be interpreted. Hopefully future rule updates spell this out more clearly, especially with regards to the priority between different sometimes interacting processes.
  5. saluk64007

    Keyforge: Age of Ascension

    What copying a card means is not defined in the rules - all we have to go on is how the card mimicry is worded. So it's a philosophical discussion at this point. We just learned today that mimicry doesn't count for rule of six (the card you copied counts but you can play mimicry 7 times if you are copying different cards). I'll wait for a ruling on this one. Unlike some other set 2 questions that might only come up if certain cards return, you can play a mimicry deck against a set 2 deck, so we'll need a solid answer.
  6. saluk64007

    Keyforge: Age of Ascension

    I can see this version as well. It seems though that "treat it as a copy" would inherit the restrictions, just as it inherits the bonus aember and the effect. Wild wormhole can't play a kelifi dragon if you don't have enough aember (kelifi returns to the deck), this feels like the same sort of grey area to me. Resolve as much as you can of mimicry - you try to copy the alpha card, but the card can't be played, so no effect happens. You can still play it, it just cant copy the alpha card. I could see it going the other way, but feels against the intent of alpha.
  7. saluk64007

    Faced a neat "combo"

    If you have an insp in discard, you can call sanctum, play an insp to ready and use the witch, grabbing the other insp. Then do that again 5 more times. (I think the OP had initially assumed you could pull the inspiration you played to ready the witch, but it can be done if you have multiples).
  8. saluk64007

    Keyforge: Age of Ascension

    I'm assuming they have it under both sets, as a confirmed card coming back, although since its the only one it might have been a mistake. Going to be confusing with some cards coming back and others not moving to AoA.
  9. saluk64007

    Gabos Longarms + Elusive interaction.

    Twitter ruling says this: "Gabos' ability is just dealing the elusive creature damage, while it fights someone else." The creature gabos is fighting is not important to this ruling, elusive or not. The creature gabos is fighting, if it has elusive, will deal no damage, and is still considered to be attacked "the first time". Choosing the same creature to target with the before fight, "rather than", seems legal to me, but is the part of this that is not clearly answered for me in that ruling. I don't think it falls into do as much as you can. Maybe as much as you can is nothing, because there is no other creature to target with the before fight. But considering the before fight says "choose a creature" rather than, say, "choose a creature gabos is not fighting", I think it's an uphill argument to say you can't.
  10. saluk64007

    Keyforge: Age of Ascension

    My theories: 1. An alpha card has to be the first card you play. Cards are played one by one, not simultaneously. Once an alpha card is played, the next card you play is the second card you play not the first. The card you play after an alpha card can not be alpha. 2. An alpha card must be the first card you play. If wild wormhole is the first card you play, and it tries to play an alpha card, it can't. Wild wormhole can't play kelifi if you don't have enough aember either. Can't overrides can on conflicting card abilities. 3. Mimicry is a copy of the card. If mimicry is your first card, it can be an alpha card. If it is your second card it can't. I'd be shocked if the first 2 were ruled differently.
  11. saluk64007

    Drummernaut

    Yeah that's my reading as well. Other than hunting witch or a maverick full moon, he's basically a chain unless you have another giant to play him with.
  12. saluk64007

    Keyforge: Age of Ascension

    The folks at the compendium were quick. Full spoilers of 42 cards: https://keyforge-compendium.com/cards?utf8=✓&filterrific[search_title]=&filterrific[search_text]=&filterrific[with_traits]=&filterrific[with_power]=&filterrific[with_armor]=&filterrific[type_like]=&filterrific[house_like]=&filterrific[rarity_like]=&filterrific[with_expansion]=2&filterrific[with_tags]=&filterrific[sorted_by]=number_asc&commit=Filter+Results
  13. saluk64007

    Evasion Sigil: Do Multiple Copies Stack

    Yes. As far as we know, all card effects are independent of each other, so the effects will stack where it makes sense for them to stack. Notable exceptions are things like speed sigil: the first creature has two "instances" of entering play ready, but only enters play once so it doesn't do anything extra. Another example would be interdimensional graft. If you play 2 of them, your opponent gives you all the aember they have left... twice. But after the first time they don't have any left to give you. With evasion sigil you have two instances of a before fight effect that has a chance to stop the fight. So you'll have to get through both of them to fight successfully. One lingering question in this case though: if you fail the first sigil and "exhaust that creature with no effect" does that prevent you from discarding a card for the second sigil? It feels like "with no effect" would end the fight immediately, so you wouldn't draw a card with the second sigil.
  14. saluk64007

    KeyForge Emporium (Twitch Extension)

    Go skyjedi go!
  15. saluk64007

    Gabos Longarms + Elusive interaction.

    There are other creatures who modify the fight without a trigger at all, so it's a reasonable assumption that "before fight" was chosen for a reason. We do have a twitter clarification on this: From this we can conclude that "before fight" is indicating the timing, while the "rather than the one it is fighting" is removing the damage step of the dealing damage step of the fight. I guess this one missed the 1.2 faq. We still can't be 100% sure as to the elusive state of the creature gabos is fighting.
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