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Gerontius

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  1. No(thread)'s ever really gone I haven't read the whole thread, but one thing you haven't accounted for is that missions are balanced to give the imperial player more resources as the game progresses. So yes, the permanent upgrades that are available to the Rebels far outclass anything the imperial player gets, but they are also facing higher threat levels/more demanding mission objectives, etc. I think this means that there's more variance in power level for lategame rebel than imperial, so the balance can really depend on how careful/lucky the rebels were in picking their upgrades. Playing with 2 or 3 rebels does significantly unbalance the game, and probably in the rebels' favor- most people here seem to recommend that you still play with 4 heroes even if you have fewer players. There are also individual missions that feel unbalanced, or sometimes become unbalanced because someone happens to have the perfect ability that trivializes the mission. And lastly, one side (rebel or imperial) can pick up too much momentum if they win a few crucial upgrades in a row, which is why an anti-snowball house rule is recommended. All that to say, the game absolutely can provide a competitive experience all the way through, but you're also by no means alone in your experience. Sorry you haven't had much fun as imperial so far! Next time playing with 4 heroes could make for a better campaign.
  2. Hey everyone! With the current situation I've been able to paint a lot, but unfortunately I can't bring my work to the table to show everyone as we've moved over to vassal. Hopefully posting them here can make up for it! Finally painted Darth Vader! I was torn on whether to use gloss varnish on the helmet, and in the end it clashes a bit with the painted on highlights. But overall I'm happy with the result. These guys took me a long time due to the white clothing. I ended up painting a lot of highlighting layers that were probably unnecessary- the white paint I was using dries a bit darker than it appears going on. I figured the facial hair on trooper #2 would fit in well with the OT rebels... With these ones I was really trying to bring out the colour gradient on the metal sections as well as putting in some exaggerated edge highlights on the blue. Our current Hoth campaign imperial player loves using HKs so I'm especially sad I can't put these on the table! Lastly, I finished these persistent Rhodians a long time ago but apparently forgot to include them in my original post. Looking back I like what I went for with #2; I don't think I was quite able to pull off the official pink colour scheme.
  3. Haha, even from this angle the paint job on those minis looks pretty great!
  4. I think the changes to her main card help a lot! Before she seemed very weak to start off. -Is the red die in "Enchantment of Anger" optional? -I don't understand what "Dark Heal" is meant to do. My confusion comes from the phrase "distribute [damage] tokens ... from figures". I guess you mean "remove [damage] tokens"? If so this feels very underpowered. -Most official heroes can gain health, a block, or and evade from their exp cards. She seems very frail at the moment. -I like the idea of "Animal Bond" of course, but there are many missions where it would be either useless or gamebreaking. The imperial player will stop choosing any creatures in open groups, so it's down to if the mission happens to have one. I would suggest adding a second ability (+2 health?) so the card is useful even when there aren't creatures to control. To simplify things, I would suggest making it just 2 [strain] to perform an attack with any enemy creature. This means that the imperial player keeps their activation, and you can't force the creature to run away or block an important spot. -"Lightwhip" feels weak to me for a 4xp weapon. I would suggest adding at least another blue die to the attack.
  5. Nice work! I find stormtroopers tough to paint- whites in general are hard to get right. Fancier paints certainly help though. It looks like you did a wash with some thinned-down black paint? When you're posting, the bottom right corner has a button for "Insert other media" -> "Insert image from URL". I've never tried this through Google Drive, but I think it should work? Alternatively you can make an account on Imgur or something. I use Vallejo surface primer. It doesn't feel particularly cheap, but it does go a long way. I've painted quite a few figures and I'm only about ~25% of the way through my 60ml bottle.
  6. Thanks for the feedback! I haven't had too much time for painting in the last months, but I'm happy to share my most recent miniatures. The Coruscant heroes, finished just in time for the campaign finale. The red carpeting on the bases was an unusual choice, and will certainly stand out in non-Coruscant campaigns, but I like the end effect. After the heroes I wanted to paint something simple again. They're not much different than my first set- even with practice, highlighting takes a lot of patience. But I'm hoping for gradual improvement. Lastly, my first massive figure! I use brush on primer and varnish, so a figure like this gets time consuming. Following Sorastro, I tried to represent a strong light source on one side of the tank. But I'm not sure how best to photograph it then- is it cheating to place the real light source where the fictional one should be? We've finally reached the point where the majority of figures in any given campaign mission are painted, but there's still plenty to do. I've avoided a lot of the named film characters so far because they're a little more intimidating to paint, but I think I'm about ready to get around to them. Thanks for viewing!
  7. Hello! I've been slowly chipping my way through the IA miniatures my group owns over the past year since we started playing, and... I'm nowhere near done. But I thought I would post the progress I've made so far. Comments and suggestions would be very much appreciated! Starting with some Imperial forces. Someday the completionist in me is going to have to return to the last squad of Stormtroopers, but it is not this day. The heroes of our first campaign, showing a little bit of battle damage. And the heroes from our second campaign (plus Diala). I was really proud of my work on Gideon especially, but man these three were a pain to play imperial against! These guys are a nice little painting clinic- I'm excited to paint the elite ones to see how my highlighting has improved! Meanwhile painting the second E-Webb is very low on my priority list. That's all from the core set. Luke and Darth Vader both seem like they would be tricky to get right, so I've put them off. Hoth heroes! Loku might be tied with Diala for my favorite hero mini. Despite being such a simple and easy paint, these are some of my favorites. Finally, some Coruscant minis. I only noticed today that I interpreted the map gridlines as part of the actual tile pattern, haha Lastly, my current progress on the Coruscant heroes. Thanks for viewing!
  8. I mean, it does depend on your point of view... https://en.wikipedia.org/wiki/Relativity_of_simultaneity More likely though he means that the canon answer changed at one point.
  9. Just for fun: Skirmish upgrade (0 points) At the start of each of your activations, gain 2 movement points. 2 [strain]: Use at the start of your activation to take "Mandelorian Tactics" into hand from your deck or discard pile. You may trigger the same [surge] ability twice. Basically designed to get really good use out of Mandelorian Tactics. Normally it's hard to set up a double attack, and the extra surge is often wasted. I think the last line in particular is a huge buff- 2x surge for +2, and the potential to recover 8 in an activation.
  10. I posted a similar-ish question a while ago if you're interested: If you want skirmish lists that are up to the current power level of competitive play, it takes quite a few expansions (in my understanding). But if you just want a handful of lists that are well balanced against each other, I would recommend starting with just the core set, and then picking up the occasional blister pack to add variety as needed. Probably stick to the earlier released figures, because there is a noticeable power creep. I've still only played a handful of skirmish games, but the Hired Guns, Boba Fett, and Echo Base Troopers packs seemed to fill in important gaps in the core set.
  11. Cool. I guess that's one of the few Sorastro tutorials I haven't watched then. It's a striking effect; I'll have to find a place to use it!
  12. Something about the eyes just works so well! Great job. Could I ask how you went about the leather straps?
  13. I've played a handful of skirmish games with only core + Boba + a few other things. He seems to me to have a niche, partly because it's so hard to fill a scum list, but also because he's an exceptional combination of tanky + mobile. In the modern meta I'm sure he needs a buff, but if the game was broken into tiers like OP describes he could see use.
  14. Have you ever heard of the board game "Space Alert"? It's very similar to what you've described, with players running around inside the ship hitting different buttons, with a timer on their decisions. It is quite hectic :)
  15. Give him/her a few xp abilities that happen to be mechanically identical to force choke, tempt, force lightning... Jokes aside, we've seen a lot more unique gungan tech compared to most other alien species, so there are plenty of things to draw upon. But there are lots of cool hero ideas out there.
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