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C Vic20

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  1. I will certainly be first in line to get this. Really like the game and I'm excited for this.
  2. Certainly adds a lot of things; exploration, districts, governments, armies. All good stuff. Not sure how it addresses the ending though. It's a great game I just want the ending to be the climax and not leave me with the "Oh I guess it's over...." feeling.
  3. There are extra pieces! It extends out to range 4 and 5 for play with Huge ships.
  4. Just found some at a store a half an hour away! I ordered two and should get them in a couple days. They were at a sale price too!
  5. I was under the impression that these were made in house by FFG. How can I order this? It won't let me add it to my cart. I have been looking at it for a while and it seems to always be out of stock. Any thoughts? Between this and my being unable to find the huge ship conversion kit, FFG is not making it easy for me to give them my money...
  6. It almost seems like FFG seriously underestimated the demand. I wonder what has been going on over there with all the missteps lately.
  7. I'm still waiting for my local store to get this in stock. I preordered a few weeks before release but they still have not received any from their supplier. So I started looking elsewhere and I see that it is out of stock in many places. Any idea what is going on? Any thoughts about where I could find some at a reasonable price? Thanks.
  8. Don't worry, the wing tool is the same as a 4 straight. You should have room.
  9. Do we have an actual official release date for the huge ships conversion kit yet? All I have heard is "before worlds". Does anyone have any other info? And yes, I can hardly wait!
  10. Good point. I totally forgot about the shield regeneration. I'm thinking since red maneuvers cause stress, which remove one energy, blue maneuvers add one energy. That would let you fire a turbolaser every round. Sounds good on the rebel corvette circle the battlefield taking pot shots and still recovering shields.
  11. One of the complaints about 1st edition huge ships was the low amount of energy produced each turn. It looks like 2nd edition will have similar rates of energy production, but the hardpoint weapons cost even more energy to use! 3 for a turbolaser and up to 4 for the point defense weapon. Between weapons, repairs, (and maybe recharging shields). It looks like to me there is not nearly enough energy flowing around.
  12. Lego just announced a new star destroyer set that is 43" long! Might work well if I can convert all my ships to lego and scale them down a bit...
  13. I believe your understanding is correct. There are some definite benefits to being in a wing and this is one of them. Others include moving and taking actions at the initative of the wing leader. Drawbacks; harder to avoid obstacles and bumping. Both of which take away actions, so maybe it balances out.
  14. I think clones with Dedicated are going to LOVE the wing tool.
  15. I really like these, but I'm going to wait until the have matching Huge ship damage decks. Hopefully that won't take to long.
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