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Kylemcph240

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About Kylemcph240

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  1. The Blue and Yellow are the colors of the new republic. The Star Hawk was built for the new republic not the rebel alliance. Slight difference but an explanation for the color difference.
  2. Unless you're Krennic working on the deathstar
  3. I would say even then, Still not a good idea
  4. I would tell them to play a few games, (offering to let them borrow some of my stuff) and find out what play style they like best. Then I would tell them to find ships that match that play style.
  5. Honestly not great. I'm still getting a feel for the SSD. It doesn't help that every game that I have played with it has been against players that are wayyyy more experienced in the game than I am. I have figured out some flaws in that build. I haven't had a chance to test my new one but It should work a bit better. Here's a new version I plan on trying once Ritr comes out Faction: Imperial Commander: Admiral Piett Assault: Close-Range Intel Scan Defense: Planetary Ion Cannon Navigation: Dangerous Territory SSD Assault Prototype (250) • Admiral Piett (22) • Captain Brunson (5) • Damage Control Officer (5) • Commander Vanto (7) • Gunnery Team (7) • Quad Laser Turrets (5) • Leading Shots (4) • SW-7 Ion Batteries (5) • Quad Battery Turrets (5) • XI7 Turbolasers (6) • Ravager (4) = 325 Points Squadrons: • Maarek Stele (21) • 3 x TIE Defender Squadron (48) = 69 Points Total Points: 394
  6. I kind of did the same thing with my rebels, mainly just the squadrons. I have 4 x-wing bases 3 regular and then have them each led by an ace. I try to run the squadrons together as much as possible Also I named all of my Imperial ships just for fun
  7. When they said Q3 I think they neglected to mention it would be Q3 of 2020
  8. Essentially what happened was I misunderstood Tua, Apparently you can put her on a small ship that already has a defensive retrofit. You can't if a medium or large ship already has one. I never noticed that or paid enough attention to that part of her text.
  9. What the heck?! I never noticed that. I have always put her on a large ship (cymoon) for the defensive retrofit. My bad
  10. Oh I had no idea that she didn't apply to the ship she was on. I primarily play imperial so rebels are little unknown to me
  11. Name: Zombie headhunters Faction: Rebel Commander: General Rieekan Assault: Most Wanted Defense: Fighter Ambush Navigation: Superior Positions MC75 Armored Cruiser (104) • General Rieekan (30) • Toryn Farr (7) • Ordnance Experts (4) • Boosted Comms (4) • Electronic Countermeasures (7) • Flechette Torpedoes (3) • Leading Shots (4) • Quad Battery Turrets (5) = 168 Points Pelta Command Ship (60) • Ray Antilles (7) • All fighters, Follow Me! (5) • Boosted Comms (4) = 76 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points Squadrons: • Lieutenant Blount (14) • 5 x Z-95 Headhunter Squadron (35) • Ketsu Onyo (22) • 3 x Lancer Pursuit Craft (45) • HWK-290 (12) = 128 Points Total Points: 398
  12. I like this list, I have 2 small suggestions 1. Like everyone else ECM on the ISD 2. Swap out Squall with Pursuant, with the fighters you have you dont really need the extra push. The command flexibility is far more useful in my opinion.
  13. The Arquitens-class Command Cruiser already comes with a defensive retrofit so you don't need/can't take Tua
  14. I would love to field a first order fleet of resurgent star destroyers. I absolutely love the design of those things
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