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Pa Weasley

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Everything posted by Pa Weasley

  1. Is that just a "tingling spidey senses" feeling or a "I've heard whispers carries upon the winds" feeling?
  2. I hope I hope I hope that they mean it does one damage to all units at range 0-1 and if they have a facedown damage card the choice must be made. Otherwise yeah, that's some first edition bullshirt.
  3. If you're willing to pony up the points for passive sensors that sweet calculate can be all yours.
  4. So are there ID cards or at least a snazzy, flappy wing handshake?
  5. I believe it was in Hot Shots and Aces.
  6. Definitely in the one LAAT club over here. It's a sorely needed support ship but I can't see justifying two in a list short of barrage rocket fun times and only if the price is right. That said I'm freaking excited to start list building and flying that one ship. Anakin, Broadside, and Odd Ball/torps or Matchstick/VTG. So. Much. Fun.
  7. They gotta save something for the the next Hotshots and Aces pack.
  8. So Warthog with Wolfpack means Torrent swarms are difficult to initiative kill and can acquire a lock after being attacked if other card conditions are met. Behold these tears of joy.
  9. It'll probably be ridiculously expensive but a Juking ARC with Fives? Edit. It also feels like their could be interesting shenanigans afoot with Deadeye Shot and Bariss in the same squad.
  10. Yes. This a thousand times yes. Players have gotten hung up on Delta 7B Jedi, followed by Ric with CLT Jedi for so long that the rest of the faction has been looked over except the odd GST and 104th blocker/filler. There is so much potential within the faction and I'm hopefully it's finally explored by others with the recent price drops. Jedi still have a place but they're not all the Republic has to offer. Quad missile Torrents with Ahsoka is an old stand by for me. Triple Y-Wing lists are amazing. Odd Ball ARC with an R4-P is stellar. Seventh fleet gunner is HS legal now; that on RSB and a dorsal turret is just 40 points. LAATs with 7thFG are going to be insane support pieces. On the whole, I'm comfortable with where CLT Jedi and nearly everything else for the Republic is currently priced. Except Swoop.
  11. Personally, I've had a decent bit of fun and success with a similar list prior to the the most recent point adjustment. The differences being homing missiles, dedicated, and Ahsoka with R4 and no force power. It took some practice but it's possible to get a bit savy about who to throw the lock on to start the missile cascade. With Ahsoka's ability more often that not all the Torrents had focus tokens making for some hard choices for three green dice ships. I like adding battle meditation to this list but haven't had the opportunity to trying against an actual real person. Probably will this week. The extra range gives Ahsoka breathing room which is a plus in and if itself. Coordinating a lock to two Torrents ups the possibility of at least one of those targets being in arc and range of two or more Torrents. The draw back is that Ahsoka runs the risk of being force starved for a turn. @theBitterFig is absolutely correct that dedicated is key for a squad like this. As long as the gods of variance haven't been angered it does a phenomenal job keeping ships on the table longer than they have any right to be. So my squad for 198 points would be ... Ahsoka: battle meditation, delta 7B, R4-P, synch console - 66 points 4x BSP: dedicated, homing missiles, synch console - 33 points each And as an added flavor bonus every slot is used and the only generic card is homing missiles.
  12. Hot **** there was hoots of joy when Seventh Fleet Gunner became HS legal. Well from me at least. I've been toying with battle mediation Ahsoka and she has a place in this list. If I could make just one suggestion, I would put R4-P on Ric instead on R2. Opening up the entire dial to clear stress makes him harder to predict. The freed up points can go towards a FCS for Ric and/or R4-P on Ahsoka.
  13. I imagine Seventh Fleet Gunner factors into Republic design choices. The most basic carrier (Red Squadron with dorsal turret) will only set you back 40 points all together and the LAAT with its ship ability will be even better for the job. That sweet, sweet V-Wing has Odd Ball (praise be to OB) and a second I5 pilots. That's two, TWO, I5 pilots on a non-Jedi chassis. I'm actually more excited about adding the Nimbus than the Actis at this point.
  14. Done it though without debris gambit. It works. You're probably not going to pass the lock every round of shooting but even once or twice a game feels rewarding.
  15. And it's now down to 41 to 44 point depending on the type of missile. Not horrible. I played with juking BSPs ages ago to mixed results. I may have to dust them off again though.
  16. Odd Ball's ability and Ion Limiter Override both have a timing of "after you fully execute a red maneuver". Would you be able to execute a red maneuver, then barrel roll to line up a bullseye to use Odd Ball's ability?
  17. All I know is that I won't be running Tarkin's V-Wing on principle. Viva el Jedi! Viva el Clones! Viva el Odd Ball!
  18. Oh, since I failed to mention it earlier ... you made Seventh Fleet gunner hyperspace legal. I love you, you magnificent bastards!
  19. FFG really is trying to make the Odd Ball meta happen. I'm all for it.
  20. つ ◕◕ ༽つ SUMMON NEW POINTS ON THURSDAY MAYBE???༼ つ ◕◕ ༽つ
  21. I've been mucking around with Anakin lists and was inspired by the first use of the Y-Wing; the attack on the Malevolence. So I threw together a pure Y-Wing list because frankly that just seemed fun. I've only run it against an actual live human once but it worked that one time. The only aspect that isn't straight forward it target locking Matchstick with Broadsword turn one. Beyond that: 1) Don't be afraid to barrel roll with Matchstick for those bullseyes. 2) You'd be surprised how often Ani's ability can trigger the turn after he gets stressed negating some of the dial's lack of blue. 3) Dropping three proton bombs simultaneously will induce an evil cackle. Anakin Skywalker (Y-Wing) (60) Instinctive Aim (1) Ion Cannon Turret (5) Proton Torpedoes (13) R5 Astromech (4) Proton Bombs (5) Ship total: 88 Half Points: 44 Threshold: 4 "Matchstick" (43) Marksmanship (1) Ion Cannon Turret (5) Veteran Turret Gunner (10) R4 Astromech (2) Proton Bombs (5) Ship total: 66 Half Points: 33 Threshold: 4 "Broadside" (36) Ion Cannon Turret (5) Proton Bombs (5) Ship total: 46 Half Points: 23 Threshold: 4 Total: 200
  22. Seventh Fleet Gunner is great but I find it's best used on a Red Squadron Y-Wing with a turret. Better arc coverage and it's the cheapest Republic ship with a Gunner slot. That way I don't feel as bad constantly giving the ship a weapon disabled token. But if you're only going to use one Y-Wing it's hard to go wrong with Broadside. I do like to throw seismics or proton bombs on him if I have the points. So an oh so slightly optimized version of your list might be... “Wolffe” (50) Squad Seven Veteran (44) Dedicated (1) "Broadside" (36) Ion Cannon Turret (5) Proton Bombs (5) Ahsoka Tano (44) Sense (5) C1-10P (7) Calibrated Laser Targeting (2) Total: 199 View in Yet Another Squad Builder 2.0 Wolffe is a arguably the best ARC and he works very well without any upgrades. The only downside is that it mucks with the entire list having the same initiative. The generic ARC flies a loose formation with Wolffe and utilizes Dedicated to (hopefully) keep him alive longer. You could replace it with a 104th Battalion ARC mounting Tactical Scrambler. It's becoming all the rage on some podcast circuit as a blocker extraordinaire. Finally, it's not a Snips squad without Ahsoka. I love this particular build both for the theme (Rebels) and it just brings so much utility to the table.
  23. FYI, for plasma torpedoes crits cancel before hits.
  24. A man of fine taste I see.
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