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  1. 4. Does he get the encounter first or are they drawn through straight away? 5. So gates opening does not make the terror level rise? O.O We had a pretty terrifying game then, no wonder the general store shut so quickly .
  2. Hello, I had a couple ambiguities rise up last night, we were playing the vanilla board game. I last played 7-8 years ago so I'm very rusty. 1. When you leave one of the Other Worlds by special means (find gate spell, encounter text) do you get the explored token? Can I save a turn by getting out with the spell and then close the gate? 2. The game says you need to deal with a monster when you try to leave or at the end of your turn. Which phase are we talking about? For example a player moved to a street with an activity (Terrible experiment rumour) that also had a monster, he wanted to clear monsters from the rumour, but didn't want to deal with the monster. At what phase do you have to deal with the monster? 3. A certain item, some flute that takes off 3 stamina and 3 sanity and kills all monsters in an area (one off). Could I have used that to clear out the Terrible Experiment rumour? 4. An encounter text made a player go to the woods and have a choice of 2 encounters... But it had a gate on it! How would you resolve that? 5. The terror level goes up every time a gate opens... Meaning it fills up pretty quick, doesn't it? Meaning the general store closes super fast... Right? Thanks for helping!
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