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Minimono

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  1. Seems like a good talent for 1 p on him. Love it!
  2. Soooo.... He can first use his abilty and flip a card of choice..... then chose if he is going to use deadeyeshot when knowing if there is something of value to flip.... seems like there is a opportunity to have really good combos ... like fuel leak & direct hit in correct order.. seems powerful... Am I missing something here? At I5, access to barrel roll and boost... I guess he can pull off those deadeyeshots
  3. Thanks for the reply, I do like Thane. Can you explain the benefit of having deadeye shot on him? As he already can flip a card. Is it for when there is multiple cards to flip? And just shooting without the need to spend a mod?
  4. (30) Gray Squadron Bomber [BTL-A4 Y-wing] (13) Proton Torpedoes Points: 43 (78) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb Points: 83 (40) "Dutch" Vander [BTL-A4 Y-wing] (5) Ion Cannon Turret Points: 45 (29) Phoenix Squadron Pilot [RZ-1 A-wing] Points: 29 Total points: 200 Simple strategy: A-wing: blocker, get close and be a nuance. Lando: give Dutch a I5 lock action, stay more at range in the beginning. Dutch: give Y-wing a I5 lock, not head on in the joust. Fly more sideways with turret. Y-wing: damage dealing with torp. Hopefully at r3, so able to survive long enough to launch both torps. Sacrificing/risking the pilots in this order: A, Y, Dutch, Lando. Is it tournament-viable? And I am talking about both the list, and strategy
  5. Luke Lando & Gina (62) Luke Skywalker [T-65 X-wing] Points: 62 (78) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb Points: 83 (50) Gina Moonsong [A/SF-01 B-wing] (3) Autoblasters (2) Stabilized S-Foils Points: 55 Total points: 200 haven’t heard anyone talking much about Gina. This might be worth a try: Lando is good at removing that stress Gina gives him. Gina might be better at using Autoblasters to full potential because if I5, getting the aim right.
  6. Going to Give this a run, after trying Leia, Luke and Thane a few times: Lando, Luke & Arvel (78) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb (5) Informant Points: 88 (62) Luke Skywalker [T-65 X-wing] (7) R2 Astromech (5) Hull Upgrade Points: 74 (34) Arvel Crynyd [RZ-1 A-wing] (3) Intimidation (1) Marksmanship Points: 38 Total points: 200 I seem to have Luke quickly halfed, when he does his blank green dice-thing😅 So have him more tanky and able to regen might be better for my style and suffer less from dice variance. Having informant and a good blocker seems like a good fit
  7. I was thinking with autblasters and FCS. I know it is not a «good» strategy, but stressing Ten us not that hurtful as stressing other ships, as he can at least use it for something good. Sometimes I had Ten blocked and left unstressed, Gina could actually help him have mods at least
  8. Isn't Ten a good wingman for Gina? He can even benefit from having an extra stress token as a modifier if you use him aggressively and doesn't suffer that much if that stress is not used next round. In the end, someone is going to shoot at him or he gets a shot to spend that stress.
  9. R5 on Luke can be used to. But the title costs only 3 points and yes: not many triple ace lists have 7 point bids. Maybe the title and marksman on Arvel. Seems like a high chance to actually have Arvel into some base fairly often. 194 points. So, is this a solid list to take on a tournament? Something you would bring? Only thing is that I have to get good at not being blocked with Lando
  10. You are right. Keeping you the original list as much as possible. But I really liked the last suggestion. (34) Arvel Crynyd [RZ-1 A-wing] (3) Intimidation Points: 37 (78) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb (8) K-2SO Points: 91 (62) Luke Skywalker [T-65 X-wing] Points: 62 Total points: 190 Seems like there is room for some upgrades. But what?
  11. It’s not important to keep the core of the list by have two falcons. But the chassis is good.
  12. Han should be able to double mod quite often? But you’re right : Leia can do a limited double mod.
  13. Leia would in most cases only use that force on herself, so her pilot ability has limited usage as support for other ships. But you both think being able to move last for Lando is that important? I’m not sure why I am not convinced with Leia. I think it is because she is really not a support for Arvel or Lando, both who really don’t want do any red maneuvers. Is Leia better than this Luke? (34) Arvel Crynyd [RZ-1 A-wing] (3) Intimidation (1) Marksmanship Points: 38 (78) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb Points: 83 (62) Luke Skywalker [T-65 X-wing] (8) R2-D2 (5) Hull Upgrade Points: 75 Total points: 196. Can remove some upgrades for more bid. But I guess this Luke can stay on the board as an endgame pilot. Let me know if I am not seeing the same as you do. I have limited experience with the falcon, and might not have realised the potential of the chassis. I guess Luke needs to be played quite aggressive early game, either for taking some shots that can be regened and doing the damage needed. Still, would this type of list be a danger to triple aces lists? Second Luke list: (34) Arvel Crynyd [RZ-1 A-wing] (3) Intimidation Points: 37 (78) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb Points: 83 (62) Luke Skywalker [T-65 X-wing] (1) Instinctive Aim (13) Proton Torpedoes Points: 76 Total points: 196 More damage-output, more squishy...but I can imagine it would be a nightmare against I5. And still not useless against I6. Thanks for taking the time to debate the lists... Maybe something to take into account is ”how much bid do you need to beat triple aces lists bid?”
  14. You have a valid argument there, however, Wedge is not in hyperspace now. Luke is though.
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