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  1. ARC-170 Starfighter - •Norra Wexley - 77 •Norra Wexley - Gold Nine (55) •R2-D2 (10) •R5-D8 (6) Tactical Scrambler (2) Veteran Tail Gunner (4) Z-95-AF4 Headhunter - •Airen Cracken - 41 •Airen Cracken - Intelligence Chief (36) Cluster Missiles (5) UT-60D U-wing - •Cassian Andor - 51 •Cassian Andor - Raised by the Rebellion (51) Z-95-AF4 Headhunter - •Lieutenant Blount - 30 •Lieutenant Blount - Team Player (30) Total: 199/200 View in the X-Wing Squad Builder Norra can regen and repair like crazy with this setup, So the idea is to have Norra in the face of the enemy, and make her hard to take down. The synergy is to have Airen make her barrel roll into enemy or double mod. Airen with clusters can proc her ability triceps, so Blount can double mod adwell. Blount will have his synergi with Norra close up into the enemy. Cassian will remove the stress where it is needed the most. what you guys think? My worries is how to fly this when knowing my highest initiative ship medium base want to be in front between the enemy and rest of the squad. Optional: remove cluster missiles on Airen and put Leia/Tac officer on Cassian.
  2. Interesting combination to have ten and braylen stressed that way.. and ap5 able to coordinate stressed b-wings!
  3. I’ve tried this option a couple of matches. Both wins. First match against a competitive player, second game against a fairly new player. Fabulous 5’s (36) Airen Cracken [Z-95-AF4 Headhunter] (5) Cluster Missiles Points: 41 (48) Thane Kyrell [T-65 X-wing] Points: 48 (43) Jan Ors [HWK-290 Light Freighter] (6) Leia Organa Points: 49 (62) Luke Skywalker [T-65 X-wing] Points: 62 Total points: 200
  4. Fabulous 5’s (36) Airen Cracken [Z-95-AF4 Headhunter] (5) Cluster Missiles Points: 41 (62) Luke Skywalker [T-65 X-wing] Points: 62 (41) Norra Wexley [BTL-A4 Y-wing] (6) Adv. Proton Torpedoes (2) R4 Astromech Points: 49 (48) Thane Kyrell [T-65 X-wing] Points: 48 Total points: 200 The synergy with Airen; clusters can fire off twice and proc the action ability twice. Another scenario: Norra fire off her torpedo, airen give her a free reload the same turn she shoot. Thane will shoot when there is a damage card to flip. He can even fire off last because all are at initiative 5. Run it in formation or split up if needed. Haven't tried it yet... But it is a valid idea?
  5. Oh this is interesting! I started playing in 2ed. Hmmm I can buy epic ships at 50% discount in my LFG. Playing rebels only ... should I wait for the re-release?
  6. Luke, Benthic, Edrio (47) Benthic Two Tubes [UT-60D U-wing] (0) Pivot Wing (2) Leia Organa (8) Perceptive Copilot Points: 57 (45) Edrio Two Tubes [T-65 X-wing] (0) Servomotor S-foils (12) Proton Torpedoes Points: 57 (62) Luke Skywalker [T-65 X-wing] (6) Sense (12) Proton Torpedoes (0) Servomotor S-foils (6) Afterburners Points: 86 Total points: 200 Sense with luke to better get into position with Edrio and Luke, having Benthic fasing the correct way if pivoting. Edrio as a blocker or being agile enough to stay out of arcs, (sense helps here too) Not Shure if this is consider as a strong list, but any advice is appreciated.
  7. Good idea! But what about swapping selfless on Saw for Orlando. As Saw is the most important ship to keep alive? would everyone focus him down first if everybody has selfless? and I am not that experienced with the game, so there might be some basic Combat-knowledge I am missing here..
  8. Saw knows Y (52) Saw Gerrera (2) Leia Organa (8) Perceptive Copilot (0) Pivot Wing (3) Intimidation Points 65 (31) Gray Squadron Bomber (4) Ion Cannon Turret (6) Veteran Turret Gunner Points 41 (31) Gray Squadron Bomber (4) Ion Cannon Turret (6) Veteran Turret Gunner (2) R4 Astromech Points 43 (35) Evaan Verlaine (4) Ion Cannon Turret (6) Veteran Turret Gunner (3) Selfless (2) R4 Astromech Points 50 Total points: 199 plan: keeping saw alive AS long as possible. Having Evaan close by for extra green dice and selfless. Try to block with Saw so that intimation can proc a lot with the double taps from Y-wings. Not sure if I should swap the perceptive copilot for either orlando+hull/shield, or have R2-D2.
  9. when airen’s ability is triggering a red action. If normally the target’s linket action is «white action->red action» , but now is considered a red action. Can both actions be used and causing two stress tokens?
  10. (47) Garven Dreis Points 47 (39) "Dutch" Vander (4) Ion Cannon Turret (6) Veteran Turret Gunner (2) R4 Astromech Points 51 (47) Benthic Two Tubes (0) Pivot Wing (2) Leia Organa (5) Informant Points 54 (45) Edrio Two Tubes (0) Servomotor S-foils (1) Inertial Dampeners Points 46 Total points: 198 Strenghts: - a lot of action economy - Can adjust movement after using informant (use leia, premove Edrio with boost/barrel. The U-wing can pivot in the right direction with the 0-move)
  11. Quoting the cards first for easy refferense: Cassian: During the System Phase, you may choose 1 enemy ship at range 1-2 and guess aloud a bearing and speed, then look at that ship's dial. If the chosen ship's bearing and speed match your guess, you may set your dial to another maneuver. INformant : Setup: After placing forces, choose 1 enemy ship and assign the Listening Device condition to it. Listening Device: During the System Phase, if an enemy ship with the Informant upgrade is at range 0-2, flip your dial faceup. 1) When is the condition for informant/listening device being used in system phase? The ship who has the informant card, or the ship who has the listening device? 2) Cassian card says only "guess" and not "flip". Can you guess the already flipped dial from informant?
  12. Alright fair points about high iniative aces. So how about this? I locked you anyway... (36) Airen Cracken (3) Homing Missiles Points 39 (42) "Dutch" Vander (9) Proton Torpedoes (2) R4 Astromech (6) Ion Cannon Turret Points 59 (32) Gray Squadron Bomber (2) R4 Astromech (9) Proton Torpedoes (6) Ion Cannon Turret Points 49 (45) Heff Tobber (0) Pivot Wing (3) Intimidation (2) Tactical Officer (1) "Zeb" Orrelios (2) Tactical Scrambler Points 53 Total points: 200 I guess this should have the occasional bump with heff giving a coordinate to lock someone in range, or to turn turrets. And Airen Cracken can have that effect too. I am not sure if zeb should be on heff though, as it counter tactical scrambler. Chopper is an alternative too
  13. (38) Roark Garnet (12) Moldy Crow (3) Selfless Points 53 (36) Airen Cracken (3) Selfless (4) Ion Missiles Points 43 (42) "Dutch" Vander (9) Proton Torpedoes (2) R4 Astromech (3) Selfless Points 56 (34) Gold Squadron Veteran (2) R4 Astromech (9) Proton Torpedoes (3) Selfless Points 48 Total points: 200 1)Fly in formation. 2) Focus the Y-wings 3) Roark make Airen shoot at I7 4) Airen give Dutch a red lock 5) Dutch give a free lock to Gold Veteran. 6) Selfless and divide damage taken 7) Now fire off double mod torps at any enemy locked at R2-R3... Any thoughts? How do counter this? And here is v2: (36) Airen Cracken (3) Homing Missiles Points 39 (42) "Dutch" Vander (9) Proton Torpedoes (2) R4 Astromech (3) Selfless Points 56 (34) Gold Squadron Veteran (2) R4 Astromech (9) Proton Torpedoes (3) Selfless Points 48 (48) Biggs Darklighter (9) Proton Torpedoes (0) Servomotor S-foils Points 57 Total points: 200
  14. Minimono

    And tlt is?

    Thanks! I can easily understand that the turret is not contributing to good gameplay...
  15. Minimono

    And tlt is?

    Alright ... I am biting the bullet... I have read a lot about x-wing since Instarted the day 2.0 game out ... but I have not figured out what TLT means... and seems like everyone else know, so this should be easy to answer?
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