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AlexBeezle

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About AlexBeezle

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  • Birthday 05/11/1992

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  1. The key is opening engagement phase: Ap-5 coordinates gives a focus to dutch, Wedge focuses.Dutch TL something, pass a target lock to wedge, takes the same target. Two stabilised torpedos shot on the same ship. I took down twice some Arc170 like this, he rolls blank and blank on defense, 4 and 4 damages, Direct hit on the last crit.
  2. you can drop the ion turret for three R4 astromech on both X wing and the Y.
  3. Let's Dance. BTL-A4 Y-wing - •“Dutch” Vander - 58 •“Dutch” Vander -Gold Leader (42) Trick Shot (1) Ion Cannon Turret (6) Proton Torpedoes (9) T-65 X-wing - •Wedge Antilles - 64 •Wedge Antilles - Red Two(52) Swarm Tactics (3) Proton Torpedoes (9) Servomotor S-foils (Open) (0) T-65 X-wing - •Biggs Darklighter - 48 •Biggs Darklighter - Red Three (48) Servomotor S-foils (Open) (0) Sheathipede-class Shuttle - •AP-5 - 30 •AP-5 - Escaped Analyst Droid (30) Total: 200/200
  4. Nice build. This is what i've been playing around with (4-0) so far: TIE/ph Phantom - •“Whisper” - 66 •“Whisper” - Soft-Spoken Slayer (52) Juke (4) •Admiral Sloane (10) TIE/ln Fighter - •“Howlrunner” - 41 •“Howlrunner” - Obsidian Leader (40) Crack Shot (1) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) Total: 199/200
  5. I'm not an imperial player at all, and i was wondering if you can play a sabre or two in a Howlrunner Swarm?
  6. Hey Guys, i was wondering how you would fly those ships, got 2, and wanted to use them...In a swarm?Upgrades?Pilots? Thanks for the replies. Have a good one.
  7. Ketsu > Assaj, for less than 100 points Ketsu is way better than assaj for 110-115 pts. Sure there's a drawback in Ketsu's ability, meaning that you primary and auxilary firing arc got to be the same but, IMO she's way worth it.
  8. Just wanted to share it. Have a good one. •Dengar - Vengeful Corellian (64) •Lone Wolf (4) Proton Torpedoes (9) Contraband Cybernetics (5) Shield Upgrade (6) •Punishing One (8) •R5-P8 (4) •Han Solo - The Corellian Kid (54) Trick Shot (1) •0-0-0 (3) •4-LOM (3) Rigged Cargo Chute (4) •Lando’s Millennium Falcon (6) •Lando Calrissian - Smooth-talking Gambler (26) Total: 197/200
  9. No way... i played almost the same list yesterday! Against three imperial aces, they've just melted!
  10. Saving focus to defense,and get to reroll dice...Action economy! I Mean , Lone wolf plus R5P8 on Dengar is just so good.
  11. The way you build Fenn is nice, but i don't think Kavil is better than Manaroo or Palob. •Old Teroch - Mandalorian Mentor(56) Predator (2) •Fenn Rau - Skull Leader(68) Predator (2) •Manaroo - Graceful Aruzan56) Perceptive Copilot (10) Contraband Cybernetics (5) Total: 199/200 OR •Palob Godalhi - Tethan Resister (38) Trick Shot (1) •Lando Calrissian (8) •Moldy Crow(12) •Fenn Rau - Skull Leader(68) Outmaneuver (6) Adv. Proton Torpedoes (6) •Old Teroch - Mandalorian Mentor (56) Fearless (3) Total: 198/200 Those seems pretty solid to me.
  12. Maybe.... but i prefer two with manaroo or two with palob.
  13. Do you find it viable and if it is, what you would stuff him with? I've tried Han with land docked, TS, Title and 0-0-0, it was amazing. Thks guys.
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