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  1. Yes. I was looking at some low quality photo. Thanks.
  2. I'm looking at the green front arc dice colors. The middle color doesn't appear blue. It looks yellow to me.
  3. There is another solution to aces and squadrons problem. Instead acitvating a certain number of squadrons there could be acitvating squadrons worth certain amount of points. For example, ISD can acitivate 50 points of squadrons. With this it can activate Maarek Steele worth 21 points and decimator worth 22 points (together 43 points) or it can activate 6 tie fighters worth 48 points. Squadron token adds points to ships activation number. That way you must decide what to do with your squadron activations because it's expensive to activate named squadrons. Certain ships with low activation number could activate expensive squadrons only with combining squadron token or there could be rule that you can activate squadrons up to a activation number of your ship or only one squadron. Thoughts?
  4. Perhaps this could bring some ideas of new canon ships in Armada? Kudos to the author of the video.
  5. Nobody commented detachable gravity well projectors.
  6. I would like to see Loronar Strike-class cruiser in Armada as dual faction ship. But! Model could have a detachable part with a pair of gravity well projectors. So when you play as imperials you detach gravity wells, and if you play as rebels you could use them or not. That could give the rebel side a ship that could be used as an interdictor similar to the imperial Immobilizer 418 cruiser. What do you think?
  7. Just checked prices on all listed sites. Zatu is my recomendation. Extremly fast shipping and excellent customer support. Btw. I'm not from UK and still getting better deals from Zatu than from stores in my country.
  8. Zatu games. https://www.board-game.co.uk/?post_type=product&wrls_search_in=title%2Csku&s=Star+wars+armada
  9. Imperial Light Cruiser in stock in Zatu games if anyone is interested.
  10. Good game. SSD seems a little bit too powerful with 22 hull and high engineering value. It is hard to kill it in 6 turns (5 effectively because there is not much shooting in first turn).
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