Jump to content

player3503606

Members
  • Content Count

    29
  • Joined

  • Last visited


Reputation Activity

  1. Like
    player3503606 got a reaction from Datacrave in Kylo, Holo +2 (hyperspace)   
    I've been testing First Order double ace + 2 lists myself. I'm mostly using Vonreg instead of Holo, plus Kylo, but it's a tiny difference in cost, so pick your poison.
    Vonreg (Daredevil) + Kylo (Optics) leaves you 61 points. That's 64 if you use Holo instead of Vonreg.
    With those points, you can:
    Get a third ace. I think this is bad. Ship counts are just too high in Hyperspace for triple aces to do well. Get two TIE/fos. I really like Scorch (for another big gun) and Lt. Rivas. Add Fanatical to Scorch and you can potentially have double mods on all four ships. Does quite well against most mass generic lists, but gets murdered by 4x Fearless Fangs. Get two naked TIE/sfs. You'd have to use Holo or drop the Optics from Kylo to fit both. Not a fan, as I've found the sfs can just be ignored by many lists. Keep only Kylo. Get Backdraft with optics, and two i2 generic TIE/sfs with optics. Very consistent damage, similar to what you get with resistance A-Wings. Has enough bid to win the i5 race, but is vulnerable to i6 aces. Keep only Vonreg, add Deuterium Power Cells. Same as above, but use the I3 generics with Fanatical. Incredibly consistent damage, and increases the survivability of the sfs as they can start evading if threatened, while still having offensive mods. Vonreg can always regen back above half points so long as he's alive. Will win the bid against almost anything except Boba/Fenn. I've tested the first four extensively, and found them all similar in power level. Of the first four, my favorite is Vonreg/Kylo/Scorch/Rivas, if only it didn't get Fang'd to death every time.
    I've not tested the last one, but it looks (on paper) to be a pretty solid middle ground against common hyperspace archetypes. More health, consistent damage, and regen on Vonreg.
     
  2. Like
    player3503606 got a reaction from mcintma in Holdo-n to your Cloak Tokens   
    R1-J5 (29)
    Amilyn Holdo (8)
    Cloaking Device (4)
    Rey (70)
    Korr Sella (6)
    Rose Tico (9)
    Finn (10)
    Rey’s Millennium Falcon (2)
    L’ulo L’ampar (43)
    Swarm Tactics (4)
    Heroic (1)
    Advanced Optics (4)

    Total: 190
    View in Yet Another Squad Builder 2.0
    I've always felt Lulo dies too easily, and this list directly addresses this. If Lulo is in trouble, you drop a Cloak on him AND take his stress, swinging his greens from 2 to 5. Or if it's Rey in trouble, you take her from 1 to 3.
    10 points remaining to do things like Prockets on Lulo, Heightened or Sense on Rey, misc health upgrades, Title for bucket, bid, or whatever. I'm also really curious if dropping Rose and going to PerCop on Rey is a better long-term strat. She's gonna be really hard to kill with two focus, two force, and her ability on three + blank greens. Could save some points and go to 3PO and get coordinate, which can be unlimited range to bucket. Bucket can also pull those tokens to himself if he's in danger while cloaked.
    This list is shenanigans as heck. I think I'm in love.
  3. Like
    player3503606 got a reaction from CoffeeMinion in Holdo-n to your Cloak Tokens   
    The range 1 requirement is the hard part. However, how many arcs do you really have to dodge when you have five greens? And if they shoot Bucket, great. He was Biggs for fewer points.
  4. Haha
    player3503606 got a reaction from CoffeeMinion in Holdo-n to your Cloak Tokens   
    R1-J5 (29)
    Amilyn Holdo (8)
    Cloaking Device (4)
    Rey (70)
    Korr Sella (6)
    Rose Tico (9)
    Finn (10)
    Rey’s Millennium Falcon (2)
    L’ulo L’ampar (43)
    Swarm Tactics (4)
    Heroic (1)
    Advanced Optics (4)

    Total: 190
    View in Yet Another Squad Builder 2.0
    I've always felt Lulo dies too easily, and this list directly addresses this. If Lulo is in trouble, you drop a Cloak on him AND take his stress, swinging his greens from 2 to 5. Or if it's Rey in trouble, you take her from 1 to 3.
    10 points remaining to do things like Prockets on Lulo, Heightened or Sense on Rey, misc health upgrades, Title for bucket, bid, or whatever. I'm also really curious if dropping Rose and going to PerCop on Rey is a better long-term strat. She's gonna be really hard to kill with two focus, two force, and her ability on three + blank greens. Could save some points and go to 3PO and get coordinate, which can be unlimited range to bucket. Bucket can also pull those tokens to himself if he's in danger while cloaked.
    This list is shenanigans as heck. I think I'm in love.
  5. Thanks
    player3503606 got a reaction from Bucknife in Anyone Else Enjoying the Fireball?   
    I flew Jarek at the Ft Worth open last weekend, and it was one of only two Fireballs in the entire tournament (the other was Kaz). 
    List:
    ZiZi with Heroic, Optics, Concussion Missiles
    Tallie with Heroic, Optics, Ion Missiles
    Nien Numb with Heroic, Title, S-Foils, Adv Proton Torp
    Jarek with Heroic, R4, Adv. SLAM
     
    Jarek was amazing. The 39 point build (Heroic, R4, Adv SLAM) is a steal. Sure, he's only got two dice, but nothing that moves before him will ever shoot him unless you allow it. I frequently allowed people to take potshots at him, to increase his value as bait, and about half my opponents took it.
    For those who didn't take the bait, he just SLAMmed into range 1 and started pumping damage. For those who did, he ran away and drew all or part of their list out of position.
    Adding 2 points for the title is probably worth it (pushing him to 41 points) if you have the space, but spending it on Coaxium might be better. Jarek lives or dies on his SLAMs, and "I can always SLAM" is probably REALLY good for him.
    Overall I didn't do great, going 2-4. However, only one of my matches did I feel like I truly got out-flown. The other games were all REALLY close, with three of them literally coming down to the last dice roll.
    In retrospect, the biggest problem was the APT on Nien. It both made me fly him poorly (putting him into danger to get that big shot) and made him a big target (most expensive AND has APTs? Shoot him!). If I were to fly this list some more, I'd go double Concussion and drop APTs on Nien. Then I'd put one of: Optics on Nien, Title on Jarek, Coaxium on Jarek.
  6. Like
    player3503606 got a reaction from Dunderwood in Anyone Else Enjoying the Fireball?   
    I flew Jarek at the Ft Worth open last weekend, and it was one of only two Fireballs in the entire tournament (the other was Kaz). 
    List:
    ZiZi with Heroic, Optics, Concussion Missiles
    Tallie with Heroic, Optics, Ion Missiles
    Nien Numb with Heroic, Title, S-Foils, Adv Proton Torp
    Jarek with Heroic, R4, Adv. SLAM
     
    Jarek was amazing. The 39 point build (Heroic, R4, Adv SLAM) is a steal. Sure, he's only got two dice, but nothing that moves before him will ever shoot him unless you allow it. I frequently allowed people to take potshots at him, to increase his value as bait, and about half my opponents took it.
    For those who didn't take the bait, he just SLAMmed into range 1 and started pumping damage. For those who did, he ran away and drew all or part of their list out of position.
    Adding 2 points for the title is probably worth it (pushing him to 41 points) if you have the space, but spending it on Coaxium might be better. Jarek lives or dies on his SLAMs, and "I can always SLAM" is probably REALLY good for him.
    Overall I didn't do great, going 2-4. However, only one of my matches did I feel like I truly got out-flown. The other games were all REALLY close, with three of them literally coming down to the last dice roll.
    In retrospect, the biggest problem was the APT on Nien. It both made me fly him poorly (putting him into danger to get that big shot) and made him a big target (most expensive AND has APTs? Shoot him!). If I were to fly this list some more, I'd go double Concussion and drop APTs on Nien. Then I'd put one of: Optics on Nien, Title on Jarek, Coaxium on Jarek.
  7. Like
    player3503606 got a reaction from ccjacks3 in Anyone Else Enjoying the Fireball?   
    I've run a boatload of Resistance 5s. I'd be happy to participate in a thread on the archetype, and provide feedback.
  8. Like
    player3503606 got a reaction from feltipern1 in Anyone Else Enjoying the Fireball?   
    I've run a boatload of Resistance 5s. I'd be happy to participate in a thread on the archetype, and provide feedback.
  9. Like
    player3503606 got a reaction from Magnus Grendel in Anyone Else Enjoying the Fireball?   
    I 100% didn't catch that there was a crew slot here. That 3PO build might have legs. He's just a couple points more than AP-5, who is a steal.
  10. Like
    player3503606 got a reaction from CoffeeMinion in Anyone Else Enjoying the Fireball?   
    I've run a boatload of Resistance 5s. I'd be happy to participate in a thread on the archetype, and provide feedback.
  11. Like
    player3503606 got a reaction from feltipern1 in Anyone Else Enjoying the Fireball?   
    I flew Jarek at the Ft Worth open last weekend, and it was one of only two Fireballs in the entire tournament (the other was Kaz). 
    List:
    ZiZi with Heroic, Optics, Concussion Missiles
    Tallie with Heroic, Optics, Ion Missiles
    Nien Numb with Heroic, Title, S-Foils, Adv Proton Torp
    Jarek with Heroic, R4, Adv. SLAM
     
    Jarek was amazing. The 39 point build (Heroic, R4, Adv SLAM) is a steal. Sure, he's only got two dice, but nothing that moves before him will ever shoot him unless you allow it. I frequently allowed people to take potshots at him, to increase his value as bait, and about half my opponents took it.
    For those who didn't take the bait, he just SLAMmed into range 1 and started pumping damage. For those who did, he ran away and drew all or part of their list out of position.
    Adding 2 points for the title is probably worth it (pushing him to 41 points) if you have the space, but spending it on Coaxium might be better. Jarek lives or dies on his SLAMs, and "I can always SLAM" is probably REALLY good for him.
    Overall I didn't do great, going 2-4. However, only one of my matches did I feel like I truly got out-flown. The other games were all REALLY close, with three of them literally coming down to the last dice roll.
    In retrospect, the biggest problem was the APT on Nien. It both made me fly him poorly (putting him into danger to get that big shot) and made him a big target (most expensive AND has APTs? Shoot him!). If I were to fly this list some more, I'd go double Concussion and drop APTs on Nien. Then I'd put one of: Optics on Nien, Title on Jarek, Coaxium on Jarek.
  12. Like
    player3503606 got a reaction from ccjacks3 in Anyone Else Enjoying the Fireball?   
    I flew Jarek at the Ft Worth open last weekend, and it was one of only two Fireballs in the entire tournament (the other was Kaz). 
    List:
    ZiZi with Heroic, Optics, Concussion Missiles
    Tallie with Heroic, Optics, Ion Missiles
    Nien Numb with Heroic, Title, S-Foils, Adv Proton Torp
    Jarek with Heroic, R4, Adv. SLAM
     
    Jarek was amazing. The 39 point build (Heroic, R4, Adv SLAM) is a steal. Sure, he's only got two dice, but nothing that moves before him will ever shoot him unless you allow it. I frequently allowed people to take potshots at him, to increase his value as bait, and about half my opponents took it.
    For those who didn't take the bait, he just SLAMmed into range 1 and started pumping damage. For those who did, he ran away and drew all or part of their list out of position.
    Adding 2 points for the title is probably worth it (pushing him to 41 points) if you have the space, but spending it on Coaxium might be better. Jarek lives or dies on his SLAMs, and "I can always SLAM" is probably REALLY good for him.
    Overall I didn't do great, going 2-4. However, only one of my matches did I feel like I truly got out-flown. The other games were all REALLY close, with three of them literally coming down to the last dice roll.
    In retrospect, the biggest problem was the APT on Nien. It both made me fly him poorly (putting him into danger to get that big shot) and made him a big target (most expensive AND has APTs? Shoot him!). If I were to fly this list some more, I'd go double Concussion and drop APTs on Nien. Then I'd put one of: Optics on Nien, Title on Jarek, Coaxium on Jarek.
  13. Like
    player3503606 got a reaction from Flurpy in [BLOG] X-Wings Going Through Changes   
    Yeah, there is an easy middle-ground approach:
    - Iconic, core ships are always in print. X-Wing, TIE fighters, Slave 1, Vulture Droids, and so on, and so forth.
    - Non-core ships are printed and stocked for a certain period of time.
    - Regular reviews of which ships (both from a game perspective and a business one) should be "renewed" for future printings.)
    - Replace stuff that falls out with new ships (or, if the game goes on long enough, reprints)
     
    This is basically a rotation, like you have with any number of card games. Some cards are "evergreen" and always in the game. Others rotate out after some period of time to make way for new product.
  14. Like
    player3503606 got a reaction from Punning Pundit in [BLOG] X-Wings Going Through Changes   
    Yeah, there is an easy middle-ground approach:
    - Iconic, core ships are always in print. X-Wing, TIE fighters, Slave 1, Vulture Droids, and so on, and so forth.
    - Non-core ships are printed and stocked for a certain period of time.
    - Regular reviews of which ships (both from a game perspective and a business one) should be "renewed" for future printings.)
    - Replace stuff that falls out with new ships (or, if the game goes on long enough, reprints)
     
    This is basically a rotation, like you have with any number of card games. Some cards are "evergreen" and always in the game. Others rotate out after some period of time to make way for new product.
  15. Like
    player3503606 got a reaction from Darth Meanie in [BLOG] X-Wings Going Through Changes   
    Yeah, there is an easy middle-ground approach:
    - Iconic, core ships are always in print. X-Wing, TIE fighters, Slave 1, Vulture Droids, and so on, and so forth.
    - Non-core ships are printed and stocked for a certain period of time.
    - Regular reviews of which ships (both from a game perspective and a business one) should be "renewed" for future printings.)
    - Replace stuff that falls out with new ships (or, if the game goes on long enough, reprints)
     
    This is basically a rotation, like you have with any number of card games. Some cards are "evergreen" and always in the game. Others rotate out after some period of time to make way for new product.
  16. Like
    player3503606 got a reaction from Greebwahn in FO - Major Vonreg and two buddies   
    It's almost certainly bad, but why stop at Vonreg and two buddies? You can theoretically get four ships at initiative 6/6/6/7 with Vonreg, Midnight, Rush, and Null.
    If Rush is damaged and Null is not, you're running four ships at i6+. It's even hyperspace legal and has 14 points leftover for upgrades or bid.
  17. Like
    player3503606 got a reaction from RealSpecter in FO - Major Vonreg and two buddies   
    It's almost certainly bad, but why stop at Vonreg and two buddies? You can theoretically get four ships at initiative 6/6/6/7 with Vonreg, Midnight, Rush, and Null.
    If Rush is damaged and Null is not, you're running four ships at i6+. It's even hyperspace legal and has 14 points leftover for upgrades or bid.
  18. Like
    player3503606 got a reaction from Dasharr in Palp Defenders. Still.   
    Honestly I'd keep the shuttle as cheap as possible, and stick with OGP + Palp only. The win condition for this list is "kill more than the shuttle is worth."
    With the remaining points, I'd almost certainly throw Collision Detector on both Defenders. Their reliance on high-speed moves and the 4k makes them extremely predictable, and every obstacle further reduces their available choices further. Collision detector allows for unexpected plays for offensive and defensive purposes.
  19. Like
    player3503606 got a reaction from Jyico in Call for suggestions: What are you having fun with that we should try??   
    I wonder if a Delta Sq TIE Defender would be good with PalpDeci and Predator Soontir...
    That's one ship that's nearly impossible to hurt, one ship with a bazillion HP, and one of the best late-game ships in the game. Target priority is all over the **** place.
  20. Like
    player3503606 got a reaction from ClassicalMoser in Call for suggestions: What are you having fun with that we should try??   
    I wonder if a Delta Sq TIE Defender would be good with PalpDeci and Predator Soontir...
    That's one ship that's nearly impossible to hurt, one ship with a bazillion HP, and one of the best late-game ships in the game. Target priority is all over the **** place.
  21. Haha
    player3503606 got a reaction from player3506368 in Scum Hyperspace   
    4x Contracted Scout with Autoblasters and Adv Proton Torpedoes
    A boatload of health, a ton of board presence to gum up lanes, massive coverage for the APTs, and more!
  22. Like
    player3503606 got a reaction from Cuz05 in Palp Defenders. Still.   
    Honestly I'd keep the shuttle as cheap as possible, and stick with OGP + Palp only. The win condition for this list is "kill more than the shuttle is worth."
    With the remaining points, I'd almost certainly throw Collision Detector on both Defenders. Their reliance on high-speed moves and the 4k makes them extremely predictable, and every obstacle further reduces their available choices further. Collision detector allows for unexpected plays for offensive and defensive purposes.
  23. Like
    player3503606 got a reaction from Muppetfluffer in FO - Major Vonreg and two buddies   
    Vonreg, Kylo, and Rush fit with 10 points left for upgrades, giving you two aces and an early-game blocker that turns into a late-game ace.
    Outmaneuver is probably solid on Vonreg to keep his damage consistent even if he has to take the deplete token. Dropping Kylo to Blackout keeps you high-initiative and frees up more points, but loses the force.
  24. Like
    player3503606 got a reaction from Cerebrawl in Opinion on Turrets   
    Ion does more consistent damage. Actually ionizing something is a nice bonus, but you can't count on it.
    Dorsal can do more damage in a single shot, but will deal no damage at all more often than ion.
    So, in general, Ion > Dorsal
    There are certain exceptions. Kavil (scum Y-Wing) really loves Dorsal turret, as he gets to roll an extra die with it, reducing the chance of dealing zero damage while raising his spike damage.
  25. Like
    player3503606 got a reaction from DarthSempai in FO - Major Vonreg and two buddies   
    Vonreg, Kylo, and Rush fit with 10 points left for upgrades, giving you two aces and an early-game blocker that turns into a late-game ace.
    Outmaneuver is probably solid on Vonreg to keep his damage consistent even if he has to take the deplete token. Dropping Kylo to Blackout keeps you high-initiative and frees up more points, but loses the force.
×
×
  • Create New...