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Explorator88

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  1. I would never claim 0% fatalities was perfect; 0% accidents with $0.00 property damage and zero injury would be perfect. However, model years with 0% fatalities are a NEW THING, and generations of auto designers got us where we are today. Most drivers are like most gamers, but some suicidal maniacs DO IN FACT drive head on into on-coming traffic, and while neither auto engineers, nor game designers can ever protect everyone from themselves or others intent on causing harm within a given system, working to limit the worst outcomes is not an unrealistic search for 'perfection'.
  2. In fact, auto designers know their vehicle will face comprehensive testing by bodies established and maintained for the sole purpose of rating safety; the IIHS and NHTSA. Auto designers are also aware that drivers will operate their vehicles while ignoring every recommended safety precaution. It is not about making every vehicle safe in every situation, but limiting the MOST NEGATIVE outcomes whenever possible (in the case of vehicle collisions.....DEATH!). No one I know expects or really wants 'perfection' in game design, but expecting designers to work hard to limit the most NPE is fair.
  3. There are model-years of cars today with a 0% fatality rates; meaning no driver or passenger has died in an accident in those vehicles. Engineers found ways to decrease the most-negative outcomes involved with driving those vehicles; game designers could shoot for such a standard.
  4. I think Fireball expansion has the SLAM.
  5. The only thing worse than 2 medium bases is 3 medium bases, ABC, or BC+4-LOM. Getting blocked hurts the brobots badly and while three greens seems sufficient, those blanks will bite you eventually.
  6. Explorator88

    Missiles

    There is room for powerful, long-range missles if they are costed approptiately. I would like to see an 'EMP' missle that controls token aqquisition/retention.
  7. So, what gunner will people try on the Jumpmaster? I am not expecting it to be very good, but adding the gunner slot is interesting and gives me a reason to try flying it once or twice.
  8. Do you run illicits on your Kirhraxz's? 3 mods? Switching one useless slot for another useless slot is pointless. No on said they were unplayable, just that this change is pointless without new illicits.
  9. Kihraxz losing a mod and gaining an illicit seems meh until we get more illicits.
  10. I am guessing if tariffs are expanded they would include X-Wing products, but I am not positive. Would such a price increase have a major effect on our hobby? Would you change your plans for expanding your collection if prices go up?
  11. Starviper is a great addition, as is Dengar (crew) for S&V!
  12. We really are just talking about hurt feelings though. Hurt feelings do matter, but if you think Disney gives one **** about how you feel, you are mistaken.
  13. Just because you collect X-wing, does not make it a collectable game. If I collect huge bran flakes, is it nutty to get pissed at Raisin Bran if they start selling huge-flake cereal, but only in Tasmania? What percentage of customers do you suppose buy X-Wing Minature soley for the models? Has to be minimal.
  14. A handful of alt paint schemes does not a collectible game make. Players have to pay to get into Adepticon, and pay agian for most events; almost every company with events gives out swag, and that is what this is.
  15. With so many new ships getting moving parts, maybe a YV-666 with 'Maneuver Vanes' or a Firespray with multiple shifting parts. I would love to see the IG tho!
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