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BlastyMcBlasterFace

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  1. This thing is so good. Any chance you can eventually update Major Rhymer to where he can shoot at range zero with ordinance per his ability?
  2. Obviously, we want both. But if you can't.... When faced between choosing between one or the other, which do you go for? My latest struggle is trying to decide between (Hyperspace) Snap and 3 Black Squadron Aces or Snap, a Black, Jess and Bastian. Thanks,
  3. I think you've convinced me. I dropped CC in favor of a Hull Upgrade. Ion Cannon on GR for a super accurate annoying thing. 196 so that my Skull can boost-focus on other i4s. I feel good about this. Boba RedFang II (31) Genesis Red [M3-A Interceptor] (6) Ion Cannon *Points: 37 (47) Skull Squadron Pilot [Fang Fighter] (3) Fearless *Points: 50 (85) Boba Fett [Firespray-class Patrol Craft] (12) Maul (3) Seismic Charges (5) Hull Upgrade (3) Fearless (1) Slave I *Points: 109 Total points: 196
  4. Thanks! I am definitely re-evaluating list C now. In my area there is a lot of beef with shields, which is why I am leaning a lot towards plasmas. I can get ahead fast on the damage race with GR..... but after those first two shots my opponent would be smart in ignoring him. An Ion Cannon is scary for opponents, you are right. It sucks for damage though, 2 plasma shots and then 2 dice attacks the rest of the game is does a lot more damage. I can't go with 198 points though, that's too risky. I need to be at 197 or less for my area, so something else would have to go. Contraband?
  5. I have a Hyperspace Tournament in a little over a month and amazingly enough I mostly know what I'm flying. I am firm on my pilots: Boba Fett, a generic Skull Fang Fighter, and Genesis Red. I have three variations from which I'm trying to choose. Now, all three fall point-side at a good spot for a bid in my local meta, so that is not a concern. At the heart of it all is trying to figure out what to put on GR. A: This is the one I'm leaning towards the most. It is balanced and give a little extra oomph of offense at the start of the game that I think can help me win. Boba Fett (85) Fearless (3) Maul (12) Seismic Charges (3) Contraband Cybernetics (2) Slave I (1) Ship total: 106 Half Points: 53 Threshold: 5 Genesis Red (31) Plasma Torpedoes (9) Ship total: 40 Half Points: 20 Threshold: 2 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Total: 196 B: I'm considering this one because what if I run into a lot of ship with no shields? But it means giving up bombs on Boba. Boba Fett (85) Fearless (3) Maul (12) Contraband Cybernetics (2) Slave I (1) Ship total: 103 Half Points: 52 Threshold: 5 Genesis Red (31) Proton Torpedoes (13) Ship total: 44 Half Points: 22 Threshold: 2 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Total: 197 C - This one puts the bombs back on Boba, and gives GR an Ion Cannon and Fearless which would help his accuracy... at the loss of damage over the course of the game. This one is last on the list for a reason. Boba Fett (85) Fearless (3) Maul (12) Seismic Charges (3) Contraband Cybernetics (2) Slave I (1) Ship total: 106 Half Points: 53 Threshold: 5 Genesis Red (31) Fearless (3) Ion Cannon (6) Ship total: 40 Half Points: 20 Threshold: 2 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Total: 196 Thanks everyone.
  6. Similar thing started happening here until I found people outside of the game store and got them hooked. Now they play more than me and the group is growing on its own.
  7. Seismic charges tell me to select an obstical, they glow red, but then never actually let me select them. I have to skip. Android. Thank you.
  8. One thought: a round counter and point counter. I think Dion of GS said the average X-Wing game went 13 rounds. Maybe as a setting you could put in the current score and round? Most of my physical games go to time, so this would be super helpful in simulating that.
  9. Love this thing and still use it all the time.
  10. With Imperial Assault and then Destiny being axed, it makes me wonder about X-Wing. Just how important is X-Wing to FFG? I know it's a money-maker, but that's also what I thought about Destiny. Does anyone have any idea, maybe numbers-wise, of how much of an impact on the bottom line or profit-wise X-Wing has for FFG? Thanks.
  11. Still learning how to play this game. Can you swap a nemesis out for a different nemesis, or do you have to stick with your particular hero's nemesis?
  12. How long does this game take to play? Are we talking Star Wars Destiny, X-Wing, or Outer Rim length?
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