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millertime059

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  1. Like
    millertime059 got a reaction from Vontoothskie in X-Wing Moments (Expressed in the form of GIF's)   
    When you perform a maneuver that you think has |———| much room from an obstacle, but really has || much room 

  2. Like
    millertime059 got a reaction from Jyico in X-Wing Moments (Expressed in the form of GIF's)   
    When you perform a maneuver that you think has |———| much room from an obstacle, but really has || much room 

  3. Haha
    millertime059 got a reaction from ForceSensitive in X-Wing Moments (Expressed in the form of GIF's)   
    When you perform a maneuver that you think has |———| much room from an obstacle, but really has || much room 

  4. Haha
    millertime059 got a reaction from CoffeeMinion in X-Wing Moments (Expressed in the form of GIF's)   
    Me using a list that is all ailerons

     
    when the Striker has Seismics and will hit yourself and you drop it anyway

    When yesterday’s Tripsilon nerf means the only Empire Hyperspace list you like, triple named striker and Reaper, is now playable again

    When you realize that the four Y’s with Leia carrier are more maneuverable than your Vader Maarek list

    When you all but solo your opponents list using Soontir Fel after losing the rest of your list for a few shields off Redline

    drink of choice while playing: Deschutes Black Butte Porter. My FLGS has good beer choices.
  5. Like
    millertime059 got a reaction from RStan in X-Wing Moments (Expressed in the form of GIF's)   
    When you perform a maneuver that you think has |———| much room from an obstacle, but really has || much room 

  6. Haha
    millertime059 got a reaction from Flurpy in Call for Suggestions: Looking for something off-meta but effective   
    Which Luminara list? 
    The answer for both is yes and yes, and the results are favorable for both. I won a tournament with the battle meditation, and am 5-0 with the paper cut squadron. The details diverge though, and I must caution I have an unorthodox flying style. Part of my success is from deliberately flying off meta and my ability to visualize how different lists want to approach.
    I am also an above average maneuver visualizer, and particularly good at causing blocks. So don’t expect them to be easy to fly.
    Ok the Mighty Ducks list kind of is, it’s a ‘punch you in the mouth, and just keep doing it’ type list. And truthfully with 5 decently mobile ships, with two medium bases, causing blocks isn't exactly rocket science.
  7. Like
    millertime059 reacted to WAC47 in Grand meta-analysis-- what we can learn from one wild month of Extended   
    So the big centerpiece ships in this list  need some love, but I bet some of the cheaper ships COULD make a cut if a dedicated player decided to take them (much like the TIE aggressor). 
    The power curve is so much flatter that there’s a good chance that things aren’t performing because people just haven’t taken them, not because they’re that underpowered. 
  8. Haha
    millertime059 got a reaction from CoffeeMinion in X-Wing Moments (Expressed in the form of GIF's)   
    When you perform a maneuver that you think has |———| much room from an obstacle, but really has || much room 

  9. Haha
    millertime059 got a reaction from Ccwebb in X-Wing Moments (Expressed in the form of GIF's)   
    Me using a list that is all ailerons

     
    when the Striker has Seismics and will hit yourself and you drop it anyway

    When yesterday’s Tripsilon nerf means the only Empire Hyperspace list you like, triple named striker and Reaper, is now playable again

    When you realize that the four Y’s with Leia carrier are more maneuverable than your Vader Maarek list

    When you all but solo your opponents list using Soontir Fel after losing the rest of your list for a few shields off Redline

    drink of choice while playing: Deschutes Black Butte Porter. My FLGS has good beer choices.
  10. Like
    millertime059 got a reaction from irdonny in X-Wing Moments (Expressed in the form of GIF's)   
    When you perform a maneuver that you think has |———| much room from an obstacle, but really has || much room 

  11. Like
    millertime059 got a reaction from ScummyRebel in Call for Suggestions: Looking for something off-meta but effective   
    So I’m going to toss something completely bonkers out there. I’ve had a ton of fun and success with it, winning a few mid sized tournaments using it.
    Fantastic Fours
    (49) Major Vermeil [TIE Reaper]
    Points: 49
    (44) "Pure Sabacc" [TIE/sk Striker]
    Points: 44
    (51) "Echo" [TIE/ph Phantom]
    (7) Juke
    Points: 58
    (48) Sigma Squadron Ace [TIE/ph Phantom]
    (1) Crack Shot
    Points: 49
    Total points: 200
    Formerly had a second Juke instead of Crack Shot
    It is 4 ships that will drive your opponent nuts to pin. Moves everywhere. Small base Aileron, Medium base Aileron, Decloak, Echo? Heck yeah, my kind of nonsense!
    And it can kick the astromech out of Rebel beef. Wedge is terrifying so always nuke him at first chance.
    Here is an odd Republic choice that has some legs. Hits like a limp noodle at times, but near impossible to bring down.
    Paper cut squad
    (42) Ric Olié [Naboo Royal N-1 Starfighter]
    (7) Juke
    Points: 49
    (45) Padmé Amidala [Naboo Royal N-1 Starfighter]
    (7) Juke
    Points: 52
    (43) Luminara Unduli [Delta-7 Aethersprite]
    (3) Calibrated Laser Targeting
    Points: 46
    (47) Obi-Wan Kenobi [Delta-7 Aethersprite]
    (4) Calibrated Laser Targeting
    Points: 51
    Total points: 198
    And for those of you who don’t realize the power of Battle Meditation? Try this
    Mighty Ducks (Flying V)
    (43) Luminara Unduli [Delta-7 Aethersprite]
    (8) Battle Meditation
    (3) Calibrated Laser Targeting
    Points: 54
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (25) Gold Squadron Trooper [V-19 Torrent Starfighter]
    (6) Concussion Missiles
    Points: 31
    (25) Gold Squadron Trooper [V-19 Torrent Starfighter]
    (6) Concussion Missiles
    Points: 31
    Total points: 200
    kinda a departure for me, pretty striaghtforward and as subtle as a brick to the face. But it hits like a truck, and is hard to bring down. Plus you can set up one devistating alpha with a few double modded butt kickers.
  12. Like
    millertime059 got a reaction from kris40k in STAR WARS: REBELS Discussion Thread!   
    I believe it was also the model they used in Rebels Recap so… it’s Chop.
  13. Like
    millertime059 got a reaction from CaptainJaguarShark in STAR WARS: REBELS Discussion Thread!   
    I believe it was also the model they used in Rebels Recap so… it’s Chop.
  14. Like
    millertime059 got a reaction from gadwag in Lead the Attack - Republic Y-Wing preview   
    I, uh, I knew that and definitely hadn’t forgotten since I haven’t played in two months due to moving. And because my acrylic tokens are 1st ed for jam. Yup. Totally didn’t forget that.
  15. Like
    millertime059 got a reaction from KCDodger in STAR WARS: REBELS Discussion Thread!   
    I believe it was also the model they used in Rebels Recap so… it’s Chop.
  16. Thanks
    millertime059 got a reaction from Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    Can confirm, flown it or a variant (Del Meeko or Gideon) over a dozen times. It can be ok, but is extremely variance prone and pretty much hard countered by ordinance lists.
  17. Like
    millertime059 got a reaction from NotBatman in STAR WARS: REBELS Discussion Thread!   
    I believe it was also the model they used in Rebels Recap so… it’s Chop.
  18. Like
    millertime059 got a reaction from Wazat in Call for Suggestions: Looking for something off-meta but effective   
    So I’m going to toss something completely bonkers out there. I’ve had a ton of fun and success with it, winning a few mid sized tournaments using it.
    Fantastic Fours
    (49) Major Vermeil [TIE Reaper]
    Points: 49
    (44) "Pure Sabacc" [TIE/sk Striker]
    Points: 44
    (51) "Echo" [TIE/ph Phantom]
    (7) Juke
    Points: 58
    (48) Sigma Squadron Ace [TIE/ph Phantom]
    (1) Crack Shot
    Points: 49
    Total points: 200
    Formerly had a second Juke instead of Crack Shot
    It is 4 ships that will drive your opponent nuts to pin. Moves everywhere. Small base Aileron, Medium base Aileron, Decloak, Echo? Heck yeah, my kind of nonsense!
    And it can kick the astromech out of Rebel beef. Wedge is terrifying so always nuke him at first chance.
    Here is an odd Republic choice that has some legs. Hits like a limp noodle at times, but near impossible to bring down.
    Paper cut squad
    (42) Ric Olié [Naboo Royal N-1 Starfighter]
    (7) Juke
    Points: 49
    (45) Padmé Amidala [Naboo Royal N-1 Starfighter]
    (7) Juke
    Points: 52
    (43) Luminara Unduli [Delta-7 Aethersprite]
    (3) Calibrated Laser Targeting
    Points: 46
    (47) Obi-Wan Kenobi [Delta-7 Aethersprite]
    (4) Calibrated Laser Targeting
    Points: 51
    Total points: 198
    And for those of you who don’t realize the power of Battle Meditation? Try this
    Mighty Ducks (Flying V)
    (43) Luminara Unduli [Delta-7 Aethersprite]
    (8) Battle Meditation
    (3) Calibrated Laser Targeting
    Points: 54
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (42) 104th Battalion Pilot [ARC-170 Starfighter]
    Points: 42
    (25) Gold Squadron Trooper [V-19 Torrent Starfighter]
    (6) Concussion Missiles
    Points: 31
    (25) Gold Squadron Trooper [V-19 Torrent Starfighter]
    (6) Concussion Missiles
    Points: 31
    Total points: 200
    kinda a departure for me, pretty striaghtforward and as subtle as a brick to the face. But it hits like a truck, and is hard to bring down. Plus you can set up one devistating alpha with a few double modded butt kickers.
  19. Like
    millertime059 got a reaction from Gilarius in Call for Suggestions: Looking for something off-meta but effective   
    I don’t fly Rebels much since 2.0. But when I do, it is Jek Porkins.
  20. Like
    millertime059 reacted to Hiemfire in Call for Suggestions: Looking for something off-meta but effective   
    Jek Porkins (46)
    Elusive (3)
    “Chopper” (2)
    Servomotor S-Foils (0)
    Total: 51
    😋
  21. Thanks
    millertime059 got a reaction from Bucknife in Carolina Krayts is the best X-Wing podcast   
    Can confirm, flown it or a variant (Del Meeko or Gideon) over a dozen times. It can be ok, but is extremely variance prone and pretty much hard countered by ordinance lists.
  22. Like
    millertime059 got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    Can confirm, flown it or a variant (Del Meeko or Gideon) over a dozen times. It can be ok, but is extremely variance prone and pretty much hard countered by ordinance lists.
  23. Like
    millertime059 reacted to Biophysical in Carolina Krayts is the best X-Wing podcast   
    And isn't that good.  
  24. Like
    millertime059 got a reaction from Vespid1311 in Virago (star viper title)   
    I’ve used it to some good effect. It really is meant for collision detector. It is a twice a game IDGAF about obstacles which can really open things. Dropping into the middle of a rock, being obstructed for defense but not attack, then boosting off end phase to set up next turn? 
    Extremely powerful if you do it well. Not important every game, but on average I use 1 charge. Some games both. But it has a higher skill ceiling and lower floor than Advanced Sensors so you don’t see it.
  25. Like
    millertime059 got a reaction from Bucknife in [Blog] Muh Dice!   
    I don’t like blaming dice, however I think it is instructive to evaluate decisions based on the dice results. 
    What I mean by that is evaluating the probabilities of certain outcomes when evaluating performance. If, for example, you lose a match look back at critical moments and evaluate whether your decisions put you in the best position.
    My most recent game I had rather poor dice, and while it may not be the sole factor, I do feel it was the determining one. Case in point I had one sequence where I managed to, against two ships moving after me, to line it up so over three rounds I took one single, unmodded, shot at range 3. I blocked Wedge 3 consecutive turns. In that span I had, among other shots, a four dice focus and locked attack on Wedge, a four dice locked shot, and a three dice focused locked shot. All on a mod less Wedge. Plus several other modded shots at other ships. On the third turn he got a single unmodded 3 dice shot at an evading faster Ric.
    I took 2 damage on Ric, and did a single damage to a B wing (and none on Wedge despite all that nasty)
    Now I lost the match, but that was emblematic of the match. I take modded shots, do zero or one damage, he does unmodded shot against my modded defense, I take 2-3 damage every time. When you have two four dice defense blank outs it feels bad. And so when evaluating I calculated the probability of those results, to see if the risk was greater than I anticipated.
    The answer is no, there were multiple 1 in 10,000 or worse die results in the game. And in a game I lost in the final round when I had a 75% kill shot miss and a .02% kill shot against me kill where if those results invert I win on points? I can confidently say that my choices through the game were broadly correct. And though I was relying on the dice in the final round (due to consistently poor dice to get to that point) I was not relying on poorly modded or particularly unlikely dice outcomes. I was making a choice at the end of the game with a high probability result.
    And in another game where I rolled literally 2 evades and 5 paint on 40 defense dice!! Yeah, sometimes it just is the dice. But it is important to understand the difference between a calculated risk with a high probability of success (or one where the game state demands you make riskier plays to get back in), and an unnessecary risk where despite the poor result you never should have been there in the first place. 
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