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millertime059

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  1. millertime059

    Obi-Wan

    The answer is, sometimes? But he is very solid and versatile. Either as a fleet support or as a solo ace. Personally I like him with CLT. But go have fun, Ahsoka Obi and Wolffe should be a quite viable and playable list. I’ve run similar myself, it can hang in most matches well.
  2. Now you get it. I run lots of mid initiative CLT jedi, or bullseye ships. The secret for making CLT work? Have more ships. Seriously. Just have 4+ ships and reliably getting the bullseye when you want becomes so much easier. I’ve become quite adept at getting it on demand, even when moving before my opponents. In fact as someone who basically doesn’t fly I6, and rarely I5, and runs no bid? Most games I have at least one enemy ship moving after me. It is simply a matter of mindset. Don’t overcommit, don’t force, pick the best options and use your numbers to force opponents into sub optimal choices. I’ve had games where CLT wouldn’t trigger but I got value. If my opponent has to chose more than once between staying in my meatball or repositioning and not having mods against multiple other shots? I count that a win. Go ahead and boost out of bullseye. But welcome to R1 of my TL Arc. Setting up situations where you can take an advantage by either getting the bullseye or get a better shot from another ship? Thats the secret.
  3. I agree with most of what you said, but this. It isn’t that the named pilots are undercosted, but that the Black Squad is hilariously overcosted. plus you used trick shot for the comp which is hilarious, as Trick Shot has all but disappeared. Crack shot and hull upgrade for the same price as Sabaac or Countdown? That seems closer to reasonable, no? Still better for the named, but drop two points and now its the same as Duchess. And a Black Squad with hull and crack or Duchess is much more interesting of a choice. And I have flown a lot of every single striker pilot.
  4. Having played enough with 5+bonus tie, I can say that 6x Strikers wouldn’t be busted as it is so very variance prone. But Interceptors need it far more. The extra health makes all the difference at I1.
  5. My initial experiences also show that the lack of 4 or 5k severly curtailed the ability to stay engaged. And that while Juke has natural synergy, Davredevil is a very interesting option. I just haven’t had a chance to get that on the table, but Daredevil Ric seems like a decent choice.
  6. Funny, i flew that exact same list at my FLGS last time, and went 3-0 with it. One game my opponent conceeded after two rounds as i had erased both his RZ-2 and one of his T-70’s. Turns out if yoi can line all four ships and shoot, it does have enough punch.
  7. Empire is my constant love. I've more or less dropped Rebels I've mixed in some Scum I am all in on Republic
  8. Yeah, with @Parakitor‘s point, when you are playing low to mid I ships against nothing but double reposition aces it can become quite difficult. How to most effectively create a kill box where you either get shots or force them to spend actions to reposition in turn denying mods is quite hard. Especially when you aren’t running a pure synergy swarm. Often your choice is even 50/50. ‘If they do maneuver X, I’m in good position to force them to respond to my ships. If they do Y, I’m hosed’. Often you’ll accept having 2-3 rounds where you have no shots on the ace simply because that was the best you could do and forced them not to have shots either.
  9. Yup. while I love book stores, I am really quite perturbed with B&N right now for how much they hosed local games stores by selling wave 4 early.
  10. Which is why good players fly I3-4. Thats right, if you fly I1 or I6 you are bad.
  11. The defender is fine. Delta defenders are good. Their dial is actually amazing, but has some limits that are real. It’s a super ship that plays very differently, and in order to get value you need to know how to use them. Honestly two Deltas with a 60ish point closer ship has worked great for me. They weren’t seeing play because too many people are wedded to I5/6. Instead you should all watch Doctor Deltalove, or How I Stopped Worrying And Learned to Embrace the Bump Its good, I promise. Also remember that going speed 3 every turn is a trap that will lose you games.
  12. These are Hot Wheels starships. https://www.amazon.com/Hot-Wheels-Starships-Resistance-Fireball/dp/B07NHX1J6W/ref=asc_df_B07NHX1J6W/?tag=hyprod-20&linkCode=df0&hvadid=343955698749&hvpos=1o1&hvnetw=g&hvrand=11393223568619127743&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9032826&hvtargid=pla-761731622863&psc=1&tag=&ref=&adgrpid=74886007168&hvpone=&hvptwo=&hvadid=343955698749&hvpos=1o1&hvnetw=g&hvrand=11393223568619127743&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9032826&hvtargid=pla-761731622863 The size scale is way larger than X-Wing. Put it this way, the model of the AT-ST is the same size as these and is close to X-wing scale.
  13. Last night I not once, but twice in a row used the 1 bank. I think I used it 4 times in the game between my two Delta’s. And it was very effective too. Who needs evades when you don’t get shot. I also pulled off the block of all blocks. One defender, against a Rebel synergy (Jan, Dutch, Garven, Wulfwarro) list and I 4K to face them (I’d flanked with that one the turn prior) take my evade focus as I had a lock. And that one defender blocked all 4 of the Rebel ships. Echo turned in from the rear while my other defender basically swapped places with the first one. Now two ships behind his list, and no actions for any of them. It was glorious. Then Jan rolled one hit and I blanked out and knew where this was going. Poor defender with a token stack. You blocked everyone, and died for it.
  14. So there are three cards in particular I am interested in. Toryn Farr Quick Release Clamps Saboteurs Map All three are, by their type, the only cards that could be equipped to regular ships. Quick release is probably related to docking and C-roc specific. The other two? Mil curious if they are Huge Ship Only, or otherwise restricted from standard play.
  15. Oh hey narrative scenarios, that’s interesting. Wing Leader mechanics and upgrades, also quite interesting.
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