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About feltipern1

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  1. feltipern1

    What Does 2.0 Offer to the Casual Player?

    For me, X-Wing 2.0 is overall a better game in many ways, as well.
  2. Just checked the rules - There are four standard arcs on a ship, each of which a turret arc indicator can inhabit. Turrets use standard arcs, but turret arcs are described by the direction of the indicator and can be treated as separate firing arcs. For VTG, the condition of the bonus is that it must attack from a turret arc it has not already attacked from. So @StephenEsven is making a good point. @thespaceinvader is right, though - this doesn't matter because currently only StarFortresses have two Gunner slots (unless the Deci does; I'm not familiar with Imperial ships in 2.0), and only with two Gunner slots can you use both Paige and the VTG. VTG alone can't use the same turret arc to attack from as the first attack, and Paige can't perform a bonus attack after rotating the turret arc.
  3. feltipern1

    Wave 5 predictions!

    That, and the ship itself was Rebel in the source material, if I'm not mistaken. TBF, I haven't actually played the game.
  4. To me it just seemed natural to fire out one end of the double arc, rotate, and fire from the one that hadn't fired yet, and I automatically played it that way in my games with the list. To be fair, my opponent's ships usually ended up being targetable from either a front/side rotated arc or a rear/side rotated arc. Typically, you want to use the primary front arc first in 90% of the double taps.
  5. feltipern1

    Calcuroo / Calcuttani

    Looks interesting, for sure.
  6. feltipern1

    Bring Bossk Back!

    Just for following this thread.
  7. feltipern1

    Bring Bossk Back!

    I'm tinkering with a Bossk list myself, since he got a Gunner slot...haven't tried a four-ship version yet, but I do have a two-ship option and a three-ship option. I deleted one of them from Squad Builder but kept a .pdf, and the other one's below: M3-A Interceptor - •Serissu - 50 •Serissu - Flight Instructor (40) Swarm Tactics (3) Hull Upgrade (7) Jamming Beam (0) YV-666 Light Freighter - •Bossk - 96 •Bossk - Fearsome Hunter (66) Marksmanship (1) •IG-88D (4) •Lando Calrissian (8) Contraband Cybernetics (5) •Han Solo (12) M3-A Interceptor - •Laetin A’shera - 51 •Laetin A’shera - Car’das Enforcer (33) Juke (5) Hull Upgrade (7) Adv. Proton Torpedoes (6) Total: 197/200 View in the X-Wing Squad Builder
  8. feltipern1

    Double-Tap Vennie

    This has been a great thread for me...built a Double-tap Vennie list after reading through it (see below) and it's been fairly successful so far. The version you're going to see is not the one that I've played, but what resulted from the play. I think this one might work better. I did want to jump in on whether Vennie's ability works on the front arc, @Skitchx - no. The ability says turret arc (however, it doesn't say another friendly ship's turret arc, so it can be triggered by Vennie's own arcs). I've got the reference included. T-70 X-wing - •Nien Nunb - 71 •Nien Nunb - Sarcastic Survivor (55) Marksmanship (1) R3 Astromech (3) •Black One (2) Integrated S-foils (Closed) (0) Ferrosphere Paint (6) Heavy Laser Cannon (4) MG-100 StarFortress - •Vennie - 93 •Vennie - Crimson Cutter (62) Perceptive Copilot (8) Proton Bombs (5) Veteran Turret Gunner (6) •Paige Tico (7) Pattern Analyzer (5) RZ-2 A-wing - Blue Squadron Recruit - 35 Blue Squadron Recruit - (32) Intimidation (3) Total: 199/200 View in the X-Wing Squad Builder I had a version done up with Talli Lintra, but I find that this one matches more closely with my play style, so I discarded the Talli one and focused on developing this one. It's Hyperspace legal, rather than extended, as I find I like the Hyperspace format for list-building and take it as a challenge to build lists I want to play with the build restrictions.
  9. feltipern1

    Wave 3 Release Date?

    Yes, they have. My observation was more along the lines that the ships themselves have already been previewed, although with different pilots, we'll probably see a preview for every pack in Wave III. We were just discussing whether we can predict an appropriate release date given the assumption of a preview every Monday.
  10. feltipern1

    Clone Wars play looks very different

    Makes sense from a Star WARS perspective - OT-era was a small opposition force gaining traction against a larger, dominant Imperial army, so it was mostly skirmish fighting, while CW-era battles were a lot more large-scale in many parts of the galaxy. The two sides were in open war, so we're looking at dedicated attack squadrons, with heavy support from the Venator-class ships and Commerce Guild destroyers. Placement and positioning have really stepped up in 2.0 overall, I find; not just this wave. So many more ships have abilities that care about being in arc or bullseye, so many more Talents reward you for better positioning...
  11. feltipern1

    Wave 3 Release Date?

  12. feltipern1

    How are the other 5 Factions getting Ion Clouds?

    Right. I was thinking of my Kihraxz.
  13. feltipern1

    How are the other 5 Factions getting Ion Clouds?

    Point of order - Fang can use Afterburners. Not sure why you think it can't.
  14. feltipern1

    Scum from a few select ships

    I only have one, but I haven't done that much with it in 2.0. Most of my interest comes from following some of the other threads. I would say that one is perfectly acceptable to use. An interesting challenge in squad-building, you've posed. Why not start a thread discussing it?
  15. feltipern1

    What I realized about the scum conversion kit...

    Interestingly enough, I'm also not a super-competitive player, but I enjoy the Hyperspace format, and about 70 percent of my lists are actually constructed in it. I find it's not that much different from regular casual play, at least with my playgroup. It's also actually a good "learn-to-play" format, since the content right now is only limited to re-released and new-content ships or really small factions, so some of the crazy stuff from Extended doesn't fit in.