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goobahead1

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  1. so the below is the template for my beast tamer archetype. what talent/skill do i give them to represent taming/breeding/capturing beasts? how would i make these talents/skills if i need to make them and would making being a beast tamer a career be better? --- Beast tamer Brawn 1 - agility 2 - intellect 1 - cunning 3 - willpower 2 - presence 3 Starting wound threshold: 10 + brawn Starting strain threshold: 10 + willpower Starting skills: a “beast tamer” starts with one rank in ? and ? during character creation. They obtain this rank before spending experience points, and may not increase ? and ? above rank 2 during character creation. Starting total 100xp Background - this archetype is based on the gourmet hunters that use their willpower and training to tame the vicious food beasts of the “toriko” setting.
  2. speed hunter Brawn 2 - agility 3 - intellect 1 - cunning 2 - willpower 1 - presence 3 Starting wound threshold: 10 + brawn Starting strain threshold: 6 + willpower Starting skills: a “speed hunter” starts with one rank in athletics during character creation. They obtain this rank before spending experience points, and may not increase athletics above rank 2 during character creation. Fleet Footed: whenever you perform a skill check you may spend to perform an immediate free maneuver that does not exceed the limit of 2 maneuvers per turn. In addition once per round on an opponent's turn you may spend to perform one maneuver as an out-of-turn incidental. Starting total 85 Background - this archetype is based on the gourmet hunters that use their speed and agility to engage in combat with the vicious food beasts of the “toriko” setting. --- Power hunter Brawn 3 - agility 2 - intellect 1 - cunning 2 - willpower 1 - presence 3 Starting wound threshold: 12 + brawn Starting strain threshold: 8 + willpower Starting skills: a “power hunter” starts with one rank in athletics and brawl during character creation. They obtain this rank before spending experience points, and may not increase athletics and brawl above rank 2 during character creation. Tough as nails: once per session, your character may spend a story point as an out-of-turn incidental immediately after suffering a critical injury and determining the result. If they do so the result rolled as “01” Starting total 90xp Background - this archetype is based on the gourmet hunters that use their strength and power to engage in combat with the vicious food beasts of the “toriko” setting. --- Intellect hunter Brawn 1 - agility 2 - intellect 3 - cunning 2 - willpower 1 - presence 3 Starting wound threshold: 8 + brawn Starting strain threshold: 4 + willpower Starting skills: a “intellect hunter” starts with one rank in knowledge and perception during character creation. They obtain this rank before spending experience points, and may not increase knowledge and perception above rank 2 during character creation. Starting total 90xp Background - this archetype is based on the gourmet hunters that use their intellect and cunning to engage in combat with the vicious food beasts of the “toriko” setting. how do these 3 archetypes look? whats an ability my intellect hunter could use?
  3. Friday monkey (minion) (usually in groups of 3-5) Description - a small yellow monkey. Brawn 1 - agility 3 - intelligence 1 - cunning 1 - willpower 1 - presence 1 Soak 1 - wounds 3 - M/R Defense 0/0 Equipment - grab (brawl, damage 1, crit 1 engaged) Silhouette 0 Abilities 3-5 incapacitate - when encountered all but one friday monkey will distract the character and the last friday monkey will attempt to cling on to an enemy to incapacitate them. Spend for each additional friday monkey to attach to the same enemy. To remove a friday monkey the incapacitated character or an ally may spend in order to remove the monkey from the body, this will kill the friday monkey. Flavour and texture - this animal tastes and has the texture of like stringy green cheese. ---- Swallowtail bat (minion) (usually in groups of 3-7) Description - a small pig faced bat with monarch patterns on its wings. Brawn 1 - agility 4 - intelligence 1 - cunning 1 - willpower 1 - presence 1 Soak 1 - wounds 1 - M/R Defense 0/0 Equipment - bite (brawl, damage 1, crit 1 engaged), Sonic Screech (Ranged; Damage 5; Critical 4; Range [Short]; Disorient 3, Blast 3). Silhouette 0 Abilities 3-7 stink - all enemies engaged with 2 or more swallowtail bats gain 1 setback die. Flavour and texture - the skin on its wings make a good salty and or peppery seasoning. so how do these two monster look now? how would you guys adjust them? also how does the below one look like barbecue pig (minion) (usually in groups of 2-3) Description - a giant heated pig with barbecued meat growing from its back. Brawn 3 - agility 2 - intelligence 1 - cunning 1 - willpower 1 - presence 1 Soak 3 - wounds 5 - M/R Defense 0/0 Equipment - tusk (brawl, damage 5, crit 3 engaged), bite (brawl, damage 4, crit 3 engaged) Silhouette 2 Abilities x2-3 BBQ burn - when a character makes a combat check next to at least 2 BBQ pigs you May spend or from the attack to deal 5 damage to the attacker you can spend an additional or from the attack to repeat this damage at the start of an attackers next’s turn. Flavour and texture - this pig has a rich and juicy pork flavour with a nice soft texture.
  4. Friday monkey (minion) (usually in groups of 3-5) Description - a small yellow monkey. Brawn 1 - agility 3 - intelligence 1 - cunning 1 - willpower 1 - presence 1 Soak 1 - wounds 3 - M/R Defense 0/0 Equipment - grab (brawl, damage 1, crit 1 engaged) so for the above adversary how do i create an ability where say all of the members of its group latch on to a single person to incapacitate him? each of the monkeys weighs about 50 pounds so it would be the weight that would incapacitate them. and for the below monster how would i give it a group abilities to make a stinky smell when in a group that can make a person feel disorientated. i also dont know how to stat a sonic attack. Swallowtail bat (minion) (usually in groups of 3-7) Description - a small pig faced bat with monarch patterns on its wings. Brawn 1 - agility 4 - intelligence 1 - cunning 1 - willpower 1 - presence 1 Soak 1 - wounds 1 - M/R Defense 0/0 Equipment - bite (brawl, damage 1, crit 1 engaged),
  5. I have read it. I just dont know exactly what's weak or strong in genesys, basically I have no baseline to base my npc's power off of. Also I'm dense and relatively new to dming and very new to genesys. I'm also more of a visual learner and book learning is hard for me. Also I dont k ow where to pull the stat based I fo from in the book cause the layout is confusing.
  6. i wanto to make a toriko rpg with this book. how do i make the monsters from the show in this game?
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