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weebaer

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  1. Haha
    weebaer reacted to lologrelol in Forum shutdown   
    Well, guess we won't be able to enjoy Khobai's complaining anymore. What a **** shame.
  2. Like
    weebaer reacted to 5particus in Forum shutdown   
    it not like they have moderated the forums at all though
  3. Like
    weebaer got a reaction from PiupaBr in Flames of Vader   
    Just had a lot of fun with this mean list: 
    Commander Vader with push, reflexes and barrier
    2 Dewbacks with flames and tenacity
    2 snows with flamers, extra troopers and frags
    naked stormtroopers
    Stormstroopers with med droid
    triple snipers.
  4. Like
    weebaer reacted to 5particus in Cassian and Operative Luke   
    sure, relying on the commander token to come back to luke in this way can backfire on you in a number of ways but your original comment was
    it is the exact situation that you reffered to originally and the one that i was commenting on, nobody mention non luke command cards except you when trying to defend yourself from the wrong thing, Maybe you should re-read your comments before you click the reply button as you obviously dont even know what your writing
  5. Like
    weebaer reacted to costi in What if General Weisz gains field commander?   
    The problem with Weiss isn't the cost, it's his useless ability and the fact that the Imperial Hammers pilot is stapled to both vehicles.
  6. Like
    weebaer reacted to KommanderKeldoth in What if General Weisz gains field commander?   
    I mean... Rebels is canon, so despite your opinions to the contrary it is direct proof that Imperial Governors command in the field.
    In a lot of ways the Empire in Star Wars is modeled off of Imperial Rome. In both the republic and imperial eras of Rome's history political power directly equated to military command. In fact they even had just one word for it: Imperium. So you saw military commanders at all levels of government. They didnt see a distinction between the two and a career in one by necessity often meant a career in the other.
    Her role is much more akin to a Roman governorship than the civilian civil service role that we associate with the word in modern times. A Roman governor of a province had the power (and indeed was expected) to command legions in the field, put down local rebellions, and had practically unlimited authority on the local level.
  7. Like
    weebaer reacted to Khobai in What if General Weisz gains field commander?   
    Governor Pryce is definitely not a field commander type. I could definitely see her as a support operative like Padme though.
    And I have to agree Weiss still wont get used even at 1 point. Giving him field commander made a lot of sense.
    If they deliberately left Weiss as being useless just so they could introduce a new pilot that does what Weiss should do in order to sell more Imperial space buses a lot of people are going to be mad lol.
  8. Like
    weebaer reacted to arnoldrew in What if General Weisz gains field commander?   
    You're not talking about adding stuff, you're talking about making him a completely different upgrade. He's not totally useless, especially now that he's only 1 point. I'd be fine with him gaining Field Commander and going back to 5 points or so, but there's no reason to wipe the slate clean.
  9. Thanks
    weebaer got a reaction from arnoldrew in Another Nub's Lists   
    I mean solely for his 1 pip.  I obviously wasn't clear enough, sorry about that.  I meant to say he 1 shots almost every other non saber wielding trooper unit in the game except those with impervious, but even then it's still devastating.  I have run Dooku a crap ton of times without saber throw, I just prefer him with it.  When you want to engage your opponent with Dooku they always know when it is coming and when his 1 pip in coming to ensure you can safely and effectively.  With Saber throw his threat range (with his one pip) is range 4 (move, move, saberthrow and lighting) which makes it very easy to catch an opponent's key unit that is out of position and forcing your opponent to play without said key unit, or, make them adjust their game plan because that unit is very close to dying.  I am not ignorant enough to say this is always better and everyone should do it.  I have simply played with certain units so many times that I have learned how I prefer to play them.  Its totally fine if you use them differently than me.  That's what I love about legion!
    Oh, I forgot to mention that I almost always use Dooku for his 1 pip after the probe droids, those 3 extra re-rolls on dookus' 5 black 3 red attack with pierce 3 is just incredible.
  10. Like
    weebaer reacted to arnoldrew in Another Nub's Lists   
    You mean with his command card that gives him Arsenal 2 and Relentless? You're talking about it like you're using it just on it's own and not just on that turn. Even with the card, you only have about a 8% chance to one-shot Sabine, which isn't insignificant but is far from average. Am I misunderstanding what you are talking about?
  11. Like
    weebaer reacted to Mace Windu in Another Nub's Lists   
    just want to understand why you would run reflexes over sabre throw on Maul? 4 red dice with Sabre throw is pretty hard to pass up.

    I honestly feel he should almost always be kitted out with Force Push, Sabre Throw, OP & Tenacity, but I guess that's just my preference.
  12. Like
    weebaer reacted to Haslamm1 in Another Nub's Lists   
    Here comes the nitpick parade
    TBF overall that looks competitive, I personally love radiation troopers (maybe not as much as you though). I'd consider dropping a couple of them for some range 3+ weapons in order to give yourself a little more long range threat. Also have to agree with Mace Windu, sabre throw is definitely worth considering on maul with those 4 red dice. Also I'd consider dropping sabre throw on Dooku. He already has a beefy ranged attack with his lightening, so i'd consider trading in force choke or push instead. 
    Having said that if you enjoy his saber throw then you keep using it. Its about what you enjoy playing with most of all
  13. Like
    weebaer reacted to 5particus in Another Nub's Lists   
    As a light side player only (rebels and GAR) i hate choke, it is such a pain to deal with, you can kill off my heavy minis without having to attack the squad, just pick the guy and say he is dead. even with the 2 wounds minis it is annoying cos it means that you can start triggering Hunter on your other squads. I finally have a unit that can take it, Anakin, and it doesnt look like it is going to be particularly good on him
  14. Like
    weebaer got a reaction from TheHumanHydra in Another Nub's Lists   
    I agree with what has been said about HQs.  Be sure when you use them that the unit that has the HQ, the first action is always to untap the HQ.  That way you can confidently play any card in you command deck and not be hindered by not having perfect activation control.  Especially with Maul I have found that you really really want perfect activation control.  I have a Maul/Dooku team that has been pretty devastating to my opponents.
    787 pts
    Count Dooku (Force Barrier, Force Reflexes, Saber Throw, Aggressive Tactics)
    Maul (Force Push, Force Reflexes, Offensive Push, Tenacity)
    B1 Battle Droids (HQ Uplink)
    B1 Battle Droids
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    B1 Battle Droids (Radiation Cannon B1 Trooper, B1 Battle Droid)
    DRK-1 Sith Probe Droids

    Commands:
    Duel of the Fates (1), Fear, Surprise, Intimidation (1), Double the Fall (2), The Phantom Menace (2), At Last (3), You Disappoint Me (3), Standing Orders (4)

    Deployments: Advanced Positions, Danger Close, Hemmed In, Major Offensive
    Objectives: Recover the Supplies, Payload, Intercept the Transmissions, Hostage Exchange
    Conditions: Limited Visibility, Supply Drop, War Weary, Hostile Environment
    I love that you can get complete activation control with either Dooku or Maul cards.  It is very important especially the round that you want to be able to use force barrier 2 times (usually 1st or second round)  I think the bid is important for this team too since it has such a close ranged focus.
  15. Like
    weebaer reacted to bllaw in Cassian and Operative Luke   
    What you CAN do though is promote a rebel trooper unit to commander and send them on a suicide run into the middle of the enemy forces THEN you can promote Luke to commander
  16. Like
    weebaer reacted to 5particus in Another Nub's Lists   
    Personally, that Maul Skirmish list looks terrifying in the rights hands/terrain. if the table is too open though it would be pretty difficult. Give it a try, whats the worst that could happen, you lose, no big deal, it will probably be a short game either way and also probably fun too.
  17. Like
    weebaer reacted to Mace Windu in Another Nub's Lists   
    as much as you like droideka's, for your skirmish list I would strongly recommend swapping our the Driodeka for STAPS and spending the spare points changing force reflexes for force push on Maul. 
    Force Push on Maul is amazing, it will allow you to attack units that are beyond range 2, doing move, move force push then attack he has the widest range to engage in melee, especially when you have 1 less round in Skirmish mode getting into combat on turn 2 is preferable.
  18. Like
    weebaer got a reaction from TheHumanHydra in Flames of Vader   
    Just had a lot of fun with this mean list: 
    Commander Vader with push, reflexes and barrier
    2 Dewbacks with flames and tenacity
    2 snows with flamers, extra troopers and frags
    naked stormtroopers
    Stormstroopers with med droid
    triple snipers.
  19. Like
    weebaer reacted to Pooleman in New limited Luke Skywalker special edition   
    I’m ok with how they did this release. Unlike Vader and Obi Wan at least the general public had a chance to get one of these. 
  20. Like
    weebaer reacted to KommanderKeldoth in Droids!   
    Yes.
    CIS is the most internally balanced faction right now, so anything they have is worth fielding.
    Cad Bane is fun if you like shenanigans, but you need to be really careful with him or he will die. Luckily he has jump and steady so its usually pretty easy to peekaboo or move shoot behind LoS blocking terrain. 
  21. Like
    weebaer reacted to realsoupersand in Looking for more Rebel advice (Op Luke, Wonder Twins, etc.)   
    I've never been a fan of snipers at all because of their pitiful damage output, so I'm happy to see that there are others put there who feel that Rebel (and Imp) snipers are underwhelming. I've included at least 2 in all my lists for activations and because people say you need to, but I really feel like I'd rather just have 1. I don't feel like replacing them with another mediocre naked trooper unit is necessarily correct, but at least troopers can be used to take objectives and act as meat shields.
     
    I could pretty easily drop a sniper from the lists I have that don't have R2 and put R2 in there instead. I think I'll do that.
  22. Like
    weebaer reacted to buckero0 in Competetive Speeders.   
    this is not for the faint of heart.  All these people crying about their speeders getting blown up are not going to like having all their troops pulled over to the side of the board.
    There isn't a unit in Legion that is invincible.  I feel like a lot of people used to playing other games, come to this one and expect certain figures to withstand getting blasted. Everyone, including the Dark Lord of the Sith himself will die to a certain number of shots.  T47, same thing, Luke, Iden, Obiwan, Dooku,  they can all get shot down in this game.
  23. Like
    weebaer reacted to costi in New RRG   
    There are printable cards for the previous errata on the FFG website. I hope it's just a matter of time until they update the file.
  24. Like
    weebaer reacted to Derrault in New RRG   
    I was winning games consistently when they were full priced. So...yeah, if you don’t give your opponent a good thrashing, give it a good couple of goes. 
  25. Like
    weebaer reacted to evo454 in New RRG   
    Lots of very strong opinions about points changes that haven’t even seen a board yet (outside of maybe one game). I feel like the changes have given Empire a fresh breath. I’m excited for what I can do in list tinkering and hopefully I can get troops to a board soon to test it out. 
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