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  1. Every game dies. Not every game truly lives.
  2. Move your commander onto Salvation it's really the only non-ordnance slot ship besides maybe Vanguard that is worth including in a Sato list
  3. I wish Baby Yoda's hover carriage was real because then that's what I'd use. You could just use a regular baby carriage I suppose.
  4. I would recommend running Ackbar and an MC-80. The former is a commander with a very powerful yet simple mechanic and the latter being a highly survivable yet relatively easy ship to fly. Pad it out with a flotilla, maybe some Nebulons or CR90s and you should be good to start. For squads I would mostly run A-wings and X-Wings to start at about 70-80 pts worth just to keep bombers.
  5. Generally for bombers, particularly Dodonna, your best bets are Precision Strike, Fighter Ambush, and Superior positions. I agree with Herr though, too many activations for too few squadrons. Tough choices all but some of those high cost upgrades on the on the Liberty have to go in favor of more squadrons, Adar Tallon is always nice but he might go too in favor of more squadrons, you wouldn't need Phoenix home than either which means even more points for squads. Try and get up to at least 100 pts in squadrons. Ultimately, what you may want to do is swap the Liberty for an AFII.
  6. You don't need fire control teams as you don't have two crit effects. Why engine techs on the Pelta? With boosted comms you don't want or need it get that close to the action. Also without escorts they'll knock out Jan Ors without her ever using her ability, she'll be the enemy squadrons' first target. Overall it's an interesting list but I would more fully commit to squadrons.
  7. For rebels I suggest a list that's survivable but also emphasizes early, decisive victories. This is my go to anti-two ship list: Name: Untitled Fleet Faction: Rebel Commander: General Dodonna Assault: Precision Strike Defense: Hyperspace Assault Navigation: Superior Positions MC75 Ordnance Cruiser (100) • General Dodonna (20) • Intel Officer (7) • Ordnance Experts (4) • Electronic Countermeasures (7) • Assault Proton Torpedoes (5) • Aspiration (3) = 146 Points MC30c Torpedo Frigate (63) • Lando Calrissian (4) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Admonition (8) = 84 Points MC30c Torpedo Frigate (63) • Major Derlin (7) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Foresight (8) = 87 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points GR-75 Medium Transports (18) • Repair Crews (4) = 22 Points Squadrons: • Tycho Celchu (16) • Shara Bey (17) = 33 Points Total Points: 392
  8. Personally yeah I prefer Tycho and Shara as they're more like to take some stuff with them when they go and with the scatters they're about equally survivable.
  9. I'm also not sold on dual comms net with such low command value ships. Another thing you might do is take all the combat ships besides the mc30 out. replace them with a MC75 with Aspiration, APTs and ex racks, add tycho and shara and change one of the gr75s into a repair crews for it. You might have room to give Admonition XI-7 then too which is always nice.
  10. It looks good you're in trouble you run into bomber lists, sloane, or even just regular squads though. I see the logic with the hammerhead but I'd drop either it or a CR90 for tycho/shara and probably a couple YT-2400s you've got the points to
  11. Proximity mines are a good counter to MC30s both variants have just the one anti-squadron die so they're good for getting some preemptive hull damage in. Dust fields, gravity rifts, tractor beams, slicer tools, targeting scramblers, and advanced projectors are all good ways to shut them down too.
  12. Technically everything is dying as the universe succumbs to entropy and a slow heat death eons from now.
  13. Agate would be used to give Admo a brace token Name: Just die already Faction: Rebel Commander: Kyrsta Agate Assault: Targeting Beacons Defense: Planetary Ion Cannon Navigation: Superior Positions MC80 Assault Cruiser (114) • Strategic Adviser (4) • Electronic Countermeasures (7) • Reinforced Blast Doors (5) • Leading Shots (4) • XI7 Turbolasers (6) = 140 Points MC30c Torpedo Frigate (63) • Kyrsta Agate (20) • Lando Calrissian (4) • Ordnance Experts (4) • Assault Concussion Missiles (7) • Admonition (8) = 106 Points GR-75 Medium Transports (18) • Leia Organa (3) • Comms Net (2) • Bright Hope (2) = 25 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) • Kanan Jarrus (19) • YT-2400 (16) = 68 Points Total Points: 392
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