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Nomemories

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  1. Just command dials for AFFM, there's no way to trigger it round one anyway. Fleet commands effect both players ships and squadrons.
  2. Running this for my first sector fleet. I intend to have the Riekan half of the list do all the squadron activations, open to all suggestions. Name: Half sector fleet Faction: Rebel Commander: Admiral Ackbar Assault: Opening Salvo Defense: Contested Outpost Navigation: Dangerous Territory MC80 Assault Cruiser (114) • Engine Techs (8) • Reinforced Blast Doors (5) • Electronic Countermeasures (7) • Leading Shots (4) • XI7 Turbolasers (6) • Defiance (5) = 149 Points Assault Frigate Mk2 B (72) • Gunnery Team (7) • Electronic Countermeasures (7) • Quad Battery Turrets (5) = 91 Points CR90 Corvette A (44) • Admiral Ackbar (38) • Turbolaser Reroute Circuits (7) • Tantive IV (3) = 92 Points Squadrons: • Jan Ors (19) • Dutch Vander (16) • Wedge Antilles (19) • YT-1300 (13) = 67 Points Total Points: 399 Name: Other half sector fleet Faction: Rebel Commander: General Rieekan Assault: Precision Strike Defense: Fighter Ambush Navigation: Superior Positions Nebulon-B Escort Frigate (57) • Ray Antilles (7) • Fighter Coordination Team (3) • Yavaris (5) = 72 Points GR-75 Medium Transports (18) • Toryn Farr (7) • Bomber Command Center (8) • Bright Hope (2) = 35 Points Assault Frigate Mk2 B (72) • Adar Tallon (10) • Flight Controllers (6) • Boosted Comms (4) • Electronic Countermeasures (7) = 99 Points Pelta Assault Ship (56) • General Rieekan (30) • All fighters, Follow Me! (5) = 91 Points Squadrons: • Dagger Squadron (15) • Keyan Farlander (20) • Ten Numb (19) • Nym (21) • YT-1300 (13) • Gold Squadron (12) = 100 Points Total Points: 397
  3. Sato Salvation can be really strong, that's a lot of points to invest in a small ship but I could see it working just avoid obstacles and collisions and screen it against bombers those would be it's major vulnerabilities.
  4. Disagree, the extra hull and speed is worth the point. Also a black die anti-ship die without bomber is about equal in terms of damage potential to a red die with bomber.
  5. Fighter ambush instead of hyperspace assault. ECMs are way better on a AFII the reinforced blast doors, even if you get to use it, which is a big if, unlikely to keep you alive an extra round. There's not much for Dodonna to do here Riekan would be a better commander.
  6. It's Star Wars as such squadrons can and should play an out-sized role. In fact if it were up to me there would be no running squadronless, you should have to field at least one squadron.
  7. Probably better than even odds your won't get to use reinforced blast doors on an MC30 and even if you do chances aren't even great it'll even keep you alive an extra round. Either bid lower or replace it with redundant shields or ews at least you'll for sure get some use of of them.
  8. Name: Dodonna's Fish Fry Faction: Rebel Commander: General Dodonna Assault: Precision Strike Defense: Hyperspace Assault Navigation: Dangerous Territory MC75 Ordnance Cruiser (100) • General Dodonna (20) • Strategic Adviser (4) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • External Racks (3) • Aspiration (3) = 139 Points MC30c Scout Frigate (69) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Foresight (8) = 86 Points MC30c Torpedo Frigate (63) • Lando Calrissian (4) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • XI7 Turbolasers (6) • Admonition (8) = 90 Points Hammerhead Torpedo Corvette (36) • External Racks (3) • Garel's Honor (4) = 43 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) = 33 Points Total Points: 391
  9. Maybe just Shara and Tycho and use those points for APTs and Lando, possibly Foresight, that non-admonition MC-30 will be easy to destroy otherwise.
  10. Dangerous Territory for the nav objective.
  11. Old Republic! Even though what an HK-47 card would do scares me beyond reckoning.
  12. Does Governor Pryce still work the same? Does Strategic advise pass activation back to one opponent or all opponents? For Sato, does an allied squadron count towards his ability or does it have to be one of your own?
  13. Anything that's normally too slow will see a resurgence just because it's to easy to get to. So massed B-WINGS, VIC I, Pelta Command, maybe even dual pelta command.
  14. I worked out another version of the same concept let me know what you think: Name: Untitled Fleet Faction: Rebel Commander: Garm Bel Iblis Assault: Precision Strike Defense: Hyperspace Assault Navigation: Dangerous Territory MC80 Battle Cruiser (103) • Garm Bel Iblis (25) • Strategic Adviser (4) • Engine Techs (8) • Spinal Armament (9) • XI7 Turbolasers (6) = 155 Points Pelta Command Ship (60) • Ahsoka Tano (2) • Intensify Firepower! (6) • Disposable Capacitors (3) • Phoenix Home (3) = 74 Points CR90 Corvette B (39) • Toryn Farr (7) • Heavy Ion Emplacements (9) • Jaina's Light (2) = 57 Points GR-75 Medium Transports (18) • Bomber Command Center (8) • Expanded Hangar Bay (5) • Bright Hope (2) = 33 Points Squadrons: • Green Squadron (12) • Gold Squadron (12) • Norra Wexley (17) • A-wing Squadron (11) • 2 x Y-wing Squadron (20) = 72 Points Total Points: 391
  15. Agreed, besides being the more sportsman thing to do since new players commonly never had access to Squadron I packs the A-Wings add quite a lot of firepower and you still have get the black dice anti-armament which even without bomber is pretty good.
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