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Sarge144

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About Sarge144

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  1. Scout troopers and ewoks would be awesome! I like how this map gives some long lanes, and areas with lower visibility!
  2. I added a button to place the attacker and defender in the same square. And now selecting this will also turn on the 2 LOS checkboxes - there would be no need to select this otherwise ­čÖé
  3. Very happy to announce that I've added the ability to rotate any map! This means players can orient the site to the playing area in front of them instead of vice-versa. In order to rotate the map you can use the curved arrows at the top right of the map.
  4. You are correct. There should be line of sight between the bottom right corner of the attacker and the left side of the defender. There was indeed an issue with the update´╗┐ to check for walls in between line of sight for our 2 corners. I've update the code and now this issue is fixed. Thanks again for reporting this issue!
  5. There was indeed an issue with the update´╗┐ to check for walls in between line of sight for our 2 corners. I've update the code and now the two issues are fixed. However, I can still see a bug form the first reported issue. The method I'm using calculating going between points is off. The top left corner of the attacker should be able to go through the corner just above and right the console, but there is a bug. I'll start looking into this. Thank you for bringing up this issue!
  6. Hey guys. I'm sorry I've been super busy with family over the holidays. There definitely should be line of sight in the picture you just posted. I think the issue is stemming from the update to check for walls in between line of sight for our 2 corners. With the holidays over I should finally have some time to look into this. Thank you for posting and sharing this bug!
  7. Thanks for reporting this. I'll take a look into why this is happening. Edit - For the left & top edges, I think the center line thinks it's crossing the final edge, which it isn't. For the right edge, I'll definitely need to investiagte.
  8. I didn't realize that the Jabba's Realm in the app actually used different maps. It's easiest to create maps for my line of sight calculator that exist inside vassal or the skirmish project.
  9. Hey! The LoS rules are simple in nature, but tricky situations come up quickly! I can add the maps from Jabbas realm next. It makes sense, since I imagine a good number of players are using the app. I'm glad you find it helpful!
  10. Main story line missions have been added for Core Campaign. Working on side missions. I decided to put out the maps I had without prettying them up (some are). The map images will be updated later and it's functional in the meantime
  11. I will consider rotating the map my top priority after finishing core campaign maps.
  12. Updated to use map from the Imperial Assault Skirmish Map Project since it was available. I had to regenerate the map - I wound up with one small difference, but I'm not seeing any faults in the map. It was interesting - their promo map (original), Skirmish Map Project, and Vassal all have different orientations for this map. Being able to rotate the map has been a consideration since I started this project. Is this something people would want?
  13. Can't do it tonight, but yes. I will try to do it soon.
  14. @EnderWilfrid Originally not a bug, but the rules were updated to make this situation illegal. I have updated the app. Funny enough, this attacker still has line of sight from a different angle (but not longer around the terrain)!
  15. Just fixed the issue of being able to draw line of sight around walls/edges. The app should now account for this. Glad you're finding it useful @Bitterman! I'm open to suggestions if you see where it could be improved.
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