Jump to content

Nordway

Members
  • Content Count

    23
  • Joined

  • Last visited

About Nordway

  • Rank
    Member
  • Birthday 03/03/1945

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I am not sure how this works but I have uploaded a file here, so I hope it shows on the forum. If not you have to excuse me. Playing AH TLC on the computer.odt
  2. Exhausing a Card In a fight I used the Hard Knocks card, paying 2 resources. Do this exhaust the card, or can I use it in another attack in another action in the same round? Hard Knocks do not have an action trigger but a free trigger.
  3. Thank you, it was in my play area, so I played this right.
  4. This came out wrong. Is there any way to delete this topic.
  5. Exhausing a Card In a fight I used the Hard Knocks card, paying 2 resources. Do this exhaust the card, or can I use it in another attack in another action in the same round? Hard Knocks do not have an action trigger but a free trigger.
  6. I normally play only 1 character at a time. If there are 2 characters they can help each other, but a single character do not benefit from this help. There are a few things that can amend this situation. But remember, this is not official rules. Give the character an extra action. This I think is a bit too much, as there are cards that can give a character one extra action. Give the character an extra trait from one of the other Characters. This is also a bit much in my opinion, but it is possible. Give a character an extra +1 on one skill, max skill must not exceed 4 in this adjustment. Why do enemies deal damage without a skill test?. Such a skill test should work in the same way as a normal skill test, but using the enemy´s combat skill against the characters skill + a token. Characters can not get any help from cards. Tokens with a plus becomes a minus and only numbers (mostly minuses) from the Scenarios Reference cards are used. A few examples. The Ghoul Priest (Combat 4) against Jenny (Combat 3) Skill test 4 + token -2 = 4 +2 = 6. So Jenny get damage. Skill test 4 + token +2 = 4 -2 = 2 The Priest fails. Skill test 4 + token +1 = 4 -1 = 3. Success for the Priest. Token Autofail is also an automatic failure for the priest. An Elder Sign would also be a failure against Jenny if she had 2 or more resources. I am not sure if this works in all scenarios, but the characters have a chance to defend themselves. 5. There are probably other ways as well. I have not considered any more, but it is up to you. 6. A combination of 3 and 4 is what I have been playing lately. It helps somewhat but scenarios can be difficult enough, even if only at Standard mode.
  7. . Why are some enemies much more difficult to get rid of when you play solo compared to when there are more players. Take for example «*the Experiment» in «The Dunwich Legay» The health value is 7 + 3/ Investigator. So a solo player has to cope with 10 health Points Two players with 13, which is 6.5 for each player Four players have to deal with 19 health points which is only 4.75/ player Would it not be better to have 7 health points or perhaps only 6 health Points /Investigator «*The Masked Hunter» and «*Nargorat» from «The Midnight Masks» is equipped in a similar manner, but the results are not so bad as they have 4+2/investigator and 4+3/investigator. Or am i missing something here?
  8. Khudzlin Member Members 586 2,591 posts The progression is not purely linear, because investigators specialize more when there are more of them. With 2 players, you likely have a dedicated fighter and a dedicated clue-seeker. The former will dish out most of the damage (possibly all of it) and averages like this aren't really meaningful. Its most likely that 2 players have it easier than 1 player, but the game is supposed to be playable for solo gaming as well, so things should not be liek this. I think playing The Experiment with 6 HP in solo is OK
  9. Looks like I started something here, so I feel that I have to tell a bit more about myself. As I said I am 73 years old and I started gameplaying in 1978. Of cause I played games earlier than this, Monopoly and similar games, but in 1978 I saw ads in Analog Science fiction/Science fact magasine about wargames. I took a years subscription for one year for Strategy and Tactics magazine. It took some time before I got the first issue, but as I am interested in history as well, I was hooked when I got it. Have been a subscriber ever since. But Norway was quite far off from the main stream, so I didn´t have anyone to play with for several years. Fortunately most of these games are playable solo. The one day, a few years later, I found a bookshop where they sold wargames and they even had the second edition of Dungeon & Dragon game master book. I had read about this, and I knew that I could not play this alone, but I bought the book just the same. A few weeks later I visited the same bookshop, and there I found a flyer telling me about a gaming club at the university in Oslo, so I finally met people with the same interest. That night I had my first D&D experience, early winter 1982, at the age of 37. It turned out that the club had been going on for a few years, so I was not the first wargamer/RPGer in Norway, but I must have been among the first.. In the following years I played a lot of D&D when I had the chance, both as a player, but mostly as a Dungeon master, but with 2 kids, time was in short supply. I do not know exactly when I started playing Call of Cthulhu, but it must have been just after the second edition of the rule-book came out. If I say 1987-88 I cannot be far off. I must admit that I seldom played as an Investigator, since most people wanted me to be the keeper, which was all right by me. I must have been doing it OK since I have been voted as the years best keeper a few times at the annual gamecon we have here in Oslo. My two kids have also been playing RPG, but my son has found other interrests, so now I am trying to involve his kids, but they still are a bit too young. My daughter is well into gaming, RPG and live RPG, but she is also heavily involved with Cosplay, which is a litte away from my interrests. But her english husband is playing a lot, and together they now have a RPG game going live directly on the net with 20-30 people following them. My wife is not into serious gaming, but she loves Settlers of Cataan, so we play that when we have a chance. For my self I have just started a new CoC campaign that will be played this autumn. And now I am also involved in the Arkham Horror Card Game, so I will not be bored this side of Christmas. Kjell
  10. . Why are some enemies much more difficult to get rid of when you play solo compared to when there are more players. Take for example «*the Experiment» in «The Dunwich Legay» The health value is 7 + 3/ Investigator. So a solo player has to cope with 10 health Points Two players with 13, which is 6.5 for each player Four players have to deal with 19 health points which is only 4.75/ player Would it not be better to have 7 health points or perhaps only 6 health Points /Investigator «*The Masked Hunter» and «*Nargorat» from «The Midnight Masks» is equipped in a similar manner, but the results are not so bad as they have 4+2/investigator and 4+3/investigator. Or am i missing something here?
  11. On second thoughts. I believe you are wrong, since what you are saying is that a 2-hand slot take up both the 2-hand slot and the 1-hand slot. I can find no rules saying that this is correct. The Rules Reference say that you have 2 hand slots available, one 1-hand slot and one 2-hand slot Another matter is that you cannot use a thing from both slots at the same time, you don´t have 3 hands, but you can carry for example a shotgun and a magnifying glass.
  12. I believe you are wrong, since what you are saying is that a 2-hand slot take up both the 2-hand slot and the 1-hand slot. I can find no rules saying that this is correct. The Rules Reference say that you have 2 hand slots available, one 1-hand slot and one 2-hand slot Another matter is that you cannot use a thing from both slots at the same time, you don´t have 3 hands, but you can carry for example a shotgun and a magnifying glass.
  13. Just wondering how old you are out there. I am 73, born during the second world war, so I believe there are few older than me. I started role-playing Call of Cthulhu some time during the 1980, an have kept on since then, mostly as a Keeper.
  14. All investigators have 2 hands . If the 1-hand slot is occupied and the 2-hand slot is free, it should be possible to use the 2-hand slot for a 1-hand item.If a 2-hand item is played, of cause one of the 1-hand items must be discarded. Hence Roland should be able to have his .45 in one hand and his magnifying glass in the other., but if he plays his shotgun one of the two other items must be discarded. I know that this is not exactly what the rules says, but that is the way I play when I play solo.
  15. OK, so I was almost right, only that if I use a 2-hand slot item I have to discard both 1-hand items. Good.
×
×
  • Create New...