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About jeremysbrain

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  1. I didn't catch that Kuni had invocations and Kata, so that gives precedence. I just know mixing those three in previous editions was kind of verboten by default, but in this edition it doesn't seem like it would be that big of a deal.
  2. When creating a school is there a specific reason why I wouldn't want to give a school kata and kiho, kata and invocations, or kiho and invocations as available techniques? These combos seem to be specifically avoided in the book.
  3. In Polynesian cultures the moth is a sign that a ghost or spirit is nearby or that an ancestor has returned to visit you. So I could see the Moth clan being a family of shugs that specialize in ghosts. Or if playing an alternate Imperial History (like Togashi Dynasty), the Moth clan might be made up of returned spirits. Edit: Moth clan would also be a good name for a group of fatalistic or nihilistic bushi or a group of Samurai that reject Fortunism and believe ancestor worship is the only form of religion worth devoting to.
  4. You said the clan would be thanatologist physicians who study death in an effort to prolong life. Considering thanatology is a type of forensics, that absolutely would require them to inspect and handle dead bodies. If not then they are just philosophers discussing death or people studying hospice and pallative care and not actual death. My point was there are so many taboos about death and dead bodies and expectations about how Samurai deal with death that a clan that openly looks at death in a practical and scientific and evidence based way is basically a non-starter. In Rokugan tradition trumps the desire for knowledge. Some samurai might do it on the down-low, which is why I said this idea was better suited as a secret society than as a minor clan that has open sanction to conduct scientific studies on the dead. Unless I'm just misunderstanding what you envision this clan actually doing and accomplishing.
  5. Bushido. It is part of the tenet of Courage. The Fear of Death is destructive to Life. Admitting you fear death would be a failure of Bushido. I'm not saying that a clan couldn't do this but it would be a huge political slippery slop. It would make for a very interesting secret society though.
  6. That would be weird considering the people of Rokugan know an afterlife exists and Samurai aren't supposed to fear death. And considering Samurai aren't supposed to touch the dead how would they study it?
  7. Yeah, any Kickstarter I have ever backed when the product got on the slow boat from China it usually took 6 to 8 weeks for it to arrive in port, unload go through customs and then reach the fulfillment center. Then it was another 2 to 4 weeks for fulfillment and distribution. So it will probably arrive in stores in November or December.
  8. I like the idea of an L5R game that take place in a single territory, so the players get a real chance to know the people, places and politics of the land. It gets them really invested and makes them feel like they have a home. To involve multiple clans in a scenario like this I like to use "Imperial Lands". A lot of the lands and provinces in Rokugan are directly controlled by the Emperor. But the Emperor doesn't have the manpower to manage all of them. So he gives his governors the authority to invite Clan samurai to help administrate his provinces. The players can be from any clan, on loan to the Emperor, and take up minor positions in the governor's court and are sent out to resolve issues.
  9. Finding rational for getting samurai from different clans together to adventure is been an issue in every edition of this game. The fourth edition of the book gives a lot of options for doing this, I doubt this edition will be any different. So your right about samurai cops, Imperial Magistrates, seeming to be one of the most popular ways of doings this. The option I used in my one and only campaign was to make the players Arbiters. They were sent as a team by their respective clans to negotiate a peace between two minor clans that were at war with one another. The Otokodate, Band of Brothers, campaign seems like a good option too. I always wonder what happens when a daimyo ends up with more samurai than he can feed. Maybe they set their samurai free. "Go find your way in the world" The samurai are clan samurai who are released from their duty to their daimyo and become Ronin, at least temporarily. A group of Samurai like this get together and travel and adventure. There is a lot of wilderness in Rokugan. Honestly, I think the setting works better if there is a bit more social mobility and the default culture disdain for Ronin kind of hurts the adventuring possibilities. Samurai, especially non-gentry samurai, should be able to leave their lords service to hire themselves out temporarily to other lords, just like in real Japan. Even Musashi was a vassal, a ronin, an artisan, a teacher and a monk at different times of his life and served many different lords.
  10. When did the article do that? You have complete control over how your character feels and how he expresses it. You also control how much strife you take and how to deal with that strife. It only said that a player's feelings may be disconnected from what the character is feeling. Which is completely true.
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