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  1. Wes takes benefit from the opening Bellona gave him to shoot at the acolytes, managing to hit one and immediately ducking to take cover in the speeder.
  2. Hmm sorry I got confused with another game. I am not supposed to use lightsaber here Then can we just forget about this roll and consider a blaster roll instead : Shoot foes: 2eA+2eD+1eB 2 successes, 1 threat Shooting from the speeder and taking cover after that
  3. Lightsaber: 1eP+3eA+1eB+1eD 3 successes, 3 advantage I'll use 2 advantages to crit and 1 to recover 1 strain.
  4. I am sorry guys but I think I won't join the Revan's War since I don't think I will have enough time and prefer to focus on games I am already in. But thanks and the soresu/armorer spot is free by the way now !
  5. Initiative: 2eA 0 successes, 2 advantage Sorry, had family at home all weekend and forgot to mention it here.
  6. I can try to find a back entrance (and possibly fail miserably again !) to point 3. Or we could walk through the door blaster in hand anyway we should take a look at the surrondings before deciding.
  7. I located our communication spy in an apartment next to here. Maybe we should pay a visit to him before getting to our contact. Wes points towards the apartment section next to the docks.
  8. While trying to secure a line to contact Fitz's "friend", the data communication was slightly slower than expected. It could be anything from old material to ions in the air of the planet today. Call it instinct or luck but Wes reacts with caution to this disturbance. Wait, something's not right here. Fitz, give me a few more power on the communication emitter. I want to check something. With the boosted emitter it is easier for Wes to broadcast data checks along the line he tries to secure ... to find that the communication is not just two-ways. Well, well ... it happens we're not the only ones to have interests in your contact, Fitz. What do we have here ? Wes tries to get to the source of the disturbance to get informations about the spy.
  9. Trace the computer spy: 2eP+2eA+3eD+2eB 2 successes, 2 advantage I supposed Fitz continued to help, if not remove the last boost.
  10. Wes watches carefully at the holo-message from the Engineering seat and remains silent a few moments at Fitz's question. Well ... if Fitz have a contact somewhere, it should not be worse than anything else ... right ? It looks like we have a plan. Let me open a secure line to get to him. Wes gets to the holo-messenger and starts configuring a communication pipe to the coordinates that Fitz provides him.
  11. I have 4 int and 2 computers. Can make the roll or assist in a skilled assisting check.
  12. Tiquib seems like the more logical choice, provided Fitz know him. But I'll flip a DP anyway to recognize the bounty !
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