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DarthHenryAllen

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  1. Like
    DarthHenryAllen got a reaction from CoffeeMinion in v2 Dial Storage Ideas?   
    Personally, I'm still clinging to original box storage as much as possible. I know most people probably prefer plano/foam for their ships but the original box is still a really nice size for dials and tokens. You can fold construction paper to make channels, 2" for 2.0 dials, 1.5" for small tokens. Here's my Rebel box in progress with the dial channel updated to fit 2.0.  

  2. Like
    DarthHenryAllen got a reaction from Kanawolf in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  3. Like
    DarthHenryAllen got a reaction from Odanan in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  4. Like
    DarthHenryAllen got a reaction from Joker Two in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  5. Like
    DarthHenryAllen got a reaction from JudgeDeath in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  6. Like
    DarthHenryAllen got a reaction from Rossetti1828 in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  7. Like
    DarthHenryAllen got a reaction from mrkyle in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  8. Like
    DarthHenryAllen got a reaction from Gilarius in Original Trilogy Fans/Factions   
    For me, I love:
    - conversion kits letting me keep playing all my OT ships (old news but appreciation increasing as we see how long it’s taking to get through re-releases)
    - Hotshots and Aces: card packs expanding these already fleshed out factions without forcing in new ships? more please
    Disappointment:
    - I wish Rebel A-Wing and Tie Interceptor were more fleshed out with more pilots, configs, and/or mods.
  9. Thanks
    DarthHenryAllen reacted to Stay OT Leader in YASB Bugging out?   
    That’s the Safari browser issue.  If you use another browser it’ll work on iOS.
  10. Thanks
    DarthHenryAllen reacted to Wazat in Revisiting & Revising my dumb Miranda fleet   
    I like the certainty of proton bombs.  Bomblet Generator's tendency to blank out when I really need a damage hurts, especially when it's so hard to get foes in the blast zone already.
    Also, recovering the shield doesn't always work out for bomblet generator's timing.  It needs to spend the shield at the start of activation, while Miranda regains her shield during engagement, with plenty of time to lose the shield again to enemy fire.
    But if you're good at avoiding shots or you're fighting foes that shoot before you recover the shield, bomblet generator would be slightly faster at recharging and wouldn't disarm you.  But as you say, it hurts that it takes up all her payload slots.  And I've found Miranda's shield doesn't last: either she wants to recharge to survive incoming fire, or she wants to spend the shield trying to murder something with her Han shot before it can shoot back. 
  11. Sad
    DarthHenryAllen got a reaction from gennataos in Nest of ‘Vipers at Worlds!   
    That is pretty convincing that draws are bad! The suggestion in the comments of awarding draws 0 points, losses 1 and wins 3 was interesting though unintuitive.
    I wonder if it would work to just keep Final Salvo, but you only get to use it if you've crossed some point threshold (33? 50?). Otherwise both players just lose. So no draws on tie scores, you either get a loss or a Final Salvo if you actually did enough damage to each other in game.
    Good read, thanks!
  12. Sad
    DarthHenryAllen got a reaction from gennataos in Nest of ‘Vipers at Worlds!   
    I'm not in the competitive scene but really like this game and find the conversation interesting, so apologies if this has already been covered.
    If Final Salvo was introduced to take away the option to intentionally draw, I'm curious if playing for a draw was a big problem before? I'd think if a win was worth sufficiently more tournament points than a draw, then it would only come up infrequently for paired players who've performed extremely well in previous rounds.
    Assuming "no draws" is preferred, I've also heard mention of objective play as a solution but no specific objectives described, is there a thread discussing that and/or additional tie breaker options?
    I could see having standard "objectives" that either earn points for the player or maybe just "tie breaker points" which only matter if they to resolve a draw. That sounds like a bunch of overhead just to track tie breakers but if you keep the "objectives" clean/intuitive the "tie breaker points" can just be tracked using a pile of shield or damage tokens or whatever.
    Ideas for things to earn tiebreaker points that I think would encourage engaging:
    - smaller bid? Seems likely to give an edge to the less elite squad or the loser of a bid war which I think is good?
    - engaging with at least one ship (earned up to once per round per player)
    - crossing the middle of the board with a ship (earned up to once per game)
     
  13. Like
    DarthHenryAllen got a reaction from Archangelspiv in Nest of ‘Vipers at Worlds!   
    I'm not in the competitive scene but really like this game and find the conversation interesting, so apologies if this has already been covered.
    If Final Salvo was introduced to take away the option to intentionally draw, I'm curious if playing for a draw was a big problem before? I'd think if a win was worth sufficiently more tournament points than a draw, then it would only come up infrequently for paired players who've performed extremely well in previous rounds.
    Assuming "no draws" is preferred, I've also heard mention of objective play as a solution but no specific objectives described, is there a thread discussing that and/or additional tie breaker options?
    I could see having standard "objectives" that either earn points for the player or maybe just "tie breaker points" which only matter if they to resolve a draw. That sounds like a bunch of overhead just to track tie breakers but if you keep the "objectives" clean/intuitive the "tie breaker points" can just be tracked using a pile of shield or damage tokens or whatever.
    Ideas for things to earn tiebreaker points that I think would encourage engaging:
    - smaller bid? Seems likely to give an edge to the less elite squad or the loser of a bid war which I think is good?
    - engaging with at least one ship (earned up to once per round per player)
    - crossing the middle of the board with a ship (earned up to once per game)
     
  14. Like
    DarthHenryAllen got a reaction from Vontoothskie in Nest of ‘Vipers at Worlds!   
    I'm not in the competitive scene but really like this game and find the conversation interesting, so apologies if this has already been covered.
    If Final Salvo was introduced to take away the option to intentionally draw, I'm curious if playing for a draw was a big problem before? I'd think if a win was worth sufficiently more tournament points than a draw, then it would only come up infrequently for paired players who've performed extremely well in previous rounds.
    Assuming "no draws" is preferred, I've also heard mention of objective play as a solution but no specific objectives described, is there a thread discussing that and/or additional tie breaker options?
    I could see having standard "objectives" that either earn points for the player or maybe just "tie breaker points" which only matter if they to resolve a draw. That sounds like a bunch of overhead just to track tie breakers but if you keep the "objectives" clean/intuitive the "tie breaker points" can just be tracked using a pile of shield or damage tokens or whatever.
    Ideas for things to earn tiebreaker points that I think would encourage engaging:
    - smaller bid? Seems likely to give an edge to the less elite squad or the loser of a bid war which I think is good?
    - engaging with at least one ship (earned up to once per round per player)
    - crossing the middle of the board with a ship (earned up to once per game)
     
  15. Thanks
    DarthHenryAllen reacted to theBitterFig in Nest of ‘Vipers at Worlds!   
    First, intentional draws suck.  They're really bad.  Second: it's not clear whether or not they're common enough to require solutions. 
    Quad Starviper and other lists employing similar tactics may or may not be common enough to require intervention (but Quad Phantom was, although it got zapped hard in the points).
    https://stayontheleader.blogspot.com/2016/04/you-cant-win-but-there-are-alternatives.html
    Here's a great article with a bunch of folks around Magic: The Gathering discussing Intentional Draws.  Different game, but the principles will all apply.  There will be situations where two players--usually the two who've done the best in Swiss rounds--would do better if they draw rather than played and risked a loss.  They'd end a 5-round Swiss at 4-0-1, and finish better than someone who, say, lost early but won 4 straight, ending at 4-1-0.
    Basically, so long as a draw is worth anything more than a loss, the best performing players will, under some common situations, have a bigger incentive to draw than play.
    If a system is set up which encourages the best players to, at the end of a tournament, not play the game, that needs to be fixed.
  16. Haha
    DarthHenryAllen got a reaction from ScummyRebel in Release Timeline graphic   
    Sticking with one faction to save money while wishing there was more stuff being released for that faction on which you could spend your money? Interesting conoundrum
  17. Haha
  18. Like
    DarthHenryAllen got a reaction from Gilarius in Need More Shield Tokens!   
    FWIW, I'm one of those who used red sharpie to color a side on my 1.0 shields and I've been quite happy with them. The new tokens actually seem more petite and I find the chunkyness of the old ones more pleasant to handle. I've also drifted back to using the old ion, stress, cloak, and critical hit tokens. The rule where circle tokens go away at the end of the round and square ones stay system is really nice but seems to work just as well as "circles go, non-circles stay :)"
     
  19. Like
    DarthHenryAllen reacted to FrodoKender in Petition to give Vader a Talent slot   
    I have thought sometimes that it will be very thematic if Vader could use Ruthless. Is the only Talent I will allow him to use
     
  20. Like
    DarthHenryAllen reacted to theBitterFig in Points are up   
    Rebels are missing the Ghost, if they wanted a full Scarif representation.

  21. Haha
  22. Like
    DarthHenryAllen got a reaction from bartdevuyst in v2 Dial Storage Ideas?   
    Personally, I'm still clinging to original box storage as much as possible. I know most people probably prefer plano/foam for their ships but the original box is still a really nice size for dials and tokens. You can fold construction paper to make channels, 2" for 2.0 dials, 1.5" for small tokens. Here's my Rebel box in progress with the dial channel updated to fit 2.0.  

  23. Like
    DarthHenryAllen got a reaction from bartdevuyst in PSA: Cheap card storage option   
    I've used the box with dividers for a couple of games now and I'm liking it. Feels a bit faster to find things and put them away in general. The exception is if you have a big section, like I have all of my talents in one section. For that case it can take longer than I'd like to find a card. I probably just need to sub-divide the talents somehow (probably alphabetically, like A-E in one section and so on). Aside from that though, I'm liking it so far. 
     

  24. Like
    DarthHenryAllen got a reaction from Arttemis in PSA: Cheap card storage option   
    I've used the box with dividers for a couple of games now and I'm liking it. Feels a bit faster to find things and put them away in general. The exception is if you have a big section, like I have all of my talents in one section. For that case it can take longer than I'd like to find a card. I probably just need to sub-divide the talents somehow (probably alphabetically, like A-E in one section and so on). Aside from that though, I'm liking it so far. 
     

  25. Haha
    DarthHenryAllen reacted to Animewarsdude in Corran’s Bullseye Arc is challenging to land   
    RNGesus don't fail me now!
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