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DarthHenryAllen

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  1. FWIW, I'm one of those who used red sharpie to color a side on my 1.0 shields and I've been quite happy with them. The new tokens actually seem more petite and I find the chunkyness of the old ones more pleasant to handle. I've also drifted back to using the old ion, stress, cloak, and critical hit tokens. The rule where circle tokens go away at the end of the round and square ones stay system is really nice but seems to work just as well as "circles go, non-circles stay :)"
  2. I think it would be nice to have a drift mechanic where, rather than always aligning the template between your rear guides after basic maneuvers, you could align it to the outside of either guide to let your ship "drift" left or right. This could be applied in any number of ways including being and action or just available to specific ships but most appealing to me would be an option that all ships have after basic maneuvers before their action, probably only on non-red maneuvers and while non-stressed. It could be limited to certain bearings or maybe scaled based on base size. For example, only on straight maneuvers for large bases, straight and bank maneuvers for medium ships, and straight bank and turn maneuvers for small ships. Or maybe not at all for large, straights for medium and straights and banks for small ships. I could see an argument that this reduces the value of barrel roll but I don't think so. Barrel roll is a much more extreme positional change so it still has its own applications. Plus, if you allow drift plus barrel roll you also increase the range/value of barrel roll too (it could be longer OR shorter if you drift thr opposite direction you are going to roll). I think there is some concern drifting could help high Initiaive pilots have even more advantage over low which is probably valid but maybe offset some by lower unit having that much more control where they setup blocks and the joy of having more control of all of your ships. I love the X-Wing movement system but the extremely limited discrete set of moves on each dial is not something I see as a feature but a practical limitation because of dial space and how unwieldy MORE maneuver template would be. Something like this avoids those two issues while giving you much more control of your ships. If it scaled based on base size, it also serves to further differentiate the maneuverability of small, medium and large ships.
  3. I like the idea. Or just make Force Slot mean Force or talent? I'm a casual player updating my lists and the cost for SR on Vader is blowing my mind. Was he dominating the meta? Can SR actually pull its weight at 32 points in the hands of a skilled player? I'm asking scencerely since I make lists for me and my opponents so I like to make them fair/fun/thematic. Just trying to figure out how to build Vader now. I really like SR but man, 32?
  4. I agree with your comments regarding those specific ships. I’m also not a fan of the flappy wings, I think they tend to look sloppy most of the time. However, the Resistance A-Wings I think look really great, better than the 1st Edition Rebel ones. I also think the new Mining Guild Tie looks quite nice. So I don’t know that it’s an overall quality drop. It could be it’s just hit and miss based on the ship or maybe it’s specific to the first couple of waves of ships?
  5. I can't recall what it is called but the very first data pack released added a lot of agenda variety for the corps beyond what was in the core. I guess with all of the Deluxe expansions you'll get more agenda variety as well but, if you can find it, I think that data pack is also worth considering.
  6. Very nice. How are you handling cross faction crew/gunners like Maul,0-0-0, and BT-1? Just putting them with their primary faction I guess? I ended up just splitting crew into unique and non-unique instead of neutral and then by faction but I'm undecided which approach I like better.
  7. Oh yeah, I forgot about that. My son was helping build dials and I was pretty worried for a minute when he got down to what appeared to be a single miss-matched pair left.
  8. Opinions vary but, other than the damage deck, I don't think any X-Wing cards need sleeving because they don't get shuffled, they are rarely handled during game and it doesn't even matter for gameplay if they do become marked.
  9. Barry, my memory isn't sufficient for remembering the points values, especially if they start changing. But, you are probably on to something with this alphabetizing thing. I'll give that a try!
  10. I've used the box with dividers for a couple of games now and I'm liking it. Feels a bit faster to find things and put them away in general. The exception is if you have a big section, like I have all of my talents in one section. For that case it can take longer than I'd like to find a card. I probably just need to sub-divide the talents somehow (probably alphabetically, like A-E in one section and so on). Aside from that though, I'm liking it so far.
  11. Just an oddity I randomly noticed while inventorying my extra conversion components ... I have some Star Wing dials that say "STAR WING" on the front while others say "STARWING" (without the space). I'm guessing the former is correct since it's written this way consistently on all the pilot cards and configurations? It's odd though, I do have a mix of stuff from 2 Imperial conversion kits but both kits were bought at the same time from the same place. Anyhow, just thought I'd share, hopefully this doesn't cause too many fits for OCD types who may have the "wrong" one :).
  12. Good trade with Bullox, great communication and packaging. Thanks!
  13. X-Wing font is great. I used it to make divider cards with upgrade symbols.
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