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  1. let's say ardus with dimodian. If he is flanked - does he reroll on attacks or not? I am not native speaker, maybe not a careful reader, but I am not sure about it. I know that flanked unit does not reroll for back ranks, bu is precise to be treated likewise?
  2. that is something to try. even single worm can be a badass in this list. Good bodyguard for ardus. If Ardus delivers succesfully at least two strikes he's good (paid for himself) with CI and MCW on nearby worms ( I saw him deal 10-12 damage per strike). If archers are close, even better - as every two surges turn into blight. Thanks to wind rune this army has necessary mobility. 5 units are to make sure neither flank is too much exposed, and no unit here can be ignored.
  3. 199/200 Death Knights [24] 2x1 [Artifact] [Training] Dispatch Runner [7]- Remove Unit [31] Ardus IxErebus [37] 1x1 Dimodian Blades [5]- Ardus Fury [1]- Remove Unit [43] Carrion Lancers [46] 2x2 Master-Crafted Weapons [4]- Combat Ingenuity [6]- Remove Unit [56] Reanimate Archers [45] 3x2 Wind Rune [6]- Raven-Standard Bearer [3]- [Training] Remove Unit [54] Carrion Lancers [15] 1x1 [Training] Remove Unit [15] Restart
  4. I agree. Thirst was put there actually for no reason, it can as well be switched to dimodian blades so vorunthul becomes a valid target for dispatch. in dire straits, even RArchers can take advantage of dispatch to have a chance to add unexpected 3-6 damage on enemy that engaged them. Still I prefer 2*1 DK's with dispatch (and ardus) OR bigger block (2*2) with dispatch still: they can fight and add attack on many initiative segments. Reanimates infantry 3*2 is just in case Ardus's not around.
  5. 200/200 Reanimates [35] 3x2 Dispatch Runner [7]- [Heraldry] [Music] Remove Unit [42] Lord Vorunthul [40] 1x1 [Artifact] Thirst of Bilehall [5]- Remove Unit [45] Carrion Lancers [46] 2x2 Master-Crafted Weapons [4]- Combat Ingenuity [6]- Remove Unit [56] Reanimate Archers [45] 3x2 Wind Rune [6]- Raven-Standard Bearer [3]- Close Quarters Targeting [3]- Remove Unit [57]
  6. wormstar attacks at 5. Therefore, it is not most terrific unit on the field unless you dispatch runner it. Without ardus it loses a lot of potential synergy - first, 2*1 dk with dispatch attack even at 8Init, second - ardus himself standing next to this monster can and will become killing machine. Without this, 3*2 with just a dispatch is not the worst choice. quite cheap, potentially powerful addition to wormstar efficiency doubler.
  7. fantastic battle report! I love single golems, they work well with zachareth.
  8. kari is offensive piece. she can turtle, but also move and begin round with fire. Also she can run to flank and then start throwing daggers. So she aint no bunker piece at all. Cavalry here I see as potentially good blocker with benefits. "speedbumpiness" of scion is in immobilize. Cavalry can countercharge, to buy round but also to gain space for incoming shooting elements. As you have four, at least one will be a threat to flanks. Kari WILL kill here, as there is no chance that she will have to face enemy stronger than she not on daqan terms (as long as there is no vorunthul)
  9. also double deathcaller will start eating through cavalry for free. But then will start losing figures to xbows. if at least one cavalry gets to flank charge, this army is good.
  10. So is there any group consensus which of 4*1 Latari archers versions to include? Tempered steel/rank discipline/dipatch runner/cqt/wind rune? Keep it as cheap as possible or make it central piece of strategy? ts seems like auto inclued as long as you do not want to wind rune, but what else?
  11. 7 units in RWM is defitely msu. 4 is rare but those are usually powerful hitter. 4 1worm units and two BIG blocks Will make "secondary swarm". Still these are not official names So you can call anything any name. As long as receivers understand
  12. thank you and thank you. ;)(btw my list was embedded maro2*2, two 2*1 R Archers (one CA, one TS and CQT) Ardus and 3*3 Deathcaller Marching Vexilium Worms SimOrd deathstar. OFC that was placed last and this machine destroyed everything. I think I had more figures at the end than at the beginning.
  13. Dear RWM community. This time I would like to ask which of deploying units ways do you prefer: 1. the one from rulebook, Starting Player Places First 2. the one from tournaments, MSU player places first excess units, then SPPF. I had 5 units, my oponent had 7 so I asked him to place 2 first, but feel really bad now about strong advantage I had from beginning, probably that is why there is not so much MSU on tournaments
  14. I actually played with a list similar to this one, but with reanimates/dispatch block, and the list massacred zachareth and his spearmen completely. I really like concept of rerolls, but 2 blue rarely give no damage with this build and dispatch usually helps out in maximizing damage. It is really hard to decide what to concentrate on, as 4 out of 5 pieces here are massive damage dealers who can take out heroes easily, and death knights are nothing to ignore mid game. Both worms can quickly cover distance tying up enemy charges wit i7-i3 movement, and after ardus catches up bloodbath begins.
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