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icedbecker2007

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Posts posted by icedbecker2007


  1. 6 hours ago, GiledPallaeon said:

    While an interesting idea as to how to limit ace squadrons in the game, ultimately the point of this tournament is to get players experimenting with new ideas and combinations outside their personal and the meta norm. To that end, I don't think making such a substantial change to how aces play on the table would be very informative to players as they start thinking about Regionals.

    It's an interesting idea though, I'll hang on to it for the next time I need to handicap a Sloane ball!

    Gotcha, I see what you are trying to do with this tournament. Makes sense.


  2.  

    50 minutes ago, Ling27 said:

    I like that battlenet idea, because I was talking about how one of the CIS commanders could be a Tactical Droid, who buffs all droid related things. So Battlenet Squadrons could activate as if they were activated normally.

    I like that, very fluffy, and would be an interesting new mechanic.


  3. Thank you for the help. I actually went on to win the SC. Albeit there were only three players and we played a Round-robin with each of us playing 2 games against the other. I had the benefit of some extremely lucky rolling. I ended up going with this list.

    Glass Cannon Fleet-400 total

    Commander-Dodonna

    • MC80 Star Cruiser()
    • -Dodonna
    • -Gunnery Team
    • -Quad Battery Turrets
    •  
    • Neb B-Salvation(66)
    • -Turbolaser Reroute
    •  
    • Neb-B (58)
    • -Turbolaser Reroute
    •  
    • CR90-Corvette B-Dodonna's Pride-(45)
    •  
    • Squadron's-(104?)
    • Hera
    • Nym
    • Luke
    • 2xAwings
    • Xwing

    1st Game-My first game was against:

    • Ackbar
    • MC75 Arm. Cruiser
    • MC 30 Frigate Foresight
    • MC 30 Frigate Foresight
    • 2 Lancers
    • Corran Horn
    • Rogue Squadron

    We played Most Wanted. He chose my non-Neb-B Salvation and I chose his MC75. I was able to get good positioning and with my Neb's and Star Cruiser forming a wall into his ships that came at me one by one. I had the Corvette running around causing trouble. He had the misfortune of making one error in positioning where his MC75 and a MC30 frigate collided with each other which was a huge boon for me. Luke was the MVP nearly killing one MC30 Frigate all on his own. Ultimately, i was able to kill all three of his ships and he killed just the one Neb-B Frigate. 9-2.

    My second game was against an Imperial Player who was playing his very first game. I must say, he will be quite a good player when he gets a few more games under his belt. He went with:

    • Thrawn
    • ISD-II-Gunnery Team
    • Interdictor-Interdictor title with Target Scrambler
    • Gladiator-with Demolisher
    • 5 ties
    • Howlrunner. 
    • 400 points.

    This was basically a classic joust with the ISD and Interdictor facing off against my Star Cruiser, and Neb Frigates. These ships basically deployed across from each other and slowed down in a head-on match. The Demolisher opted to go after my corvette which i deployed on the edge. Unfortunately, the Demolisher in going after Dodonna's Pride, basically flew himself out of the fight after two turns. Dodonna's Pride was able to get behind the ISD and Interdictor and throw a few shots out. Nym was the hero of this game as he got off a lucky blue crit and was able to have the ISD-2 discard its brace token. After that the sustained long-range firepower of my fleet was able to grind down his ships. I killed both of his ships while he took down one Nebulon-B. It ended up being a 9-2.

     

    I had a great time, with my limited investment in the game, i don't have that many options, but i am thinking that i will drop the Corvette B for a Corvette A with TRCs. To make it work i would have to also drop the salvation title, which would be rough bc i had several 6 damage rolls with the salvation. On the other hand, i would have more consistent damage with a TRCorA. 


  4. I love this idea, however, I think the prospect of 22 Vulture Droid Squadrons on a table is unwieldy. What if we represented their number a little differently, through hull, rather than cost. And maybe a slightly larger squadron base. So I propose this:

    Vulture Droids: 17 points

    10 hull

    2 red dice-anti-squad

    1 blue-anti-ship

    Battlenet: Cannot move without a squadron order from a ship.

    Sacrifice: May choose to sacrifice 6 hull to cause one damage to hull. (Simulates a Kamikaze type attack by the Vulture Droids)

     

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