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Izathel

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  1. I have the game and all of its expansions, sleeved in FFG sleeves, sitting unplayed on my shelf. It is the only unplayed game I own (other than one shot escape room games I haven't gotten to yet). Literally all of that is waiting on having a playmat. I love neoprene mats in general (I use and love the AH LCG one) and I don't want to have to manage overlays, addons, etc. when I could just have the mat. Sometimes I feel like I'm complaining to the board game version of GabeN. PepeHands.
  2. Except the people that netdeck without any testing still have the ability to choose a deck that fits their playstyle. And those players even have the ability to ensure that they choose a deck that is "top tier". This format makes you win or lose before you even sit down. It isn't about testing or practice. It isn't about "cool combos". It is about RNG at the time you decided to shell out the $10. Or, at the most cynical, about whoever shelled out the most $10 increments to reroll their deck in order to get a "top tier" random deck.
  3. What qualifies as "good" to you? Given that the game is competitive, I would say that certain people will end up with decks that are just devastating everything below them. Most TCGs have "tier 1" decks that exist in numbers of half a dozen or less at a time. Given the sheer number of combinations of cards if you randomly assigned cards to a deck, those "tier 1" decks will make up less than 0.5% of the decks out "in the wild". I mean 50% of decks will be "above average" in that they will literally be above the average. So if that counts as "good" then 50% will be "good".
  4. I'll start by saying I don't mean this to seem sarcastic and I'm genuinely asking. What makes you feel encouraged about tournaments when you know you have no inherent control over whether or not your deck is the best or even reasonably competitive among decks at the event? To me, the idea of internet decklists is one that levels the playing field. Everyone has the ability to reach some level of competitiveness and some level of playability even if they didn't have the time to playtest entire decklists. With this purchase structure your deck literally can never improve or change - you just have to hope that no one that owns a better deck decided to show up to that tournament that day. I liken it to esports that I love. People wouldn't be happy if a DOTA game allowed players to have a random, completely unique, combination of abilities at the start of the game. It would mean that you won or lost largely due to RNG, not due to any choices you made.
  5. This doesn't seem an apt comparison. We don't complain that there are not miniatures to paint in a eurogame because we understand what eurogames are and that they don't have miniatures. We understand what the mechanics are and we understand how to play them. We get who they are being marketed to. This game looks like it is supposed to be marketed toward people that are typically TCG players. Sure, it is a new design philosophy...but it seems to be directly opposed to everything TCG players want out of a game. This is like making a game that looks like a eurogame and then telling people "the mechanics will be locked in a sealed envelope, a different one for each copy, and you won't know what you're getting until you buy it!" I like many FFG products. I almost cried when Netrunner died. I want to understand who would want to play this game. But I can't see how anyone could possibly be interested in a deck of unchangeable cards that they can't even predict the core mechanics of.
  6. I'm struggling to see why. Most of the decks you buy will, by definition, be of a playstyle you don't enjoy and be of vastly different power levels. Some will be oppressively good, some unplayably bad, and there will be no secondary market at all. Most competitive card games get their community based on deckbuilding, stories of cool plays, and the concept of an ever growing card pool. Since you can't actually change decks, a new expansion means just throwing your cards away and buying an entire new deck. There isn't a practical way to "collect" decks. It's completely random. No finishing playsets or a collection of decks. Or even just buying one of each "faction". All entirely random.
  7. Am I the only one that thinks this is a joke or a teaser for another release? I am reluctant to believe that FFG would release a game with such a horrible design mechanic as unique and un-changeable decks. This feels like a limited format CCG but without any of the things that makes limited actually a fun format. Maybe they are trying to compete with Lightseekers? Another game that seems to have almost no actual value, but a more coherent mechanic. I just have this feeling that we'll see another announcement that says "psyche!" and we will get a game in the same universe but with a more reasonable deckbuilding or purchase mechanic.
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