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Darthsteve

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  1. Thanks for the help guys I thought to try the clusters as swarms are a pain. I also really liked the kino in 1st e might try them with ions or protons
  2. M12-L Kimogila Fighter - Cartel Executioner - 52 Cartel Executioner - (44) Cluster Missiles (5) R3 Astromech (3) M12-L Kimogila Fighter - Cartel Executioner - 53 Cartel Executioner - (44) Trick Shot (1) Cluster Missiles (5) R3 Astromech (3) Firespray-class Patrol Craft - •Boba Fett - 95 •Boba Fett - Notorious Bounty Hunter (80) Trick Shot (1) 0-0-0 (3) Rigged Cargo Chute (4) Marauder (3) Han Solo (4) Total: 200/200 So thinking of trying out this list. Any thoughts or suggestions or is 2 kimos a waste of points?
  3. I'd like to see Saw for the rebels, seventh sister and second brother for imperials and Melch for the mercs Hondo needs his sidekick! As to bringing baze and chirrut into the campaign its super easy (barely an inconvenience). Spoilers!!!!!!!!!! In the book guardians of the whills Saw recruits them both and they spend some time fighting with the Partisans before being turned off by saws methods. Just have the campaign mission be something based around that
  4. I'd like to see Saw for the rebels, seventh sister and second brother for imperials and Melch for the mercs Hondo needs his sidekick! As to bringing baze and chirrut into the campaign its super easy (barely an inconvenience). Spoilers!!!!!!!!!! In the book guardians of the whills Saw recruits them both and they spend some time fighting with the Partisans before being turned off by saws methods. Just have the campaign mission be something based around that
  5. I flew this in 1e (but with hlc, harpoons and Mangler) and was looking to try it in 2e. This is never going to be competitive but I love flying themed lists- this one being a team of hutt enforcers Tornai Kulda 50pts (65)- proton torpedos (9), R4(2), rigged cargo chute(4) Serissu 43pts(51)- ion cannon (5), elusive (3) Genesis Red 35pts(43)- ion cannon (5), elusive (3) Sunny bounder 31pts (36)- ion cannon (5) Total 195pts ( I think!) So what to do with the last 5pts? A talent on Tornai like predator? Swap out ion cannon for proton trops on Serissu? Also thinking about swapping out genesis red she was great fun in 1e but without any VI she may struggle in 2e. I like Serissu and elusive as the talents as helps to make the scyks a bit tougher and the Serissu reroll on Tornai is quite handy any ideas?
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