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Beginner2Winner

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  1. Like
    Beginner2Winner reacted to BiggsIRL in 6th Annual Vassal World Cup   
    Timetable:
    Fleet Submission - CLOSED
    Fleet Validation / POD Assignment - 12th Jan
    POD Phase - Upon Assignment - 3rd Feb @ 0400 GMT

    I will work on the validation / POD Assignments tomorrow / Tuesday.
    You can start playing once your POD is announced.
  2. Like
    Beginner2Winner got a reaction from Goerrit in 6th Annual Vassal World Cup   
    Aaaaaaaannnnd submitted!
  3. Like
    Beginner2Winner reacted to BiggsIRL in 6th Annual Vassal World Cup   
    Today is the last day!  Less than 24 hours to go!
  4. Like
    Beginner2Winner reacted to Green Knight in Vassal Clone Wars Tournament   
    He's on discord. 
  5. Thanks
    Beginner2Winner reacted to Green Knight in Do you have RRG 1.5 or updated card questions? Post here.   
    It's medium range, so you'd get to reroll 2 dice if you discard the token.
    If you had Mothma, you could cancel 2 dice.
    At extreme range, you could cancel 3 dice.
  6. Like
    Beginner2Winner reacted to 187-Leon in VASSAL CW SWISS EURO   
    @Beginner2Winner vs 187-Leon
    233 - 225 (6-5) for @Beginner2Winner
    Great and very close game...
  7. Haha
    Beginner2Winner reacted to Darth Veggie in Vassal Clone Wars Tournament   
    What a relief for German players that he moved to the US. Now we can start to win tournaments here again 😉
  8. Haha
    Beginner2Winner reacted to Rune Taq in Ryan Kingston’s fleet builder CW?   
    All hail Ryan Kingston.  May his command tokens be plentiful and his dice be favorable.  May he bury his enemies in vollies of turbolaser fire from multiple arcs.  
  9. Like
    Beginner2Winner got a reaction from Bertie Wooster in Q4 Qualifier Reporting Thread   
    Very nice game against @drumtier. Won with 8:3 (MoV 156). We both had a mc75 and admo but I had two Transporter and full squads, he brought one transporter with adar tallon and yavaris but only 4 squads (luke, wedge, jan and x-wing). Two game changer: Very narrow positioning and he could not avoid to ram my transporter, need to step one back, ram yavaris (only one hull left) and than have not moved at all but killed yavaris. Second: My bright hope was only at one hull and no scatter but with one shield in the side. Last shoot of the game: 3 red in her side. hit, double and crit. Evaded the double (was on blue distance)  re-roll: Nothing! And with BH I lost only the one shield and survived!
    So, i think, i am on the stand-by list!!! 
  10. Haha
    Beginner2Winner reacted to SithLrd88 in Lay offs.   
    Me on the forums: My ship goes *pew* *pew* 😜
  11. Thanks
    Beginner2Winner reacted to Cpt ObVus in Lay offs.   
    No. The “Communist” states (and I would dispute the idea that they were doing Communism “correctly,” btw) mostly started as authoritarian oligarchies or dictatorships anyway. Democracy was rarely ever really given a chance in any of these places.
    Canada has had socialized medicine for decades. As have many Western European countries. How many of those nations have slid into authoritarianism? It should be a quick count. Tell me when you’re finished.
    As for Trump challenging the election, I’m really not getting into this, except to say he has been preemptively challenging the election since before it began, without evidence. Gore v. Bush was a lot closer, and when it became quite clear that he wasn’t going to win, Gore had the grace to concede. Trump probably won’t ever concede, because it’s all a stunt. Check back with that in a few weeks.
    But really, let’s drop the Trump thing. I learned that talking to people who take him seriously is never profitable. Ever.
  12. Like
    Beginner2Winner reacted to The Jabbawookie in Lay offs.   
    Well, yeah.  (1. He was a communist, (2. You don't strike me as someone remotely aligned with him on how the world works so why start here, and (3. He was a communist.  Of course he's going to claim his movement is the superior end result of another movement.
    And maybe socialism could have borne a little more fruit if a certain capitalist superpower hadn't done their best to annihilate it at every opportunity.
    And we do have precedents for capitalist countries being able to incorporate certain socialized policies to their benefit.
    The US is one of the countries least likely to shift all the way to communism given barely a push.  Anticommunist sentiment is thoroughly embedded our culture.  The word is basically an insult.
    And yet we're weird in the western world for not having socialized medicine, for instance, while somehow none of the countries with it have fallen down this terrifying slippery slope I keep hearing about.
  13. Haha
    Beginner2Winner reacted to TheWampa in vassal vs tts for armada   
    Are you playing in Australia? (I'll show myself out...)
  14. Haha
    Beginner2Winner reacted to The Jabbawookie in Hardcell article   
    It's even a real link and everything!
     
  15. Haha
    Beginner2Winner reacted to Rimsen in New rules...   
    I'm unsure I whether or not o should trust posted links lately....
  16. Like
    Beginner2Winner got a reaction from drumtier in Q4 Qualifier Reporting Thread   
    Very nice game against @drumtier. Won with 8:3 (MoV 156). We both had a mc75 and admo but I had two Transporter and full squads, he brought one transporter with adar tallon and yavaris but only 4 squads (luke, wedge, jan and x-wing). Two game changer: Very narrow positioning and he could not avoid to ram my transporter, need to step one back, ram yavaris (only one hull left) and than have not moved at all but killed yavaris. Second: My bright hope was only at one hull and no scatter but with one shield in the side. Last shoot of the game: 3 red in her side. hit, double and crit. Evaded the double (was on blue distance)  re-roll: Nothing! And with BH I lost only the one shield and survived!
    So, i think, i am on the stand-by list!!! 
  17. Haha
    Beginner2Winner reacted to TheCallum in The final Clone Wars announcement article:   
    Your link is broken, correct link here:
    https://www.fantasyflightgames.com/en/news/2020/11/30/dont-upset-me-like-this/
  18. Haha
    Beginner2Winner reacted to Formynder4 in The final Clone Wars announcement article:   
    Enjoy your hardcells:

    https://www.fantasyflightgames.com/en/news/2020/11/30/making-omlettes/

    You can't make an omlette without breaking a few eggs.
  19. Like
    Beginner2Winner got a reaction from Bertie Wooster in Q4 Qualifier Reporting Thread   
    Family and work is killing me, but still trying! Just got a game in vs. @187-Leon, 6 to 5 for him. We had our first Republic vs. Separatist fight! To make a long story short: Munificients are great but Republic squads are great either!
    We played on TTS instead of Vassal as I wanted to learn about that. I hope, this still counts?
    Tomorrow, I will finalize my game against @drumtier in our German vassal league. So if nothing happens tomorrow evening, I should be on the standby list either by points or games and then I hope for the Vassald-gods that the stand-by-ies will have a chance to join the world cup.
     
     
  20. Like
    Beginner2Winner reacted to Green Knight in Vassal Clone Wars Tournament   
    Time for a Vassal tournament to celebrate a more civilized age for Armada!
    Sign up in this thread for a 3-round Swiss in each of 2 pods (EURO and US), with a top 8 elimination cut!!!
    This is a REPUBLIC and SEPARATIST only tourney. No Rebels or Imps allowed.
    Why join this slugfest of Clones, Jedi, Droids, and Sith?
    1. The Clone War has begun.
    2. The new 1.5 rules have been revealed.
    3. The upgrade pack errata/points changes was made available in the new RRG.
    4. Armada module version 4.1.0 is here. This will be the first tourney using this major upgrade.
    5. The pandemic is still a thing, so maybe you're not getting loads of IRL action? I'm not.
    6. The Vassal Would Cup is still a way off.
    7. It'll be fun!
    8. Ahsoka will be sad if you don't.

    FLEET SUBMISSIONS
    Fleet submission link: https://forms.gle/t5jZopZMKgRkX68A7
    Deadline is December 4th
    Armada Warlords has the new points and card images: http://armadawarlords.hivelabs.solutions/
    Same with Kingston: https://armada.ryankingston.com/
    EVENT INFO
    We're using tabletop.to to show players/lists, generate pairings, and track points.
    EURO: https://tabletop.to/vassal-cw-swiss-euro
    US: https://tabletop.to/vassal-cw-swiss-us
    Cut: TBA
    RULES
    Standard 400 points, max 134 in squads.
    We'll use RRG 1.5 rules. They have been released on FFG's Armada page.
    Short summary:
    SAdv, Bail & Ppyce Banned Pass tokens Buffed Evade Max 4 aces (uniques with def tokens) Non-recurring exhaust cards (to pay to ready them, as indicated in the RIGHT HAND sidebar) New left-sidebar for tracing "charges" (i.e. command tokens) on the upgrade card New squadron keywords We'll use updated costs/game text from the card pack. Both Warlords and Kingston have the new costs. Module version 4.1.0 also have them.
    Engine Techs: Despite weak wording from FFG, ET exhausts after overlapping a ship, end of story. FORMAT
    Since we want this tourney to be quick and fun (and not interfere with the WC too much) I've decided to split the players into 2 groups: EUR and US.
    By default all players are in the US group, unless it says EUR next to their name. IF you want to switch group, let me know ASAP.
    Each group will play 3 rounds Swiss. Top 4 of each group will got to a top 8 cut, where 3 elimination rounds will decide who wins the Clone Wars!
    Tournament Regs are in effect.
    Relaxed Event I'm a playing TO. I play a yank list. Don't worry. Or should you... ? 🙃🤪  DATES/DEADLINES
    Fleet submissions: December 4th.
    Start r1: As soon as I can mange after receiving fleets, no later than Monday, December 7th.
    Rounds: Each round will last no more than 1 week. If you can't handle 1 game a week, don't join  Really, you want to play quick fun games of Clone Wars, so just get it done. It'll be fun and no pressure.
    Round 1 deadline: Sunday, December 13th.
    End date: Hoping to get the Swiss rounds out of the way before the Holidays, and then go immediately into elimination rounds.
    Prizes: Winning the Clone Wars should be enough.
    PLAYERS
    There are the ones I've noted down. Lemme know if I've missed any:
    EURO
    https://tabletop.to/vassal-cw-swiss-euro/ladder
    US
    https://tabletop.to/vassal-cw-swiss-us/ladder
    You will of course have to submit a list by the deadline, otherwise you're OUT!
    CLARIFICATIONS
    These aren't rules as much as guidelines. If you and you opponent want a more relaxed measuring regime, just agree to it beforehand.
    MEASURING
    Tourney regs are in effect, so only a SINGLE TOOL on the table at any given time.
    Exceptions can be made when it obviously gives no benefit to either player, and it would speed up play.
    SQUADRONS
    When a squadron activates, signal activation by toggling the activation slider immediately. Do NOT wait until the squad is done activation. You cannot UNACTIVATE a squadron. No such thing in Armada. Once you've made a decision to activate, you stick with that choice, same as when you flip up a command dial to activate a ship. NO TAKE-BACKSIES!!!
    When moving squadrons, players MAY NOT utilize a SECOND range/distance overlay as this violates the two-tool rule. Vassal is already so precise that squad placement is a lot more favorable than IRL, so don't push it. If you really must place your squad at THE VERY EDGE of distance 1, then it turns out you missed it? Tough luck. Same as on the table. Maybe you should have allowed for a margin of error?
    When a squadron is placed, the final position CANNOT be adjusted. A squadron has NOT been finally placed until the owning player releases the mouse button and declares he's done (report: SET or similar confirmation). This allows some nudging to get the squadron into its final position but this should be done quickly and with intention.
    The ABSOLUTELY BEST WAY to use squadrons is to:
    Signal activation by, you know, activating a squadron Turn on the distance overlay Copy the squadron (remove the now duplicated distance overlay) Move the copied squadron to its final position Drop it Delete the original Signal "set" SLOW PLAY
    Slow play is hard to adjudicate on Vassal since we don't use a timer, but 3 hours should be MORE THAN SUFFICIENT to complete a match. Maybe add 30 mins if using text-chat only. If matches take longer than this, one or both players are guilty of slow play.
    Come prepared to the match. Have you fleet ready as a vlog, with names (this includes command stacks) and flagship markers and whatnot.
    The most typical (Vassal) mode of slow play is over-measuring. This is when a player takes several minutes to fiddle with the maneuver tool, even for inconsequential moves. Often he will also clear the maneuver tool and remeasure distance/range, before resuming fiddling with the man tool. If both players do this on a regular basis, games take forever.
    Other examples include taking a long time to decide during setup, setting new commands slowly, having trouble selecting which ship to activate, constantly fiddling with squadrons' final positions (illegal), etc.
    If you feel your opponent is taking too long CALL HIM OUT IN A POLITE, YET CONCISE MANNER. Just be sure you're not guilty of the same. My point isn't that player should rush; my point is that reasonably fast play is more fun for all. If both players go into the match having speedy play as a goal, this should not be a problem.
    OTHER RULES
    Scoring: Standard scoring from the tourney regs (Swiss rounds for pods, then elims). 
    Conceding: If a player concedes, his opponent scores a win (8 tournament points and 140 MoV during Swiss). If, however, the winner would score MORE as calculated from the end state, he scores that number of tournament points and MoV instead. This rule WILL be enforced; no auto 10-1 wins for a player whose opponent has conceded. Conceding without good cause is just lame; so don't.
    No show: If a player fails to log on for a scheduled match his opponent receives the the win (8 tournament points and 140 MoV).
    Failure to schedule: If players are unable to schedule a game they both receive a loss (0 tournament points and 0 MoV). If it's clearly the fault of one of the players it counts as a no show for that player instead.
    Extensions: If you cannot complete a game within the period allotted to a round, contact the TO. He'll tell you that sorry, the show must go on, and you have to concede. But this is MUCH BETTER than just ghosting your fellow players!
    Saving and resuming: Ideally, tourney games should be done in one sitting. If a match cannot be completed in one sitting, it's OK to save and resume at a later date IF BOTH PLAYERS AGREE. If they can't agree, one player must concede. It is therefore a good idea to establish for how long both parties can play before starting the match. This rule also applies if one player suddenly has a RL interruption and must leave.
    HOW TO PREPARE YOUR FLEETS
     
  21. Like
    Beginner2Winner reacted to Ginkapo in Overview spoiled Upgrade Cards   
    When the top cards are nerfed the poor cards become relatively better. Perhaps consider testing the new game before declaring everything to be awful?
  22. Like
    Beginner2Winner got a reaction from clontroper5 in Vassal Clone Wars Tournament   
    Hi @Green Knight, maybe I do not want to be a maybe anymore but a be! Count me in! I am EU
  23. Thanks
    Beginner2Winner reacted to Triangular in Overview spoiled Upgrade Cards   
    Here an overview about the changes I know. Green text is boost. Red is nerf. Yellow in neutral.
    Maybe there have been some changes. I got the intel this summer. Or I missed something.
    Admiral Konstantine
    At the start of each Status Phase, you may choose any number of enemy ships at dist 1-5 of at least 2 friendly non-flotilla ships, 1 of which must be of medium or larger size class. For each chosen ship you may discard 1 NAV token from it or increase or decrease that enemy ship's
    speed by 1 to a minimum of speed 1.
    Admiral Ozzel
    During each friendly ship's Determine Course step, it may change its speed by 1.
    Garm Bel Iblis
    After deplyoing fleets, place 2 non-consecutive round tokens on this card.
    At the start of the Ship Phase during each round matching 1 of those tokens each friendly ship may gain a number of command tokens equal to its command value.
    General Tagge
    After deplyoing fleets, place 2 non-consecutive round tokens on this card.
    At the start of the Ship Phase during each round matching 1 of those tokens each friendly ship may recover 1 of its discarded defense tokens.
    Grand Moff Tarkin
    28 pts
    General Rieekan
    34 pts.
    Leia Organa (Commander)
    28 pts.
    Mon Mothma
    When a friendly ship resolves the "evade" token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or dist. 1.
    27 pts
    Demolisher
    During your Attack step, you can perform only 1 attack. You can perform 1 of your attacks after you execute your first maneuver during your activation.
    Avenger
    While attacking, you may exhaust this card. If you do the defender cannot spend more then 1 exhausted defense tokens during this attack.
    Admonition
    While defending, during the Spend Defense Tokens Step, you may discard a readied defense token to cancel 1 attack die.
    6 pts
    Mon Karren
    CF: While attacking a ship, the defender cannot spend more than 1 defense token during this attack.
    6 pts
    Yavaris
    SQ: Each squadron you activate may choose to only attack during your activation. If it does, while attacking, it may add 1 die to its attack pool of a color already in its attack pool.
    Slicer Tools
    This card begins the game exhausted.
    After you execute a maneuver, you may exhaust this card to choose an enemy ship at dist. 1-3. You may choose a new command on its top command dial.
    [Pay 1 REP token to ready the card.]
    Assault Concussion Missiles
    Black Crit: Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.
    5 pts
    Assault Proton Torpedoes
    Black Crit: Exhaust this card to deal 1 faceup damage card to the defender.
    4 pts
    External Racks
    4 pts
    Electronic countermeasures
    [Pay 1 REP token to ready the card.]
    Dual Turbolaser Turrets
    Modification.
    While attacking, you may exhaust this card to add 1 red die to your attack pool. If you do, choose and cancel 1 attack die.
    H9 Turbolasers
    Modification.
    Quad Turbolaser Cannons
    Modification.
    XI7 Turbolasers
    While attacking, if the defender spends a redirect token, it cannot suffer more than 1 damage on each hull zone other than the defending hull zone when it resolves the redirect defense effect.
    Leading Shots
    6 pts.
    Engine Techs
    NAV: After you execute a maneuver, you may exhaust this card to execute a speed-1 maneuver.
    After you execute a maneuver, if you overlapped a ship, exhaust this card.
    Captain Brunson
    9 pts
    Taskmaster Grint
    Choose the command token for this card after deploying fleets. When you reveal a command matching the token on this card, you may gain 1 matching command token without spending the command dial.
    Gunnery Team
    CF: The next attack you perform this activation can be performed from this hull zone.
    Each of your hull zones, cannot target the same ship or squadron more than once during that activation.
    Ordnance Experts
    While attacking, you may reroll up to 2 black dice.
  24. Thanks
    Beginner2Winner got a reaction from Green Knight in Vassal Clone Wars Tournament   
    Hi @Green Knight, maybe I do not want to be a maybe anymore but a be! Count me in! I am EU
  25. Haha
    Beginner2Winner reacted to TheWampa in 1.5 LEAK: Pass tokens and other stuff   
    And I'm starting to think this is an elaborate scheme to expose all Germans or German-speaking folks lurking in this forum... for whatever reason.
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