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  1. Is this true in the new lore? From the cards released so far, it seems that Unicorn are even more of a military oriented clan in new L5R. Which I suppose make some kind of sense: not much point in politicking when everyone thinks you are barbarian scum, too unrefined to appreciate the fine details of diplomacy. ;)
  2. That'd be cool: basically make your role and your splash count for the storyline (or if you have a tainted deck). The issue with this is that while cool for the story, it'd be a nightmare to balance for the game-designers: right now certain decks would naturally gravitate towards certain splashes or roles. If you want those things to matter for the story without having too much bias, you'd have to make sure that you are not forced to choose a role/allied to make your deck competitive. The sheer amount of combinations would make this a nightmare to balance.
  3. Not as a major faction, but it would be cool if you could choose Mantis or another minor-clan as your splash.
  4. What if Support role allowed using a few non-unique dynasty card from that clan? Say at most 5?
  5. I'd prefer if the storyteam did not follow too closely the original storyline, or even have the same characters: finding out what happens is half the fun. That said while as an honorable Dragon player I disliked this dude, I loved the storyline (and Dragons didn't have many): Kokujin. It was a way to make dragons, even a kami, have difficult choices and struggles, without making the Dragon get down in the muck for power and glory like the other clans. Plus the dude was seriously crazy evil (especially with the anvil), the kind of story that made you shiver down the spine.
  6. Is that so? I thought the Dragons were in the NW and the Phoenix in the NE, but your explanation seems more coherent with the map. So basically that big volcano in the centre-north is the one in the Wrath of the Kami card, and it's smack in the middle of Dragon-land? And so the plain to the NW with the Kirin symbol are actually Unicorn land? I thought the Unicorn where to the West, beyond the mountains, more or less where the tree picture is in the map.
  7. Saying "it's the kami" to cover a whole is bad: not only it strains the sense of disbelief and gives some difficulty to the GM/storywriter, but it makes it hard for the player/audience to follow and interact with the world. Most storytellers strive for consistency because only then can the audience immerse themselves in the story, and start imagining what something may mean for the future: if nothing makes sense, foreshadowing will fall flat and you won't be able to build tension and suspense (just think of all the tropes used in thriller/horrors, for example). And as a player I won't be able to interact with this world since I can't make sense of it: can I follow a river upstream? Is it advantageous to fight from a hill? Can my army siege a castle up in the mountain, or is there a huge lake and a river flowing towards it? I agree with @Kinzen: this was a missed opportunity to fix the map.
  8. I suppose all is relative. The fact that you don't need to be a geologist to find that map nonsense should say it all. It's a bit like watching a Hollywood film about ancient Rome or spaceship fight with a historian or a physicist/engineer, where you won't see anything wrong but your friend can point out at least ten issues of the top of his head. Instead that map is a bit like watching Gladiator and seeing an iPad, a laser weapon, or a grenade: even non-expert will cringe at that.
  9. Even if their power is not derived from the kami, and even if they are aware of the fallibility of the current order, the GP's point stands: it's hard to imagine anyone who benefitted so much from the status quo as Rokugan's samurai are, trying to plot (dishonourably) to blow it up. They may be unhappy with the current situation and look for ways to improve it, but nothing as extreme as the kolat.
  10. That in itself would be a nice niche for the kolat, trying to gather the more numerous peasants at the bottom of the hierarchy pole, in order to break their order and build a different and more equal society has a lot of appeal. It's the spirit of the European/American revolution, but it would fit just as well here. However that concept clashes with the secretive, shadowy trait that the kolat have. Shouldn't they be more open and transparent about their intentions? While the masses are more numerous than the aristocrats/samurai, if you keep your ideals hidden you are not going to enrol many to your cause. Look at the Perfect Land sect that has a similar idea: they go around proselytising. That's how the kolat would make sense. Otherwise they could be just some organised crime, doing their own things for personal gain, below the threshold of what samurai care or follow -- sometimes they'd get to be and need a smacking, but they are just too many and too loosely connected to completely destroy. That said I wouldn't mind one bit if the story team never introduced the kolat to this new Rokugan: there's no reason to copy every bit of the old story, and the kolat were half-baked.
  11. I used to play Dragon in the old one, but I've only started playing in the new one, so I had no input in the Dragon's choice of role. That said from a purely flavour and story point of view, I like it and it's very apt. In terms of the flavour Water is the ring of adaptability, and that is key to Dragons (e.g. the flexibility of attachments and the conflict monks) as well as the individualism and "shapeless" and undefined way to enlightenment. Together with Void it seems to be the ring that best defines Dragons -- way better than Fire, imho. Plus in east Asian culture, the dragon is a symbol of water: some dragons controlled the rain, others lived under the sea, etc. It'd be a bit like a clan named after the greek Poseidon having a Fire role -- kind of weird. In terms of the story, doing stuff that may seem weird, stupid, or even self-harming for some further purpose is very much on brand with Dragons. It's not the same as Scorpions: they usually do subterfuge and sneeky stuff for personal gain. Dragons instead because Togashi has one of his premonitions and knows that in the long run it's the right choice, even if at present it makes no sense. I wouldn't be surprised to see a story where the Dragons left a minor clan to get slaughtered because Togashi can see the big picture: that tension is one of the best (and very few) interesting story points in the old Dragons -- sort of how in the west Christians struggle with accepting how God could let something horrible happen. So yeah, while I do not agree with sabotaging other players' games, Dragons self-harming to penalise the Phoenix could be very easy to justify -- especially with maho cards reappearing (and we all know how much Phoenix like POWER!!!)
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