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About Coranhann

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  1. Doh. Again, I was wrong. You can't blame me for trying to push Leia as a commander though !
  2. Hum, Redemption plus commander Leia would let Eng. 4 ships get three shields per eng. command ? A combo I ignored for too long, and a decommissioned / retired combo at that !
  3. You are 100% right, I just checked. I stand corrected ! How is it that pulling out of hyperspace too close to the system warned the rebels beats me...
  4. He pulled off too far away from Hoth, going with safety regulations instead of Vador's aggressive approach, giving time to the Rebel scums to prepare an escape plan. IIRC. This being said, I have a list I really want to try called "Vador Chockalicious" with Vader, Motti, Needa and Ozzel. (For fun, it's here)
  5. Same for me : Hivelabs Armada Warlords. Is there any app on Android ? Can't find anything called Armada fleets designer
  6. I agree sooo much with Cpt ObVus on the Reinforced Blast Doors: It must be used at the begining of the Ship Phase. So it assume your MC30 didn't got destroyed in the turn they started receiving damages. Possibly, but not guaranteed. I never fail to use them on 10+ hp ships. I sometime get deleted before having the chance to use them on smaller ships. Instead, consider an Expert Shield Tech on the Foresight. The title will make you goble down your shield in no time. What to do with these 2 redirect afterward? Remove 1 damage from attacks is a great idea! Same point cost as RBD, possibly more opportunity to use him.
  7. Hello ! Reminds me of another conversation we had on this forum 2 things: 1 - Your corvette is clearly a Lifeboat. Maybe put Sato on a MC30, turn the corvette to a GR-75 and use the extra point for squadrons? 2 - Bomber Command & Boosted Coms works ok together, but they marry poorly with relay. Beware of that. 3 - (Spanish inquisition style) Maybe consider Biggs. With BCC, his red anti ship gets a bit better, and he'll improve Luke survivability. Add in Wedges for good measure of anti squadron / bombing, and you have 3 X-wings escorts, with Luke properly covered.
  8. You also had Sails of Glory, which had crew damage, sails damage etc... so a bit more fiddly but quite a fun game none the less. All in all, thinking about it, SWA main advantage, is how it boils down the general idea of naval battle without adding too many bells & whistle. (up to this point at least)
  9. Yep. You could still end up with several tokens of the same type and back to my original example through the Executor title (the one allowing to store several token of the same types), which was the first time I wondered about that rule... ... but it doesnt change the fact that it doesnt work. I like how the designers managed to create a beast like the SSD that breaks so many rules and still keep it from allowing the worst abuse. (Except for some squadrons maybe!)
  10. Thank you both for your answers. I was looking at a SSD using "Annihilator + Krennic" with a Dial + a token (for a total of +3 dices through Annihilator, and a bunch of reroll through Krennic). Doesn't work. Thanks again
  11. Hello! Can a ship use several command token of the same type in one order ? i.e. A SSD reveals a mechanic dial. It is treated as having spend a dial+a token. If the SSD has a mechanic token stocked, can it spend it at the same time for 8 mec points total ?
  12. I was thinking of 2 apt mc30, possibly with spinal and ord.exp., with 2 transports both with BCC, and one with Adar Talon. Under Sato, it means between 0 and 8 damages going below the shields per turn. Is it efficient? Probably not. But it's the most use of "Damage under the shield" from Luke I can think of.
  13. A Sato fleet, with ships with red dice & Proton Torpedoes ? Change the red for black. Fish for crit, ping a few damages under the shield. double down with Luke. Just an idea...
  14. Fun fact : I made a "theory" list with 2 onagers (only got one) 2 days ago! It's far from being perfect. The idea is to have 2 "barebone" onagers, and one "brawler" ship, with the bare minimum squadron coverage. Screed helps with fixing dice. And there is even a small bid to take first players on maxed out lists. The isssue is: VSD are not great brawlers. I find them to be less tanky than what they promise... but they can pack a hidden punch with D-caps. Squadrons could be better (Ciena / Valen or Ciena / Tel for 1 to 4 more points) Twonager Author: Coranhann Faction: Galactic Empire Points: 394/400 Commander: Admiral Screed Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Solar Corona Onager-class Testbed (96 points) - Strategic Adviser ( 4 points) - Ordnance Experts ( 4 points) - Orbital Bombardment Particle Cannons ( 5 points) = 109 total ship cost [ flagship ] Onager-class Testbed (96 points) - Admiral Screed ( 26 points) - Ordnance Experts ( 4 points) - Orbital Bombardment Particle Cannons ( 5 points) = 131 total ship cost Victory II-Class Star Destroyer (85 points) - Harrow ( 3 points) - Expert Shield Tech ( 5 points) - Gunnery Team ( 7 points) - Engine Techs ( 8 points) - Disposable Capacitors ( 3 points) - Spinal Armament ( 9 points) - Leading Shots ( 4 points) = 124 total ship cost 2 YV-666s ( 30 points) = 30 total squadron cost
  15. Wait, that's not related to the OP post, but ... there is no dot next to "Millenium Falcon". Which means we could field both Han in Millenium Falcon AND Lando in Millenium Falcon. Not that it is powerful, but you can have two millenium falcons. Just saying...
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