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Gengis Jon

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  1. Gengis Jon

    New army building app

    Legion Army List Builder, on iOS, is excellent. They’ve been doing a good job keeping it up to date. And aside from being a good list builder they’ve got a well organized library of key words, command cards, and other useful info. http://prophetstudios.com/mobile-apps/legion-army-list-builder/
  2. Gengis Jon

    Take the Hill 500 pts Rebels

    In 500 point games most empire players will bring Veers, which usually means they’ll have 7 activations. So, I’d definitely go with the first list. If it were me, I’d drop reflexes and the extra troopers and add another Z-6 to that naked squad. If you have the points (and a new set) I’d also think about converting one of the troopers to a squad of fleets with scatter.
  3. Gengis Jon

    SWL28 SWL29 SWL30? Speculation

    A faction-neutral vehicle? How about a RotJ style skiff. Up to two speed-3 movement per turn. Can transport up to six (?) trooper minis. Controlled by any leader in base contact with the controls. Maybe climb/clamber rules to get on or get off. Light cover. If the vehicle is targeted and is destroyed, everything aboard it dies. If no one at the controls sits motionless. https://goo.gl/images/rpoh9V
  4. Gengis Jon

    SWL28 SWL29 SWL30? Speculation

    A regulation 800 point army may have up to two operatives. Currently, both factions only have one each. For this reason, I don’t think the first round of releases will be “complete” until two more operatives are announced, one for each faction. So, with that said, seems like Lando and IG-88 are likely candidates from the OT. Tho, I’m not sure if the empire needs another bounty hunter. If we add Rogue One characters, seems like Cassian would be a perfect operative, likely also giving the bounty keyword to the Rebels. Not sure about an empire operative from that movie, tho. Besides operatives, seems like we’re overdue for some more heavies. Again, an 800pt list allows for up to two heavies. However, I don’t think the same logic applies in terms of the game not being “complete” without them. It may not be ideal, but you can run the two heavy limit with two AT-STs or two Airspeeder. Obviously, you can’t run two Bobas or two Chewies.
  5. I would drop Force Reflexes and enviro gear on Luke and add Stims Take the points saved and convert one of your trooper units to squad of Fleets. Use them to hold your rear area or, if you’re feeling aggressive, move them up behind your rotary walker. Not sure about two laser walkers... maybe reverse it so you use two rotaries to get up in your opponents face rather than holding back at range. Unless you know you’re playing another rebel who will likely bring walkers... otherwise not much armor showing up these days.
  6. Gengis Jon

    Royal Guards preview up

  7. Gengis Jon

    Hunter Upgrade?

    Honestly, I’ve clearly been confused about this one from the beginning. At first I thought it could apply to attacking regular Trooper and Fleet units. Since I got that figured out, I’ve only used it (and only maybe once or twice) against commander/operatives. Hadn’t given it much thought until very recently, as I’ve seen wookies and IRG getting into the action on Invader League. Since I’d already been confused, forgive me for being a little unsure about it again, but the way the card is written it stuck me as *possibly* being interpreted as the attack pool could only be applied to the only the wounded mini (vs the entire unit... but yeah, that’s seems silly now that I think about it.) And not that it matters, but technically speaking I think you’re mistaken on when you get the aim token. As written on the card, the aim is given “while” you atack. You don’t get the aim before you roll, you get it and can apply it after you’ve rolled. And even then, I think you don’t have to use it on the wounded unit... Han, for example, could choose to save it and use it on his second gunslinger attack. Or am confused on that too?
  8. Gengis Jon

    Command cards dead commander

    And this part is important bc as more generic command cards become available, players with KIA commanders will still want to keep a certain mystery as what they’re holding. If you just dump all your remaining Luke cards on the table your opponent will know all you’ve got left is SO and will be free to use that knowledge accordingly. Maybe it’s not a huge advantage, but in a close game it could make a big difference.
  9. Gengis Jon

    Hunter Upgrade?

    Here’s something I’ve been wondering about that... So let’s say you attack a wounded Wookie unit and and enough hits go through to take out one Wookie mini (and thereby removing the wounded marker) but there’s also one more hit in the attack pool. Does that additional hit still land, even tho (some might argue) the wound token is technically no longer on the unit?
  10. Don’t forget tho: 1. FD treats cover like a trooper, so barricades are heavy cover for them. 2. Recharge erases all suppression. So, recharge every turn also means starting with no suppression every turn. 3. FD is treated as a trooper unit for Rapid Reinforcements, which does give it some legs beyond the deployment zone for at least that scenario.
  11. Gengis Jon

    Folly's 1.4 FD Laser Turrets waiting on the snow to fall...

    Great job! Love the trooper color scheme. The rock is a nice touch too. Well done!
  12. Gengis Jon

    Any tips for my first rebel army?

    @LordBubba That confused me at first too, but I’m pretty sure that’s just two AT-RTs, with weird breaks for the added rotary cannon. (As with the trooper/Z-6 units listed above)
  13. Gengis Jon

    What’s your user name origin story?

    Nice! Could’ve also used “King of Battle”, too!
  14. The nuances of cover still seem to bog down the games at my FLGS. Maybe a discussion on the biggest misconceptions, mistakes and mismanagement of cover?
  15. Much better sound quality guys! Great job. Interesting and thoughtful discussion. Thanks for putting it together.