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Prosk_019

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  1. Like
    Prosk_019 reacted to Imperial Advisor Arem Heshvaun in It’s Almost the Right Scale (Now with Both sides of the plane)   
    By Writ and Privilege of Imperial Decree postulate to Article 66 of The Tarkin Doctine, as stated in the COMPNOR privy bylaws,   I am allowed to post Star Wars articles on the main board if there is a slow news week from FFG’s main page.**
     
     
    **Sure we can move it. Thanks.
  2. Like
    Prosk_019 reacted to Parakitor in Tractor Beam effect design feels wonky.   
    This question nags at me from time to time, but then I remember that the ship is exerting thrust in a forward direction. In my head canon, when you choose not to move the tractored ship, you are pulling them backwards, but they simply stay put because they are going forward at the same time.
  3. Like
    Prosk_019 got a reaction from takfar in Revised Tri-fighter Homebrew   
    After looking at the feedback from my previous Tri-fighter homebrew and reconsidering my approach to designing the ship, I've chosen to remake my tri-fighter design with a bit more writing to support my ideas, and a slightly more concise design theme.
    I decided that the CIS needed an interceptor that was more reliable and familiar than the Nantex-class starfighter. I also thought that it could use something to make buzzdroids the favorite ordnance of the platform. My Tri-fighter is a straightforward combat vehicle with some of the drawbacks of droid maneuver restrictions, and the inherent challenge of lining up the bullseye arc to maximize performance.
     
    Characteristics
    Predatory aesthetic Long-range communication capability High maneuverability, droid flight standards Roles
    'Conventional' interceptor Flanker Go-to buzz droid carrier Design themes
    Aggressive suppression Ace hunter Boresight sniper Advanced, threatening starfighter  
    Chassis

    Epicenter Cannon: While you perform an attack, if the defender is in your bullseye, you may change one focus result to a crit result.
    {I have given the ship 3 agility and 4 hull, to avoid the problems that I find are plaguing ships like the Tie Interceptor regarding its poor balance of expendability and fragility. Also sadly, epicenter cannon was literally the only cool name I could come up with for the 'big middle gun shoot hard' ship ability}
     
    Dial

    {All credit for this dial goes to theBitterFig, they had posted it in the last discussion that I made for the Tri-fighter and it remains probably the best dial for the ship in my opinion}
     
    Pilots
    (One Dot) DIS-ZZZ - Init5: Colicoid Hunter
    [2 recurring charges]
    After a ship in your bullseye suffers critical damage, you may spend 2 charges to assign them 1 ion token.
    {This pilot is a mix of ace-hunter and buzzdroid forcefeeder, limited to every other round. Can do both, or just one of the two.}
     
    (Two Dot) Plac-Arphocc Prototype - Init4: Double-Edged Operating System
    At the start of engagement, you may exchange one of your tokens with a friendly Plac-Arphocc Prototype.
    {Even once one of these ships dies, initiative 4 is nothing to sneeze at for a droid}
     
    (One Dot) DIS-BOR - Init2: Incisive Photoreceptors
    While you perform a primary attack, if the attack is obstructed by an enemy ship, roll one extra attack die.
    {I first designed this pilot on a chassis with a primary attack of 2, so its ability applied when the attack was obstructed by any ship. I changed this to enemy ships exclusively, which reflects that trying to hide valuable pieces from this pilot won't stop their wrath}
     
    (Two Dot) Patrol Drone - Init3: Enhanced Reticulation
    While you defend or perform an attack, you may spend 1 calculate token from a friendly ship with the Networked Calculations ship ability at range 0-3 to change 1 focus result to an evade or hit result.
    {The effect only works one way, as I didn't want these guys to be able to fuel Net. Calc. swarms from well outside attack range. Also straight up  giving the ship Net. Calc. means DBS-32C. *shudders*}
     
    (Three Dot) Honed Skirmisher - Init3: Pursuit Precepts
    After you fully execute a red maneuver, you may gain 1 calculate token if there is an enemy ship in your V, and 2 if they are in your bullseye.
    {Revised Pursuit Precepts ability, simplified and not integral to the design of the chassis}
     
    (Two Dot) Suppression Droid - Init3: Overwhelming Fire
    After you perform an attack that hits, you may gain one strain token to assign one strain token to the defender.
    Strained enemy ships in your bullseye cannot modify 1 focus result when defending.
    {Can do its job without the bullseye similar to the Skirmisher, but really shines if you line it all up}
     
    -EXPERIMENTAL-
    Discord Missile Racks (Modification)
    [1 non-recurring charge]
    When firing Discord Missiles, you may spend one charge from this card instead of the Discord Missiles card. You may also choose a template 1 speed higher or lower to launch the buzz droid swarm.
    This card’s charges cannot be recovered.
  4. Like
    Prosk_019 got a reaction from TedW in Revised Tri-fighter Homebrew   
    Confederacy mantra right there
  5. Like
    Prosk_019 reacted to Kreen in Revised Tri-fighter Homebrew   
    I really love the focus on bullseye and the focus on Buzz Droids.
    I might suggest making the Missile Racks an Config. That way, you could also make an Advanced Droid Brain config, something Tri-Fighters apparently have, to give them the extra calc ability. I would also be interested in seeing a System Slot upgrade that gave it Networked Calc, at, again, a substantial cost.
    Both alternative upgrades could be fairly expensive, though, so that buzz Droids could be the "default" build. Still, I worry that without a way to get extra Calculate tokens, these guys are actually going to hurt quite a bit when firing Buzz Droids. You want your big, expensive, 3 die gun interceptor to have defensive tokens, not spend them to try and put a crit through
  6. Like
    Prosk_019 reacted to TedW in Revised Tri-fighter Homebrew   
    That's actually good to hear, because from my casual games discord missiles were pretty underwhelming. Sure they mostly forced opponents to adjust pathing, but I can't recall more than a single instance of them actually landing a hit in the few games I deployed them in. Most likely a Learn To Play issue here though^^ And I'm not complaining either, their whole use is pretty tricky and unorthodox, and I'll take that over something overly simplistic 
  7. Like
    Prosk_019 got a reaction from TedW in Revised Tri-fighter Homebrew   
    Thanks! Apparently discord missiles are doing pretty well nowadays, so I dunno if people would think it's a bit too much to give it so many buffs
  8. Like
    Prosk_019 reacted to takfar in TIE Brute also in the First order?   
    OK, so I'm thinking something in the lines of:
    - 2 attack on the forward arc
    - 3 attack on the single turret arc
    - 2 AGI/ 5 Hull/ 2 Shield

    - Actions: Focus (Red rotate), Target Lock (Red rotate), Barrel Roll (Red rotate), Rotate.
    - Slots: Talent, Gunner, Cannon, Mod.
    - Ship Ability: You can rotate your (turretarc) indicator only to your (fwdarc) or (butt). You MUST treat the (fwdarc) requirement of your equipped CANNON upgrades as (turretarc). If you did not ROTATE this round, gain 1 Calculate token in the beginning of the engagement phase.

    -Pilot Abilities: relating to cannon, rotation and calculate tokens. Maybe one in which you can treat your (turretarc) as (bullseyearc).

    So, basically a cannon-equipped platform that can point its cannon backwards or forwards (still has the puny TIE guns fixed forward), but would rather not be spending computational power rotating the turret. F/O version by default would get more shields and tech. I'm not really being (or trying to be) creative here, just going with some obvious solutions.
  9. Like
    Prosk_019 got a reaction from takfar in TIE Brute also in the First order?   
    My guess is that it would have a calculate mechanic, cause the thing's got an integrated droid brain. If it ends up alongside the tie/sf then to set it apart they could give it some sort of advantage with obstacles, similar to the mining tie.
    Honestly, if it has a 3 primary out the front and back without the need for a turret or gunner like a firespray, that'd make it pretty distinct off the bat.
    However I'm well aware why the tie/sf is designed like it is, and it should probably be the standard for this kinda thing.
  10. Thanks
    Prosk_019 reacted to TedW in Revised Tri-fighter Homebrew   
    Pretty neat and creative ideas, especially with the pilots  I really like the PS5 one, synergizes both with the epicenter cannon as well as buzz droids, nice touch
    And I'm with @executor here, 6 buzz droids sound like a hilarious death trap, so I'm game
  11. Like
    Prosk_019 reacted to executor in Revised Tri-fighter Homebrew   
    Wait.  2 uses of discord missles per ship? Sign me up for 3 copies for sure.
    6 buzz droids on the field would have me smiling from ear to ear
  12. Like
    Prosk_019 got a reaction from executor in Revised Tri-fighter Homebrew   
    Here's a pilot idea I just had:
     

    (Three Dot) I3: Colicoid Protoype - Droid Superiority
    At the start of the activation phase, you may increase your initiative by 1 for each other friendly Colicoid Prototype at range 0-1 for that round.
     
    And an alternate chassis for the ship that would make it a bit more balanced:
    Stats: Vattack2, llattack3 / agility3 / hull3
    Actions: calc. / evade / barrel roll>calc. / boost>calc. / lock
    Slots: missile / mod
    Gyroscopic Core: After you fully execute a red maneuver, you may rotate 90 degrees.
    {I gave the original chassis 4 hull because of concerns that 3 hull combined with a primary attack of 3 would put it in the same tricky situation as the Tie Interceptor, especially its lower initiative pilots. This version is much cheaper and more expendable than a Tie Interceptor, so this isn't a concern}
  13. Like
    Prosk_019 got a reaction from TedW in Custom Ship Idea – CIS Droid Tri-Fighter   
    Hey this is really neat! I've done a couple homebrews myself, including the the tri-fighter. I like how you managed to work the whole gyroscopic core thing into the design, I couldn't figure out how to do that in my own version.
    Also, what did you use to make the maneuvers? I've always preferred that format over the circular dial.
  14. Like
    Prosk_019 reacted to TheHumanHydra in Custom Ship Idea – CIS Droid Tri-Fighter   
    I have no idea how it would play out either, but I like your design.
  15. Like
    Prosk_019 got a reaction from TheHumanHydra in Custom Ship Idea – CIS Droid Tri-Fighter   
    Hey this is really neat! I've done a couple homebrews myself, including the the tri-fighter. I like how you managed to work the whole gyroscopic core thing into the design, I couldn't figure out how to do that in my own version.
    Also, what did you use to make the maneuvers? I've always preferred that format over the circular dial.
  16. Like
    Prosk_019 got a reaction from nitrobenz in Revised Rogue-class Starfighter Homebrew   
    Bingo! And I was thinking something similar actually! At one point the Hardiness ability was the pilot ability of a 2 dot generic magnaguard pilot, so that you could only have a maximum of 2. Perhaps granting it as a ship ability along with the unique pilot's abilities is a bit much.
    I was trynna balance the hypothetical price of the thing between a generic B-22 and a Soulless One Grievous. That, along with the decent shielding made it a tad awkward to decide on a hull/shield ratio. I was trying to make the dial more reliable than the B-22 (with it's weird mix of good linked actions and poor stress clearing), and the more 'extreme' dials of the droids.
    Yeah that's what I had thought too, that the B-22 would still fill the important role of relay carrier while the rogue becomes a sort of medium workhorse chassis for the faction. To be safe though, I'd need to reign in the ship ability a bit.
    I appreciate the advice! I haven't payed much attention to the usual traits of ships that fill specific roles (cause I haven't really had to in a faction like the CIS), but I'll keep that in mind.
  17. Like
    Prosk_019 got a reaction from Whalers on the moon in Revised Rogue-class Starfighter Homebrew   
    The Rogue-class Starfighter! Again!
    Chassis is actually largely based off of the Porax-38 as it is the closest analogue to the Rogue that actually has any substantial stats and info to go off of.
    I’ll post Cad Bane with some more stuff on here soon.
     
    Characteristics
    Magnaguard pilots High-capacity shields Sensor ‘cones’ (translation: sensor slot) Roles
    Reliable / dedicated snubfighter Design Themes
    Jedi slayer IG-88 prototype Grievous' guard  
    Chassis
    Stats: Vattack3 / agility2 / hull3 / shield3
    Actions: calc. / boost / lock
    Slots: talent / sensor
    Hardiness: When you are destroyed, you are not removed until the end phase.
    Dial: 
    Speed 1 - White turns, blue banks and straights
    Speed 2 - White turns, blue banks and straights
    Speed 3 - White banks and straights, red tallon rolls
    Speed 4 - White straight, red koiogran turn
     
    Pilots
    {First two pilots are designed to be able to synergize with and support Grievous while he flanks, and are named after the two Magnaguards with him on the Invisible Hand in Episode 3}
    I4: IG-102 – Mono-ocular Menace
    While you perform an attack, if you are not inside the defender’s firing arc, the defender cannot modify focus results.
    {If your opponent turns to face Grievous, they'll have a bad time. Especially if they're toting force-powered passive mods... just as a random example}
    I4: IG-101 – Relentless Combatant
    After a ship in your V declares a ship other than you as the target of attack, gain 1 calculate token.
    {Discourage shooting at Grievous while also acting as a battery for your vulture swarm}
    I3: IG-138 – Forceful Suppressor
    While you attack or defend at range 0-1, you may change one of the enemy's focus results to a blank result.
    (Generic) I3: IG-100 Magnaguard
    Talented
     
    Upgrades
    Prototype Droid Brain (Config): After you perform a calculate action, you may gain one stress token to choose a friendly ship at range 0-1 with calculate on its action bar. That ship gains one calculate token.
    {Sort of a precursor to IG-88A and Advanced Droid Brain packed into one}
  18. Like
    Prosk_019 got a reaction from Kleeg005 in Revised Rogue-class Starfighter Homebrew   
    Bingo! And I was thinking something similar actually! At one point the Hardiness ability was the pilot ability of a 2 dot generic magnaguard pilot, so that you could only have a maximum of 2. Perhaps granting it as a ship ability along with the unique pilot's abilities is a bit much.
    I was trynna balance the hypothetical price of the thing between a generic B-22 and a Soulless One Grievous. That, along with the decent shielding made it a tad awkward to decide on a hull/shield ratio. I was trying to make the dial more reliable than the B-22 (with it's weird mix of good linked actions and poor stress clearing), and the more 'extreme' dials of the droids.
    Yeah that's what I had thought too, that the B-22 would still fill the important role of relay carrier while the rogue becomes a sort of medium workhorse chassis for the faction. To be safe though, I'd need to reign in the ship ability a bit.
    I appreciate the advice! I haven't payed much attention to the usual traits of ships that fill specific roles (cause I haven't really had to in a faction like the CIS), but I'll keep that in mind.
  19. Thanks
    Prosk_019 reacted to Nyxen in Revised Rogue-class Starfighter Homebrew   
    The dial is too good to fill the role you want, it's better than the bulbasaur so would be the main ship at 3 attack 6 hp to Grevious' 3 attack 7 hp. Look at the comparison for the torrent and the aethersprite for a better look at how it should look imo.
  20. Thanks
    Prosk_019 reacted to Kleeg005 in Revised Rogue-class Starfighter Homebrew   
    Well, and the B-22 is pretty crap actually.  You make a ship worse than that, and there's no reason to take it.  Even if you make it cheaper and weaker, all you're doing is competing with what's already available to the faction - cheap droids.  Right now, the Belbullab's only real role is as a relay carrier in Sear, or to maybe get lucky with Grievous.  Not exactly burning up the meta.  I'm not saying that what's above isn't maybe a little too good, but to go out of the way to make it worse than the Belbullab?  That's a death sentence.
  21. Thanks
    Prosk_019 reacted to nitrobenz in Revised Rogue-class Starfighter Homebrew   
    I expect they are imagining the scene where a Magna guard continues fighting without its head. I would have translated this idea in game as a chassis ability that ignores pilot crits, maybe by repairing pilot criticals before the effects kick in.
  22. Like
    Prosk_019 reacted to SuperWookie in Revised Rogue-class Starfighter Homebrew   
    Hardiness looks a bit too strong. Why not something like the new BTL-B Y-Wing ability?
  23. Like
    Prosk_019 reacted to Ryfterek in Fine. Here’s your T-85   
    Coughs in Aggressive ReConnaissance-170
  24. Like
    Prosk_019 got a reaction from BrotherFett in Revised Rogue-class Starfighter Homebrew   
    The Rogue-class Starfighter! Again!
    Chassis is actually largely based off of the Porax-38 as it is the closest analogue to the Rogue that actually has any substantial stats and info to go off of.
    I’ll post Cad Bane with some more stuff on here soon.
     
    Characteristics
    Magnaguard pilots High-capacity shields Sensor ‘cones’ (translation: sensor slot) Roles
    Reliable / dedicated snubfighter Design Themes
    Jedi slayer IG-88 prototype Grievous' guard  
    Chassis
    Stats: Vattack3 / agility2 / hull3 / shield3
    Actions: calc. / boost / lock
    Slots: talent / sensor
    Hardiness: When you are destroyed, you are not removed until the end phase.
    Dial: 
    Speed 1 - White turns, blue banks and straights
    Speed 2 - White turns, blue banks and straights
    Speed 3 - White banks and straights, red tallon rolls
    Speed 4 - White straight, red koiogran turn
     
    Pilots
    {First two pilots are designed to be able to synergize with and support Grievous while he flanks, and are named after the two Magnaguards with him on the Invisible Hand in Episode 3}
    I4: IG-102 – Mono-ocular Menace
    While you perform an attack, if you are not inside the defender’s firing arc, the defender cannot modify focus results.
    {If your opponent turns to face Grievous, they'll have a bad time. Especially if they're toting force-powered passive mods... just as a random example}
    I4: IG-101 – Relentless Combatant
    After a ship in your V declares a ship other than you as the target of attack, gain 1 calculate token.
    {Discourage shooting at Grievous while also acting as a battery for your vulture swarm}
    I3: IG-138 – Forceful Suppressor
    While you attack or defend at range 0-1, you may change one of the enemy's focus results to a blank result.
    (Generic) I3: IG-100 Magnaguard
    Talented
     
    Upgrades
    Prototype Droid Brain (Config): After you perform a calculate action, you may gain one stress token to choose a friendly ship at range 0-1 with calculate on its action bar. That ship gains one calculate token.
    {Sort of a precursor to IG-88A and Advanced Droid Brain packed into one}
  25. Like
    Prosk_019 reacted to It’s One Of Ours in I Will Make It Legal   
    I feel like Anakin needs another ship or three to add to this masterpiece!
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