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Daniel1172

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Posts posted by Daniel1172


  1. Iden Versio (Inferno Leader)

    Faction: Imperial
    Base Size: Small
    Point Cost: ??
    Upgrade Slots: Gear, comms, training, Heavy Weapon x3
    Rank: operative
    Minis per Unit: 1
    Keywords: Trooper
    Defense: Red
    Health: 2
    Courage: 2
    Surges: Attack - Crit
    Speed: 2
    Weapon 1: Close Quarter Combat  - Melee R
    Weapon 2: TL-50 Repeating Blaster  - Range 1-3 RW

    Abilities:

    Precise 1 | Sharpshooter 1 | Leader | Infiltrate | Coordinate: Trooper

    Heavy Weapons upgrade

    Gideon Hask

    Add Gideon Hask mini. Attack-1-3 WB Suppressive. Target 1 | Sidearm: Ranged

    Del Meeko

    Add Del Meeko mini. Attack-1-X BB High Velocity Pierce 1. Defend 1 | Sidearm: Ranged

    Seyn Marana

    Add Seyn Marana mini. Attack-1-3 WB. Steady | Sidearm: Ranged

    Gear Upgarde

    Dio

    Add Dio mini. You only have 1 health. Attack-1 B. Treat 1: Capacity 1 | Sidearm: Ranged

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    Admiral Garrick Versio (Imperial Loyalist)

    Faction: Imperial
    Base Size: Small
    Point Cost: ??
    Upgrade Slots: Command X2, Training
    Rank: Commander
    Minis per Unit: 1
    Keywords: Trooper
    Defense: White
    Health: 6
    Courage: 2
    Surges: Attack - Hit / Defense - Block
    Speed: 2
    Weapon 1: Unarmed - Melee B
    Weapon 2: Officer's RK-3 Blaster Pistol  - Range 1-2 BW 

    Abilities:

    Entourage: Iden Versio | Inspire 2 | Spec opps command (At the start of a round, if you played this unit's command card, choose one operative or spectial forces unit without Bounty, it gains the ability on your training upgrade, *at the end of the round, that unit loses it*. )

    Here's my ideas, pls give some comments. Thanks. Also, I would love any suggestions on the points since I haven't thought of it yet. This should be very expensive if all four members are added. And I haven't thought of their command cards yet.


  2. I think that a second edition for IA is good for the game as a whole.

    starting with skirmish mode, I would agree that it need to be re balanced. maybe using a regular group of storm troopers as a baseline unit, and balance the other units around it. That my thoughts. It may help a lot of units from the first few waves.

    for campaign mode I think some heros can be fixed and that they could reverse the imperials and Rebels. By this I mean something like inferno squad. Let the imperials be the "heros". And let them spy or sabotage rebel operations or something else.

    well that's my thoughts for a hypothetical imperial assault second edition.

    Sry if others mentioned similar points.

     

     

     

     

     


  3. On 2018年9月3日 at 2:17 AM, cnemmick said:

    * They have the same problem as any other red/yellow die attacker: when you roll badly, there's very little to help. (They have roughly the same damage stats as Hera, but less access to Focus and other ways to amplify with added dice.) Putting damage/surge tokens on them helps, but then Thrawn isn't giving himself or another attacking figure that token. If they had a built-in reroll, they would output the kind of damage that they should for a single-figure deployment.

    I haven't test this out myself, but if we allow all death trooper to have a built in reroll, do you thing that balance things out of it's too much? 

    I wish to here your thoughts. Thx

     

     

     

     


  4. I'm sorry for asking if there's already an answer out there that I didn't find.

    The text for the ability reads: During setup you may choose any number of death trooper deployment card as one open group

    So I would want to ask if I choose use elite death troopers in that open group since it didn't specify. Another question its that do all of my DTs in that group get a power token through commence landing if I places one on it.

    Overwhelming-Oppression-Imperial-Class-D

     

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