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Blademaster72

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  1. Let them eat a crit or spend focus to fill instead of using to defend or attack.
  2. TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ph Phantom - Imdaar Test Pilot - 44 Imdaar Test Pilot - (44) TIE Reaper - Scarif Base Pilot - 41 Scarif Base Pilot -(41) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) Total: 200/200
  3. Vultures are 2 agility practice so your obstructed as much as possible on asteroid that creates more agility.
  4. I like the grappling struts list, alot of people are unfamiliar with struts take advantage.
  5. 4 zeta squadron survivors with special forces gunner and 1 zeta squadron survivor naked. 200pts
  6. Collision detector and afterburners is great, boost threw gas clouds and chain actions with force. Try out in future.
  7. Ive played mostly empire I'm playing first order now they are excellent.
  8. How about arvel crynyd or a kwing? If the kwing slams its has easier time to block 2 speed 3 manouvers cover distance.
  9. How do the tie bombers get a lock on anything above initiative 2 in first round of shooting?? Also if its range 3 no cluster missiles.
  10. Its alot of text could have been shortened.
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