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Steel82

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Everything posted by Steel82

  1. I noticed something strange recently that's been bugging me a little. I picked up a copy of Heroes of Terrinoth the other day. Inside the box was the typical FFG ad pamphlet. I flipped through the thing and there was no mention of Runewars in it. I found it strange because, I mean, Heroes of Terrinoth is a game BASED in Terrinoth. Why wouldn't a company advertise any crossover element possible in a game like that. Is it just poor marketing at play? In any case, I noticed it, it bothered me, and reading through these posts are disheartening to say the least. This game is hands down the best rank and file TTM game I have played. What a shame they aren't getting aggressive with the marketing of it.
  2. This was the direction I needed. I checked the Keywords section and this rule covers the question: RRG 45.7: If an upgrade or other game effect causes a unit to have one or more instances of a keyword that has an “X” value, treat the unit as having a single instance of that keyword with an “X” value equal to the sum of the “X” value of all of that unit’s other instances of that keyword. Thanks for the quick reply kaffis!
  3. Does the Lethal damage for the Darnati Warrior's surge ability stack? The card says "[surge]: Gain Lethal 1 for this {Melee}" If I were to roll hit/surge, hit/surge would the two surges end up causing the attack to gain Lethal 2? Or does the wording of the card imply that spending multiple surges would only cause the unit to gain lethal 1 (essentially wasting the second surge spent to activate the same ability)? I ask because of some crossover discussion that was had concerning Baron Zacareth's Runic Augmentation ability. This ability states - "After setup, choose up to 3 allies. Each of those allies receives 1 vitality token." It was concluded that if you picked the same ally multiple times they would only receive 1 vitality token because of the explicit wording of the ability; receives 1 vitality token. It would seem to be the same case for the Darnati's ability. Even though you can spend multiple surges to activate a surge ability, that surge ability (for each activation) only adds Lethal 1 to the damage pool. An example: 2 tray Darnati attacks and rolls - hit/surge, hit/surge, (third dice removed). (Step 1-5: Attack) (Step 6): Spend Surge: Darnati elects to spend both surge results to gain Lethal 1. Is this redundant? Have you added 1 to the damage pool or 2? Would the result look like: [Hit]*threat + [Hit]*threat + Lethal 1 + Lethal 1 (keep adding lethal 1) or [Hit]*threat + [Hit]*threat + Lethal 1 (lethal one has been added. replace lethal 1 with second surge spent)
  4. I'd like to see a mounted cavalry unit for the Uthuk. Less speed, more punch than the flesh rippers. Cavalry command units for all factions would surely be a hot seller.
  5. I think that would be my strategy using them. Similar to the beserker's, I'd rally turn one to pocket an inspiration which would give me at least two turns of dispatching at init 3. The benefit to the beserkers is dispatching at init 2 but they struggle in the late game with firing it off again. I typically rallied for two turns with them, dispatching by turn two or three and continued to fire it off until my inspiration tank was empty. Once that happened they became situational. Use them to augment a suffering area of the field or rally one more time to get it off in round 7 or 8. Like I said, I think you're on to something and I'll certainly be putting the concept to table for a couple games.
  6. Total cost for them is 34 points when you add the dispatch runner. It's nice that they can rally and fire off the dispatch but it happens at init 6 (if you're rallying the card back). Great for the early game, bad in the late game. In the early game you're waiting for engagements to begin occurring around you before dispatching so a higher initiative is more desirable. Once engagements are established, it's nice to fire off dispatch at an early initiative to weaken or kill a potential threat that may strike before your entangled unit can. It definitely has potential and I'm willing to give it a try. I ran a 4 tray unit of beserkers with dispatch runner and raven tabards to great effect at Nationals that allowed me to fire off attacks at initiative 2. It was a 36 point unit (as described) and takes 16 wounds to remove from play. I always had to bank a couple inspiration tokens though in the early rounds. You might be onto something.
  7. Yeah I agree that the ruling was off. Overlapping is the key issue that was missed, like Bhelliom mentioned. One of the comments concerning destroying an enemy occupying terrain made me think that it would be a cool option to be allowed to enter the terrain the unit was occupying if you destroyed it. Gives some incentive to tackling a unit inside of terrain and seems thematic enough. The battle begins at the edge of the terrain and your forces batter them into the terrain. Gives some strategic benefits to charging that terrain as well (if you can overcome it's occupant).
  8. Your crossbowmen came out very nice. Very clean looking. The ghost reanimates look great too. I haven't put brush to any of my Waiqar yet. I think there's some serious value in painting them in a way that is simple to churn out a lot of them quickly. Great job!
  9. As much fun as I'm anticipating having with the six tray version of these guys, I'll likely scale them back to a four tray and leverage their simultaneous orders to throw out a dispatch and rally during the same activation. I like firing off dispatch runner as it has come in clutch for me a few times, but leaving that stun on the unit hurts. With their rally on the action dial, I can reload and fire it off doubling up key attacks each turn. When I would run dispatch runner on a four tray of beserkers I had to rally the first turn or two to make sure I had some inspiration in my back pocket. This was primarily caused by their rally action being on the modifier dial. There are plenty of shenanigans to be had with the vipers in the mix. I'm looking at them as quite possibly the single most transformative unit to be released for the Uthuk because of how drastically they can alter the rest of the army's play style based on how you choose to tune them. Of course, I could be completely wrong...
  10. I've read through the debate and I'm honestly leaning toward the surge ability working with Bonecaster. My opinion on the matter is just that, my opinion as I read the card. Obviously, there is a swath of people who feel it shouldn't apply. The question that rises for me is this; what is the proper play etiquette at this point with there being no official ruling? I'm interested to hear other peoples take on it but this is mine: If I am playing an opponent who is fielding Kethra with Bonecaster I'll ask them their stance on using her surge with the ranged attack. If they are for it, I'll accept that as the terms of the game and play knowing they can deliver some damage with surges when attacking at range. If an opponent is against it, I'll accept that as the terms. I predominantly play as the Uthuk. Having played with the Bonecaster and Kings Bone Armor variations of her character I can truly say that I appreciate the armor version of her much more. What's your take? Do you play to the interpretation of the person fielding her or argue against it? (Not interested in tournament play where a TO could be asked upfront - only in casual play)
  11. Oh for sure. @Brikhause has been streaming our monthly store plays. You'll definitely get a chance to see this in action.
  12. Exactly. And if you nab a flank you’re rolling two red rocking a threat 3 front with a reroll. I think these guys are going to give so much flexibility to a rather one dimensional force. Even the four tray builds add enough range punch and strategic effect to transform play style for the faction. I can see some finess lists coming out that will frustrate opponents.
  13. This stuff is just AWESOME!!! I'm over here with a brush like -
  14. You can tack on Wind Rune and Simultaneous Orders to that shoot/charge build to help slide and reform into a flank charge - or shoot at one thing and reform to charge something else. I've also looked at using them in a dispatch runner/rallying shrieker combination to cause a unit to attack then remove the stun from them in the same activation. Man, I'm looking forward to these guys!
  15. This just blows my mind! Viper Legion Archers - 6 Tray Champion - Take what you want Equipment - Wind Rune Heraldry - Warsprinter Music - Metered March Training - Simultaneous Orders This build is so freakishly fast and maneuverable in the right circumstances it's insane. Assume Runes are: Unstable/Unstable/Stable/Natural/Natural You can move up to 10 with a reform thrown in for good measure. With metered march locked in you can abuse every millimeter of that movement. Get your crew right where you want them! Could be a point sink but I'll give it a go just for the fun of it when these guys hit the shelves!
  16. Kethra A'laak Infantry Variant Final All set folks. This post will break down Kethra's finishing touches. But before we jump into the paint list - let's take a look at the end result. Picking up from where the last post left off I'll catalog the paints used for the different areas of the model. Bone (Armor, Weapons, Spikes, Skulls) --------------------------------- Base Color: Army Painter Oak Brown (shown in the previous post) Light Dry brush: Army Painter Skeleton Bone Wash: Army Painter Strong Tone (this is a dark sepia wash that works well on skeleton bones) Mid: Army Painter Skeleton Bone (this layer is pained wet instead of dry brushed and is more focused in the areas it is placed. Mostly focusing on where the light would hit the miniature. Highlight: 1:2 Army Painter Matt White/Army Painter Skeleton Bone (very sparingly placed into the most extreme points of where the light would hit the mini. Highlight on the cloth wrap around the Bone dagger --------------------------------- Army Painter Uniform Gray - Very minimal lines placed on the topmost edges of the wrap on the dagger Hair Bands --------------------------------- Base: Army Painter Chaos Red Mid: 1:1 Army Painter Choas Red/Army Painter Dragon Red Highlight: 1:2 Army Painter Chaos Red/Army Painter Dragon Red That's it, folks. From start to finish, the colors and techniques I've used for Kethra. I hope some of you find this useful in your painting. Here are a few more shots of the final miniature: Final thoughts - Overall I'm very satisfied with the end result of the miniature. Having painted a number of beserkers already I didn't find her too much of a challenge. I simply applied the same process that I've used on my other Uthuk and added a few extra highlights since she was a character model. The very last thing I do is spray my minis with a Matte Varnish (yes - it's army painter as well). This will ultimately dull the colors a bit but protects the minis from handling. And to be honest - as much fun as they are to paint - they are more fun when they take the field! I will cover the basing in a future post, but that will likely be a ways off as I will base all of the mini's from the last batch of boxes at the same time. I hope you've enjoyed watching this unfold. Cheers!
  17. Shhhhhhhhh ? Don't give away your secrets. Bill Gates did the same thing...just sayin'. ?
  18. Infantry Kethra breakdown to this point: Tunic --------------------------------- Base Color: Army Painter Chaos Red Fold Shadows: 1:1 Army Painter Chaos Red/Army Painter Oak Brown mix Wash: Army Painter Dark Tone Mid Tone: 1:1 Army Painter Chaos Red/Army Painter Dragon Red Highlight: 1:2 Army Painter Choas Red/Army Painter Dragon Red Wrist/Leg Wraps & Hair --------------------------------- 2:1 Army Painter Uniform Gray/Army Painter Matt Black Bone --------------------------------- Foundation: Army Painter Oak Brown A quick note about color temperature: So the reason I paint the bone foundation layer in a deep brown color first, is to combat the initial zenithal highlight colors of black and white. Black and white accentuate cold colors as an undertone while deep reds and browns help to accentuate warm colors. Cold colors being blues, grays, purples, greens. Warm colors being reds, yellows, oranges, browns. If you've ever tried to paint a vibrant red or yellow over a black primed mini and had to layer it three or four times to get the color you've wanted, then you've experienced the problem of color temperatures fighting against each other. This single step will help the final highlights pop. I don't bother with the tunic because the chaos red is a deep enough foundation color to give a good base for the layers above. I did, however, place a mix of the choas red and oak brown in the deep folds to lean the tunic's shadows towards the warm spectrum. The next post will have Kethra (infantry variant) painted to completion.
  19. I think he meant that he'd send you money for the file. It takes effort to put together a printable 3D mesh. Might as well pull in some cash for your time
  20. NICE! I've been wondering when they'd update the objectives. I think you may be on to something then.
  21. As promised, I have the skin of the cavalry variant of Kethra (and her Flesh Ripper) painted up using the same method as the infantry version. I'll save the chatter about each step for the previous post and simply throw up the images. Enjoy. Step 1: STEP 2: STEP 3: STEP 4: STEP 5: OPTIONAL STEP 6: Final Highlight - Yes the first layer of the Reds are in on this one as well but I seem to have skipped taking a photo of the final highlight for the skin tone. Overall I'm happy with the skin. Once the additional details are painted in the depth of the skin really pops out. I hope you enjoyed this short tutorial on how I do the skin for my Uthuk. Happy Painting folks!
  22. It's a bit easier due to the depth of the two trays. I play as Uthuk so there are plenty of options to get into the side of something that moves as slow as they do. I think this would be a viable option once demoralize their forces is taken out of the objective set. Otherwise, I'm looking at that as an easy twenty points. I will say that my buddy recently fielded a four tray unit of golems and did precisely the response you said when I flanked him. Conversely, I ran a 4x1 of the rune golems with a Hawthorne list and suffered dearly from the lack of rerolls. I think you may have cracked the code on these guys. Just not with the current objective set.
  23. As promised, I have cataloged how I accomplish the skin for my Uthuk. Hopefully, I've captured enough for anyone wishing to do so to follow along. The end goal is to create a bruised and sore appearance to the skin. I happen to use the Army Painter line of paints to achieve this, but similar results can be achieved using other lines of paint. Simply find colors in your favorite line of paint that are similar and you'll get pretty close. Here are the paints and tones used: STEP 1: Mix the base color. I use a ratio of 1:1 - Uniform Grey and Skeleton Bone. That's equal amounts for anyone new to painting ratios. One drop of each color. Those of you with a sharp eye will notice I am using a wet pallet. Not mandatory, but it does help. For all of my steps, you will want to thin your paint (water works just fine). We don't want to completely lose the zenithal yet - it will be our roadmap for light and shadow as we paint. Apply this color (again - thinly) to the skin areas of the miniature. STEP 2: Purple Tone the miniature - This is done with 1:1 purple tone to water. Do not slather on the wash. Focus the wash towards creases and edges of the miniature. Basically, anywhere clothing, spikes, or deep recesses of the skin occur. Notice the miniature's left knee. The wash is focused where the tunic overlaps the leg and where the wraps around the calf begin. The knee is still the base coat done in step one. You don't have to cover the entire miniature in the wash. Also, please note the miniature's left hand. The wrist and middle finger - the pinky finger have been washed, but the index finger and thumb have not. Once again, you can see that the wash is focused on the back of the miniature. The spine is picked out but the shoulder remains the base color from step one. STEP 3: The Midtone Color - So the base color and purple tone provide the shadowed areas of the miniature. This step will cover the application of our mid-tone color to the mini. Here is the mix: 1:1:1:1 - Uniform Grey, Skeleton Bone, Barbarian Flesh, Matt White Looks as though my Barbarian flesh could've used a little more shaking. I assure you that there are approximately equal amounts of each color in this mix though. You can see our original base color in contrast to the mid-tone color in this shot. The step between the colors is a bit drastic. I will say it again - thin the paint! The will allow some of that dark color to blend nicely into the mid-tone via the translucency of the acrylic paint. If you go too thick, the transition will be too abrupt. I've been painting my entire army this way and still will inadvertently apply this layer too thickly. If you have the time, and patience, super thin this layer - allow it to dry - then apply this layer again gradually moving away from the shadowed areas. STEP 4: Extremely watered down Red Tone. This step is even more judicious in its application than the purple tone. Mix 1 part Red Tone to 2 parts water. Focus in on the base of spikes and where armor would rub against the skin. I'll also typically use this step as a fixer to help smooth over any abrupt transitions I created in the last step. STEP 5: Skin Highlight - To achieve the highlight for the skin tone, I add 1 part Matt White to the mid-tone mix that was created in Step 3. This is the resulting color: Focus on placing this color precisely where the light would hit and try not to cover up your other layers with it. (Optional step, I painted in the eyes using Dragon Red - If you do choose to paint the eyes, do it before you add the highlight tone so you can shore up any mistakes with getting the eyes painted in.) Summary: That is how I paint the skin tones for my Uthuk miniatures. More or less care is used pending the miniature I'm painting. With that said - I typically perform one last highlight on character or infantry command unit figures before calling it quits on the skin. With this being Kethra, I did just that. Here is a shot of her getting ready to get her base color applied to her tunic with those final highlights added. All I do is add a tiny bit more Matt White to the highlight color and apply it very sparingly to the most prominent areas that would be in the light. Well, there it is. I hope some of you find this of value. I will follow up with the Calvary variant really soon since I painted them at the same time. The skin really begins to pop once the rest of the miniature has been painted. If you take a stab at this, I'd love to see your end result! Happy painting folks!
  24. I would think this configuration would be wicked easy to flank though (especially by Latari and Uthuk) - effectively negating the re-rolls gained from fielding them this way.
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