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Posts posted by Green Raven
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Not even bowing the target... does anyone run these cards?
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Can I use Naval Tokens to attack even if I dont own any coastal terretories?
The rulebook isnt clear on this but it seems thematically wrong...
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So Im splashing Crane in Pheonix... Can anyone clarify some rules?
1. Can I attach Formal Invitation to a character that only temporary has 2 glory? For example, can I use my stronghold (Isawa Mori Seido) to grant an enemy 2 glory, then give him formal invitation and harpoon him into an unfavorable fight?
2. On a related note, does Fearsome Mystic gain 2 glory during an Air conflict even if she isn't actively participating in the fight?
3. Assuming I can attach Formal Invitation to a character with temporary glory, does it get discarded when the glory wears off?
Thanks!
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Lets talk Provinces...
Im using Seeker of Water, so that I can access Press of Battle and Mantis Tenkinja. Conveniently, This allows me to include Riot in the Street, which works perfectly with the swarm cavalry playstyle Im going for. I also want Along the River of Gold, because it just seems like such a powerful province, with an ability that can help cover for the Unicorn's poor diplomacy and which can can be triggered at any water province.
What else would you guys recommend?
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1 hour ago, Ishi Tonu said:Not that I should expect you would care what and why I am playing what I am playing. I only posted that to put into context what will likely be my slant on any suggestions made for decks right now.
I actually thought it was very intresting. I asked you guys for advice, remember? :-)
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Ah thanks.
I actually prefer Shiro Shinjo, especially combined with Border Fortress
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1 hour ago, Ascarel said:I love Battle Maiden Recruits for unlocking the number of participating character mechanics. It costs 0 but remains valuable for Press of Battle, Challenge on the Fields, and of course HMT itself
Sorry, what is HMT?
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Hmm... I hadnt even considered Chagatai/Charge... wow that IS powerful...
Still, I wonder if I cant use Cavalry Reserves to send in Moto Chagatai as well! For 3 fate I send in in 3 Battle Maidens and Chagatai! Only 2 Fate if I use the Mantis Tenkinja.
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Im actually more intrested in talking this out... I like hearing the why's and what's that go into deckbuilding, rather than reading off a list.
Wont we have Seeker of Water for a while still?
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Working on a Unicorn Deck, looking for help!
Key to the deck is Cavalry Reserves to unleash an absolutely overwhelming military crush and then solidify the attackers with For Greater Glory, which will serve as my splash from the Lion Clan and is my restricted "greylist" card. So 3 copies of Cavalry Reserves and 3 copies of For Greater Glory.
Battle Maiden Recruit, at 0 cost, seems like a logical fit for Cavalry Reserves, so 3 of them go in as well. Young Warrior seems like an excellent choice as well... she has fantastic stats for her cost, and her weakness - the need to deploy during the first conflict - doesn't apply if she's sent in from the Reserves. Since the deck will focus on outnumbering the enemy, Utaku Infantry and Shinjo Shono are in as well.
So far we have...
DYNASTY
3 Battle Maiden Recruit
3 Utaku Infantry
3 Young Warrior
3 Shinjo Shono
CONFLICT
3 Press of Battle
3 For Greater Glory
3 Cavalry Reserves
Thoughts? (Be gentle. Remember, the Unicorns are kind!)
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Huh. Thanks guys
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It could be a Scorpion card: "Brush your sleeve gently against your honor dice."
Ah well, I see your point.
What about the Othello pieces are those tournament legal? And the Poker chips were a LOT easier to handle than FFG's cardboard fate counters...
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Why not? (What I men is: Is there some cheat that can be done with dice? Or is it just company policy: you use the ingame products for offical events.)
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This isnt strictly deckbuilding, but I wanted to share it with you guys and there was no other place in the forum that seemed appropriate.
I was having a casual match last night, and my opponent had some very clever ways of handling the sheer number of trinkets needed to play L5R.
His Fate was represented by miniature pink poker chips, which stack neatly on top of each other. For honor statuses he used Othello chips: white side honored, black side dishonored - nice and simple.
My favorite was how he tracked honor. He gave us each a 24 sided D&D dice. Since 25 honor wins the game and 0 honor loses, 24 numbers is all you need. We simply rotated to show our current honor pool.
There was just so much less CLUTTER! What do you guys think?
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Ah got it
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On 4/29/2019 at 5:35 PM, Ishi Tonu said:If that's what you're spending your fate on with SS, you're doing it wrong.
Why? Seems like a good strategy to me. Cavalry Reserves hits with overwhelming force, but your opponent is still forced to commit his troops; if he doesnt, Warriors of the Wind allows you to pull back. The end result is you have exactly as much firepower as you need to break your target, while his army is exhuasted.
What's more, you dont even have to actually HAVE Warriors of the Wind in your hand! As long as youve got two fate to spare, you can bluff it!
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Holy WOW that's a powerful province...
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1) Assuming Im a Seeker of Water, can I trigger this ability at either of my water territories?
2) Can I trigger it at conflicts at enemy water territories?
3) Can I target both friend and foe?
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8 Cycles... So have we only gotten 2? Imperial and Elemental?
Do the Clan Pack counts? Children of the Empire?
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just trying to see if I understand the mechanics
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Do I have this right?
Can I use Cavalry Reserves to summon 3 Battle Maiden and 3 Young Warriors from my discard, and then use Warriors of the Wind to move any unneeded units back to my home for use in the next conflict?
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When do sets rotate out of play?
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locked weapons and upgrades
in X-Wing
Posted
Kind of upset to see Autoblasters and Angled Deflectors locked behind a Resistance Transport paywall.
I dont have a better idea, but it still bugs me...