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Packerman29

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  1. What are the best washes/paints? Do I wait for ffgs?
  2. Who is your admiral? If it’s Sloan then the bombers are useless and you would go with more regular ties. This is what I usually do with my two ship. TIES!!! (392/400) Empire Commander: Admiral Sloane Squadrons (134/134): 1x Mauler Mithel Tie Fighter Squadron (15) 1x Black Squadron TIE Fighter Squadron (9) 1x Valen Rudor TIE Fighter Squadron (13) 6x Tie Fighter Squadron (48) 1x Howlrunner Tie Fighter Squadron (16) 1x Punishing One - Dengar (20) 1x Tempest Squadron TIE Advanced Squadron (13)
  3. First (795/800) Empire General Veers (80) - Esteemed Leader (5) - Commanding Presence (10) = 95 total points Stormtroopers (44) - DLT-19 Stormtrooper (24) - Stormtrooper (11) = 79 total points Snowtroopers (48) - Flametrooper (20) - Snowtrooper (12) = 80 total points Stormtroopers (44) - DLT-19 Stormtrooper (24) - Stormtrooper (11) = 79 total points Snowtroopers (48) - Flametrooper (20) - Snowtrooper (12) = 80 total points Imperial Death Troopers (76) - E-11D Focused Fire Config (8) - DLT-19D Trooper (34) = 118 total points Imperial Death Troopers (76) - E-11D Focused Fire Config (8) - DLT-19D Trooper (34) = 118 total points Boba Fett (140) - Recon Intel (2) - Tenacity (4) = 146 total points Commands: Ambush, Covert Observation, ZX Flame Projector, Push, Imperial Discipline, Z-6 Jetpack Rocket, Standing Orders
  4. So I’m dipping my toes in to legion. I know I want to do empire. I want to get death troopers. Who is a good commander to start with? I know regular troopers are a must. Tips and tricks would be much appreciated.
  5. I ran my list against an ace heavy empire list. If you get your fighters in there at the correct activation sequence they will cause some major damage. Ties throwing 5 dice and using accuracies to flip and lock down (if you get two of them) tokens is disheartening for your opponent. I would drop the Gozanti and add more ties. Dengar and some sort of escort to protect Dengar and howl runner for 1 turn. Black squad is a cheap throw in.
  6. And good trade with @Mad Cat for some regionals dice.
  7. Tie defender? 6 Hull good anti squad and bomber. Expensive but worth it.
  8. This is why all Darth Vader cards are all called Darth Vader. Not Admiral Vader, or fighter Vader, or BT Vader.
  9. Coach Gordon Bombay (392/400) Empire Commander: Moff Jerjerrod Objectives: Station Assault, Solar Corona, Hyperspace Assault [flagship] Victory II-class Star Destroyer (85) - Moff Jerjerrod (23) - Electronic Counter Measures (7) - Leading Shots (4) - Disposable Capacitors (3) - Minister Tua (2) - Quad Battery Turrets (5) - Gunnery Team (7) = 136 total points Victory I-class Star Destroyer (73) - External Racks (3) - Quad Battery Turrets (5) = 81 total points Victory II-class Star Destroyer (85) - Leading Shots (4) - Disposable Capacitors (3) - Quad Battery Turrets (5) - Gunnery Team (7) = 104 total points Squadrons (71/134): 1x Maarek Stele TIE Defender Squadron (21) 1x Colonel Jendon Lambda-class Shuttle (20) 1x Valen Rudor TIE Fighter Squadron (13) 1x Ciena Ree TIE Interceptor Squadron (17)
  10. Take away kallus on the glad and put in brunson. Also make the glad 2 a glad 1. Not really worth it for extra dice especially if you hyperspace with it.
  11. All items traded for. Thanks for the interest.
  12. I am willing to part with my alt art damage deck, 1 of my acrylic speed and shield sets and my thrawn/bel iblis alt art. I’m looking for regionals/worlds dice.
  13. First, I did not take this list to worlds. Took a Motti LMSU. ISD Kuat with gsd, arq, raider and goz. When 2-2 day 1. Made day 2. Went 1-2 day 2. Finished 31st. My Achilles heel was imperial 2 ship. Had no real experience against it. But I learned for the better. Just thrilled I made day 2.
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