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bkcammack

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  1. Rogue not only costs more points, but there is an opportunity cost to it. If you are relying on rogue to activate your squads then your opponent has a massive opportunity to strike your rogues first and either destroy them or tie them up. A mass of firesprays or YT-2400s can be stopped by a much less expensive group of fighters. Against squadless builds rogue bombers are very powerful. Against even a medium fighter screen, not so much.
  2. Breaking the rules a bit. I figure you need a minimum of 5 squadrons, only x, a, and y wings allowed. Jan Ors is subbing for a U-wing. I can’t fit a second CR-90 in here, but I think this fits thematically. Squadrons 2 (396/400) Rebels Commander: Commander Kyrsta Agate [flagship] MC75 Ordnance Cruiser (100) - Commander Kyrsta Agate (20) - Electronic Counter Measures (7) - Assault Proton Torpedoes (5) - External Racks (3) - Ordnance Experts (4) = 139 total points Nebulon-B Escort Frigate (57) - Yavaris (5) = 62 total points Nebulon-B Escort Frigate (57) - Fighter Coordination Team (3) = 60 total points CR90 Corvette A (44) - Turbolaser Reroute Circuits (7) = 51 total points Squadrons (84/134): 1x Moldy Crow - Jan Ors (19) 1x Shara Bey A-wing Squadron (17) 1x Wedge Antilles X-Wing Squadron (19) 1x Norra Wexley Y-wing Squadron (17) 1x Gold Squadron Y-wing Squadron (12)
  3. It’s a big issue, but not insurmountable. There is enough out there, for both Imperial and Rebel, to make good, fun, powerful 400 point lists. Are they going to be the most competitive? Maybe not, but if you’re anything like me you’ll lose your first 15 games anyway, not matter what you’re flying. Starting slow with just a few expansions lets you learn to use what you have before you get in too deep. Is it ideal? No. Is it frustrating? It can be. Can you get into the game and have a lot of fun playing with current stock? Absolutely.
  4. I want to try to use salvo on two AFMK2’s, and I don’t want to use Ackbar. Thoughts on this list? Sweet AF (399/400) Rebels Commander: Garm Bel Iblis Objectives: Opening Salvo, Fleet in Being, Doomed Station [flagship] Modified Pelta-class Command Ship (60) - Garm Bel Iblis (25) - Intensify Firepower! (6) - Ahsoka Tano (2) - Projection Experts (6) = 99 total points Assault Frigate Mark II A (81) - Paragon (5) - Electronic Counter Measures (7) - Kyrsta Agate (5) - Local Fire Control (4) = 102 total points Assault Frigate Mark II A (81) - Electronic Counter Measures (7) - Local Fire Control (4) = 92 total points GR-75 Medium Transports (18) - Repair Crews (4) = 22 total points MC30c Torpedo Frigate (63) - Admonition (8) - Lando Calrissian (4) - Assault Proton Torpedoes (5) - Ordnance Experts (4) = 84 total points
  5. I can see the indent being useful at the “0” end, but if you had an indent at the other end, wouldn’t your squad no longer be “within” that distance?
  6. @Church14 do you really think you’ll be able to wait 2 whole hours?
  7. I suspect quite a few cards will be affected by the new mechanic where you have to spend a token to refresh the card. ECM is a very likely candidate for that. It’s a perfect way to make it more than an exhaust, but less than a discard. I could see ACM’s, APT’s, HIE’s, and Gunnery Teams getting similar treatments as well.
  8. I think the words you’re looking for are “unbridled greed.”
  9. You mean 6 arquitens, 3 ISD’s, 3 Packs of each squadron, and 2 SSD’s aren’t required to play? I’ve been bamboozled!
  10. I thought X-wing’s faction specific damage decks were only different in the artwork.
  11. We still need elevensies, luncheon, afternoon tea, dinner and supper versions of Lando.
  12. MSU is mistakenly much maligned in the meta. It’s got weaknesses, sure, but it’s not bad and can be a real killer to certain fleet types. It looks worse on paper than it is because it’s main weakness is that it’s hard to get decisive 10-1 victories in a tournament, and that skews the data. With MSU you know that you WILL sacrifice a few ships, and that lowers the MOV. For a casual game, where you’re just looking at Win/Loss, MSU is plenty viable. It’s a good counter to Vader, because lots of small attacks will either overheat defense tokens quickly or cause your opponent to just take the extra damage so they can fuel Vader.
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