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About DblVsdGuy

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  1. I have noticed a (local, sweden) problem where stores seemingly run out of stock, not re-stocking, and start marking products as expired products, and that is even for the Chimaera from Wave 7. The Chimaera is on the boat or in production at least, but very little else is in production besides the new ships coming this Q4. What concerns me the most is that some important ships (MC80 Liberty, ISD) from the earlier waves are now very difficult to find, it is almost impossible unless buying them used. There is always the option of buying through the FFG site BUT, the cost for shipping is making it very unappealing and the cost for the ships are higher, understandably not competing with the stores prices. A simple question is; will ffg reprint the earlier Waves? This is not simply a concern for me personally but for the game (locally) as a whole and for its growth. 1. No available ships = no new players. 2. No new players = shrinking player base. Where I am located, second largest city in the country, its me and another player that is the local meta. No store helps out with tournaments or events, its just us "promoting", if you can call it that, the game, which is difficult. Why it looks like this is hard to say exactly and speculations can be given. My take on this is the expensive starter. The fact that you get so much you dont want as one player in this set is offputting for most people. Sure if you find someone that you can share the Core set with and split the upgrade cards and ships its fine, but you only get one damage deck, and one set of obstacles. This is great over a kitchen table but not competetively. If there were one Rebel core set and one Imperial core set, The player base would have been bigger. Cheaper startup costs and not getting things you wont use raises the games worth. FFG will most certainly (hopefully) do this for the Clonewars ships, or they might just stick to the old core and leave the newer players with 3 ships and upgrades they cant use, which is not a great idea, unless they have thought of a way to make those ships work for the new faction. On another note, I dont want to say that this game is overly expensive either. You can get a fully functional list for a cheap price compared to WH40K. Discussing how much some of those players put into their hobby is making me wake up in the middle of the night sweaty and screaming in horror. Im sorry for bringing the doom and gloom but I need reasurance that the game has a future here and that I dont have to travel to another country to play a game or 2...
  2. Very interesting! Will lists be posted?
  3. Salvation is a beast with Sato. Has the potential for highest per point damage among all the ships in the game. The QBT's are an interesting choice, but I would not either have them on the CR90's, as they are a fix for the VSD in my eyes. Squadrons are good. The YT2400's are cut for Sato, but change one for Tycho if you have him and maybe Han Solo if you can find the points.
  4. Did a small writeup about a local tournament. Come see the Northern Meta in its full glory! Gothcon 2019
  5. A good title for the vsdwould be a dream come true
  6. After playtesting the original list (can be found here and a battle report here) I wanted to do some changes. This is the latest version, it just needs some playtesting but its always nice to hear the input from different sources. This list contains more support for the big ships and its a move away from the initial 2-ship configuration. Bail is gone and the list now instead relies on waiting out the opponent instead of that crucial Bail-turn. Tycho and Shara are also gone and instead replaced with General Drawen and more anti-squadron capabilities on the MC75, which are very untested. Name: Double akbar v3 Faction: Rebel Commander: Admiral Ackbar Assault: Advanced Gunnery Defense: Fire Lanes Navigation: Sensor Net MC75 Armored Cruiser (104) • General Draven (3) • Quad Laser Turrets (5) • Electronic Countermeasures (7) • Flechette Torpedoes (3) • Leading Shots (4) • XI7 Turbolasers (6) • Mon Calamari Exodus Fleet (5) = 137 Points MC80 Assault Cruiser (114) • Admiral Ackbar (38) • Strategic Adviser (4) • Projection Experts (6) • Early Warning System (7) • Electronic Countermeasures (7) • Leading Shots (4) • Quad Battery Turrets (5) • Mon Calamari Exodus Fleet (5) = 190 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points GR-75 Medium Transports (18) • Leia Organa (3) • Comms Net (2) = 23 Points Squadrons: • 2 x VCX-100 Freighter (30) = 30 Points Total Points: 400 Thankfull for suggestions
  7. Of Course those objectives are anathema to the list with VCX,s. But i was wondering which objectives @Cleto0 would suggest if i was to drop the VCX.S.
  8. It has interesting parts that must be tested. What objectives did you have in mind? Advance gunnery is a given.
  9. I want to try Redemtion! Im not sure it i fits and it requires too much point investment for what it brings to the list (51+8=59). I can drop shara and tycho but with the VCX's being pivotal to the list I'd have to drop 30 odd points in upgrades. Will certainly add it to a Leia MSU. The repair Crews are not my favourites. Hard to use and with such a specifik window of use they are most likely I will mess up with them. So I save me some headache there :).
  10. Defiance is a very nice title but I think with this list being so easy to out-activate I fear that it is easy to dodge the extra dice, even though i admit it is very tempting to add another one in addition to QBT 😋 so I will try it. Aspiration is nice and I haven't tried it yet so that is also on the bucket list. The next step for this list is to abbandon the 2-ship setup all together and add 2 GR-75 transports with Ashoka and Leia respectively and Comms Nets.
  11. Still experimenting with 2-ship Ackbar. Thoughts on this? Wondering if I should have Projector team instead of Engine Techs to help supplement Mon Calamari Exodus Fleet. Its an expensive title but I like it. Name: Double akbar v2.5 Faction: Rebel Commander: Admiral Ackbar Assault: Advanced Gunnery Defense: Fire Lanes Navigation: Sensor Net MC75 Armored Cruiser (104) • Bail Organa (7) • Caitken and Shollan (6) • Electronic Countermeasures (7) • External Racks (3) • Leading Shots (4) • XI7 Turbolasers (6) • Mon Calamari Exodus Fleet (5) = 142 Points MC80 Assault Cruiser (114) • Admiral Ackbar (38) • Major Derlin (7) • Engine Techs (8) • Early Warning System (7) • Electronic Countermeasures (7) • Leading Shots (4) • Quad Battery Turrets (5) • Mon Calamari Exodus Fleet (5) = 195 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) • 2 x VCX-100 Freighter (30) = 63 Points Total Points: 400
  12. I like this list, it looks good even not facing off against a SSD. Solid objectives also as I can not imagine the SSD would like any of those. Going second is probably a better option than first.
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