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Buddhist_Possum

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  1. After playing a few games, our gaming group has noticed that picking on the "weakest" player seems to be a problem. Once a player falls behind, or gets into a bad situation, its really easy to "farm" rings on them instead of players with better board position (path of least resistance). We think that having to break province should be required to get rings in your claimed pool, or some other form of change. Farming a ring off of someone just seems to easy. Any thoughts? How have your multiplayer games gone? Do you see this happening too? Also, it feels like you should be able to negotiate fate, honor, imperial favor during treaties. Thoughts?
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